DAMAGE TYPE
RELOAD
CLIP
DAM / SHOT
FIRE RATE
TARGETS
SPLASH
BURST
160 ( 4.0 sec )
1
22,000
1 ( N/A )
NO
( T ) • ( C )
STATUS EFFECT WEAPON : SHOCK
Renders All Affected Units Unable to Move or Fire Weapons
Stat Progression
Level
Upgrade Cost
Upgrade Time
Tech Center
Speed
Health
Range
Damage
Metal / Oil
Thorium
Per Sec
Per Shot
1
N / A
N / A
N / A
5
2.0
550,000
450
600
3,000
2
20,000,000
0
12h
2.0
600,000
455
800
4,000
3
30,000,000
0
1d
2.0
650,000
460
1,000
5,000
4
40,000,000
0
1d 12h
2.0
700,000
465
1,200
6,000
5
50,000,000
0
2d
2.0
750,000
470
1,400
7,000
6
70,000,000
0
2d 12h
2.0
800,000
475
1,600
8,000
7
90,000,000
0
3d
2.0
850,000
480
1,800
9,000
8
110,000,000
0
3d 12h
2.0
900,000
485
2,000
10,000
9
130,000,000
0
4d
2.0
950,000
490
2,200
11,000
10
150,000,000
0
5d
2.0
1,000,000
500
2,400
12,000
11
1 Training Token
1,000,000
5s
2.0
1,050,000
500
2,600
13,000
12
2 Training Tokens
2,000,000
5s
2.0
1,100,000
500
2,800
14,000
13
3 Training Tokens
3,000,000
5s
2.0
1,150,000
500
3,000
15,000
14
4 Training Tokens
4,000,000
5s
2.0
1,200,000
500
3,200
16,000
15
5 Training Tokens
5,000,000
5s
2.0
1,250,000
500
3,400
17,000
16
6 Training Tokens
6,000,000
5s
2.0
1,300,000
500
3,600
18,000
17
7 Training Tokens
7,000,000
5s
2.0
1,350,000
500
3,800
19,000
18
8 Training Tokens
8,000,000
5s
2.0
1,400,000
500
4,000
20,000
19
9 Training Tokens
9,000,000
5s
2.0
1,450,000
500
4,200
21,000
20
10 Training Tokens
10,000,000
5s
2.0
1,500,000
500
4,400
22,000
Total
690,000,000
55,000,000
23d
Note : Showing Data from Non-Customized Unit
Levels 11 thru 20 require Disruptor specific Faction Training Tokens to upgrade instead of Metal & Oil.
Build Times & Repair Information
Level 10 Barracks Build & Repair Times For Disruptor ( T )
LEVEL
BUILD TIME
REPAIR TIME
1 - 20
02s
53m 37s
Repair times may be calculated by adding 5% for each level of Barracks below Level 10.
Effective Unit Levels vs Turret
Turret Level
Level of Disruptor Required to Out Range Each Turret Type
Avalanche
Blitz
Cryo
Fire Bomb
Flood
Hellfire
Ion
Laser
Machine
Micro
Mortar
Napalm
Overwatch
Plasma
Rail
Rocket
Shock
1
400
361
355
400
361
387
400
315
305
700
364
400
361
355
500
361
350
2
425
411
379
425
411
400
425
335
315
700
394
425
411
379
525
411
375
3
450
461
410
450
461
425
450
365
325
700
426
450
461
410
550
461
400
4
475
511
443
475
511
450
475
385
335
700
461
475
511
443
575
511
425
5
500
548
479
500
561
468
500
410
345
700
498
500
561
479
600
548
450
6
525
600
479
525
611
468
525
410
380
700
498
525
611
479
625
548
450
7
550
600
479
550
661
468
550
410
380
700
498
550
661
479
650
548
450
8
600
660
540
600
700
520
600
470
440
700
550
600
700
530
700
610
510
9
600
660
550
600
700
N / A
N / A
N / A
N / A
N / A
N / A
600
700
N / A
700
N / A
N / A
10
N / A
660
600
600
700
N / A
N / A
N / A
N / A
N / A
N / A
600
700
N / A
700
N / A
N / A
11
N / A
660
N / A
N / A
700
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
12
N / A
660
N / A
N / A
700
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
Table Reflects Non-Customized Range Stats Only !!!
Schematic Summary
DISRUPTOR SCHEMATIC SUMMARY ( T )
Relic
Turret Mount
Targeting Computer
Training
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each.
History of Availability
Disruptor Special Event Tier Prize History
ARMS CACHE STATUS
TRACKS
MISSIONS
SPECIAL EVENT
DATE
INTRODUCTION
Main • Faction
22, 30 • 3, 6, 7
Operation: Roadkill
Mar 23, 2017
Offered Only In The Above Listed Special Events
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Facts
CHARGE & RELOAD UNIT : Disruptor is a unit that utilizes both CHARGE time & RELOAD time in its firing cycle. ( Ref )
The Disruptor does NOT apply the Shock ( ) Status Effect to any Light Vehicles .
The Disruptor does additional massive Damage to unprotected Infantry .
Infantry equipped with Iridium Armor such as the Militia are protected from this additional Damage.
Trivia
The Disruptor at Level 10 requires 1 minute of Repairs for approximately every 18,692 Damage it sustains.( ).
The Disruptor at Level 20 requires 1 minute of Repairs for approximately every 28,011 Damage it sustains.( ).
The Disruptor was developed by the Survivors to help battle the Purifier & Acolyte of the Sentinels . ( Ref )
Pixel Sheet Code : 232 & 232.dead
Firsts & Records
Quotes
Click Expand to View Additional Quotes
“ In addition to its devastating power against unprotected infantry, the Disruptor has the capacity to play havoc with other vehicle electronics, or permanently put them out of commission when used in packs. ” — In-Game Description [src]
“ TITLE - Level Message.” — Level ? Message
Related Pages
External Links
Gallery - Animated
Gallery
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Video
For more videos on this topic see : Disruptor Additional Video
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