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Cyclops   Cyclops Schematic

Cyclops-MainPic
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CLASS FACTION UPGRADE PRODUCTION
Vehicle HeavyVehicle-ICON Corpus Corpus-Mini-ICON Tech Center UpgradeMethod-UniversalTrainingToken-ICON War Factory
DAMAGE TYPE RELOAD CLIP DAM / SHOT FIRE RATE TARGETS SPLASH
SUSTAIN SustainDamageType-ICON 7 ( 0.18 sec ) 1 54,000 1 ( N/A ) Land-Target-ICON NoAirborne-Target-ICON NoHigh Altitude-Target-ICON NoMissile-Target-ICON NO
UNLOCK REQUIREMENTS SIZE UNLOCK RESTRICTIONS
Level 8 Tech Center 400  Calculated-ICON Unknown
( T ) • ( C ) LIMITED UNIT
Limited Units have an Initial Production Limit of 1 but allow for additional Limit Increases
  ( T ) • ( C ) RESTRICTED AVAILABILITY
For More Information On How To Obtain This Item See History of Availability

Stat Progression

Level Upgrade Cost Upgrade
Time
Tech Center Speed Health Range Damage
Metal Oil Thorium Per Sec Per Shot
1 N / A N / A N / A N / A 1 2.2 1,000,000 550 50,000 35,000
2 25,000,000 25,000,000 0 3d 12h 2 2.2 1,080,000 550 51,428 36,000
3 50,000,000 50,000,000 0 3d 12h 3 2.2 1,160,000 550 52,858 37,000
4 75,000,000 75,000,000 0 3d 12h 4 2.2 1,260,000 550 54,286 38,000
5 100,000,000 100,000,000 0 3d 12h 5 2.2 1,360,000 550 55,714 39,000
6 125,000,000 125,000,000 0 3d 12h 6 2.2 1,470,000 550 57,142 40,000
7 150,000,000 150,000,000 0 3d 12h 7 2.2 1,580,000 550 58,572 41,000
8 175,000,000 175,000,000 0 3d 12h 8 2.2 1,710,000 550 60,000 42,000
9 200,000,000 200,000,000 0 3d 12h 9 2.2 1,850,000 550 61,428 43,000
10 225,000,000 225,000,000 0 3d 12h 10 2.2 2,000,000 550 62,858 44,000
11 1 Training Token 1,000,000 5s 11 2.2 2,140,000 550 64,286 45,000
12 2 Training Tokens 2,000,000 5s 12 2.2 2,280,000 550 65,714 46,000
13 3 Training Tokens 3,000,000 5s 13 2.2 2,420,000 550 67,142 47,000
14 4 Training Tokens 4,000,000 5s 14 2.2 2,560,000 550 68,572 48,000
15 5 Training Tokens 5,000,000 5s 15 2.2 2,700,000 550 70,000 49,000
16 6 Training Tokens 6,000,000 5s 15 2.2 2,840,000 550 71,428 50,000
17 7 Training Tokens 7,000,000 5s 15 2.2 2,980,000 550 72,858 51,000
18 8 Training Tokens 8,000,000 5s 15 2.2 3,120,000 550 74,286 52,000
19 9 Training Tokens 9,000,000 5s 15 2.2 3,260,000 550 75,714 53,000
20 10 Training Tokens 10,000,000 5s 15 2.2 3,400,000 550 77,142 54,000
Total 690,000,000 690,000,000 55,000,000 31d 12h Note : Showing Data from Non-Customized Unit
Levels 11 thru 20 require Cyclops specific Faction Training Tokens to upgrade instead of Metal & Oil.

Build Times & Repair Information

Build & Repair Times For Cyclops  ( T )
LEVEL BUILD TIME BUILD COST REPAIR TIME  Calculated-ICON REPAIR COST  MoreInfoIcon-1 GOLD COST  MoreInfoIcon-1
1 - 20 02s 50,000,000  Thorium-ICON 48m 45s 2,500,000 5 Gold
TIMES listed are for a Level 20 War Factory. To view TIMES for other levels hover mouse over the Calculated-ICON icon above.

