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Combat Controls Sandbox
CombatControlHUD-Animated

Overview

General Information here....

Features

Commands

Commands can be used for Attacking and Defending Units.

  • ATTACK MOVE ( Hotkey = "A" )  :
    • Select your units and hit “A” or click the “Attack Move” icon to pull up the Attack Move cursor. Click a location, and your units will fire at all enemies along the way to that point. If you click directly on a target with Attack Move, your units will still fire at enemy troops along the way!
  • MOVE ( Hotkey = "M" ) :
    • Select your units and hit “M” or click the “ Move” icon to pull up the Move cursor. Click a location to make troops move directly to a location, without stopping to fire at targets on the way!
  • STOP ( Hotkey = "S" ) :
    • Hit the “S” key or the “Stop” button to cancel the commands of any selected units.
  • HOLD POSITION ( Hotkey = "D" ) :
    • Replacing “Stand Ground” is the “Hold Position” command. Hitting “D” or clicking the “Hold Position” button will cause selected units to stand still, only firing at units in range. Remember that unlike stances, these commands will go away if you issue a new movement, so on base defense set “Hold Position” once your units are in place.
  • FIRE AT WILL ( Hotkey = "F" ) :
    • Replacing “Aggressive” is the “Fire at Will” command. Hitting “F” or clicking the “Fire at Will” button will cause selected units to chase hostiles in a very large radius. Remember that unlike stances, these commands will go away if you issue a new movement, so on base defense set “Fire at Will” once your units are in place.

Update History

Listed in Reverse Chronological Order -- Click Expand to View Earliest Updates


  • No Further Updates

Additional Facts

Trivia

  • Combat Controls replaced Defensive Stances for defending Units.
  • The unit that is on Fire at Will mode may attack the combative building first.

Quotes


Attention Commanders,

We’ve been hard at work, and are releasing New Combat Controls! These changes set the groundwork for a future improvements that will create more consistent performance of the AI, and an overall better gameplay experience.

Today introduces a collection of AI and UI enhancements. A lot is getting revamped under the hood, and all-in-all this work should improve the consistency of troop behavior, provide better UI, and open many doors for exciting new gameplay going forward. You’ll notice some changes at first, but overall this system will improve your ability to command effectively in battle.
  — Kixeye 

Related Pages

External Links

Gallery - Animated

Gallery

Gallery - Historical

Video

War Commander New Combat Controls02:27

War Commander New Combat Controls

Released : Feb 03, 2014  •  Official Kixeye Video

War Commander Attack Move00:43

War Commander Attack Move

Released : Feb 08, 2014  •  Official Kixeye Video

War Commander Hold Position00:53

War Commander Hold Position

Released : Feb 09, 2014  •  Official Kixeye Video

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