Effective Unit Levels vs Turret

Turret Level Level of Cyclops Required to Out Range Each Turret Type
Avalanche Blitz Cryo Fire Bomb Flood Hellfire Ion Laser Machine Micro Mortar Napalm Overwatch Plasma Rail Rocket Shock
1 1 1 1 1 1 1 1 1 1 700 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 700 1 1 1 1 1 1 1
3 1 1 1 1 1 1 1 1 1 700 1 1 1 1 550 1 1
4 1 1 1 1 1 1 1 1 1 700 1 1 1 1 575 1 1
5 1 1 1 1 561 1 1 1 1 700 1 1 561 1 600 1 1
6 1 600 1 1 611 1 1 1 1 700 1 1 611 1 625 1 1
7 550 600 1 550 661 1 550 1 1 700 1 550 661 1 650 1 1
8 600 660 1 600 700 1 600 1 1 700 550 600 700 1 700 610 1
9 600 660 550 600 700 N / A N / A N / A N / A N / A N / A 600 700 N / A 700 N / A N / A
10 N / A 660 600 600 700 N / A N / A N / A N / A N / A N / A 600 700 N / A 700 N / A N / A
11 N / A 660 N / A N / A 700 N / A N / A N / A N / A N / A N / A N / A N / A N / A N / A N / A N / A
12 N / A 660 N / A N / A 700 N / A N / A N / A N / A N / A N / A N / A N / A N / A N / A N / A N / A
Avalanche-Lv8 Blitz-Lv8 CryoTurret-Lv8-80px FireBomb-Turret-Lv8-85px Flood-Turret-Lv8-85px HellfireTurret(Lv8)-80px Ion-Turret-Lv8-85px LaserTurret-Lv8-80px MachingGunTurret-Lv8(80px) MicrowaveTurret-Lv8 Motar-Lv8 NapalmTurret-Lv8(120px) Overwatch-Lv8 PlasmaTurret-Lv8-80px RailLauncherTurret-Lv10-2 RocketBarrageTurret-Lv8-85px ShockTurret-Lv8(80px)
Table Reflects Non-Customized Range Stats Only !!!

Schematic Summary

CYCLOPS SCHEMATIC SUMMARY   ( T )
Relic 
CyclopsSchematic-MainPic
Treads  Lens  Training 
Press Down Arrow Button to View the Components of each Slot.    Hover over individual Components to view each.

History of Availability

TierBonus-ICON   Cyclops Event Shop History   TierBonus-ICON
EVENT SHOP STATUS eXP COST SPECIAL EVENT DATE
INTRODUCTION    REMOVED Cyclops-BlindFaith 575,000 xp Operation: Blind Faith Aug 17, 2017
Offered in Event Shop Continuously Except Where Otherwise Stated    eXP = Event Experience Points
TierBonus-ICON  Cyclops Special Event Tier Prize History  TierBonus-ICON
ARMS CACHE STATUS TRACK MISSION SPECIAL EVENT DATE
INTRODUCTION Faction 4 & 5 Operation: Blind Faith Aug 17, 2017
Offered Only In The Above Listed Special Events

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

No Further Updates

Additional Information

  • The Cyclops is a Generation II Faction Unit of the Corpus Faction.
  • OVERHEATED LASER :
    • The Cyclops's damage output increases to a maximum of + 150% over time as it fires.
      • After 10 seconds of continuous firing the Cyclops becomes "Overheated" turning its laser RED.
      • After 15 seconds of continuous firing the Cyclops reaches its maximum charge, at which point it deals 150% of its original damage per shot.
    • Continuous Fire Defined :
      • To be considered continuous no more than 3 seconds may pass between shots.
      • If the Cyclops ceases firing for 3 seconds it will drop out of the "Overheated" state and lose its accompanying damage bonus.
  • TALENT - STEALTH :
    • The Cyclops upon reaching Level 10 gains the ability to use Stealth.
      • Unit remains cloaked until it fires its weapon or is detected by a nearby enemy unit.
      • Unit will re-cloak once out of combat ( stops firing and is out of detection range ).

Trivia

  • Cyclops at Level 10 requires 1 minute of Repairs for approximately every 37,383 Damage it sustains. (Attention-2-ICON).
  • Cyclops at Level 20 requires 1 minute of Repairs for approximately every 63,433 Damage it sustains. (Attention-2-ICON).
  • Pixel Sheet Code : 290, 290.overheated & 290.dead

Firsts & Records

  • War Commander First :

Quotes


Representing the latest from Corpus' Optics Lab, the Cyclops fires superheated bursts of energy that melts targets over time. As the tank heats up, the damage dealt increases.
  — Event Description [src]

Related Pages

External Links

Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

   

Video

For more videos on this topic see : Cyclops Additional Video

War Commander Operation Blind Faith

War Commander Operation Blind Faith

Publisher :  Official Video  •  Released :  Aug 16, 2017
Introduction Special Event

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UH-60 Chopper ( Unreleased )