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CLASS UPGRADE BUILDING PRODUCTION METHOD
Missile Defense Lab Missile Silo
UNLOCK REQUIREMENTS SILO CAPACITY COST
Level 8 Defense Lab 200
EMP-Missile-MainPic
( T ) • ( C ) SHOCK STATUS EFFECT : Renders all affected targets unable to Move or Fire Weapons for the duration of the Effect.  STATUS EFFECT WEAPON : SHOCK  SHOCK STATUS EFFECT : Renders all affected targets unable to Move or Fire Weapons for the duration of the Effect.
Renders All Affected Units Unable to Move or Fire Weapons

Stat Progression

Level Upgrade Cost Upgrade
Time
Defense Lab Production Cost Prod
Time
Health Blast Radius Damage
Metal Oil Metal Oil Thorium
1 10,000,000 10,000,000 3h 24m 8 35,000,000 35,000,000 500,000 5s Untargetable 150 20,000
2 15,000,000 15,000,000 6h 24m 8 37,500,000 37,500,000 750,000 5s Untargetable 150 22,500
3 20,000,000 20,000,000 13h 36m 8 50,000,000 50,000,000 1,000,000 5s Untargetable 150 25,000
4 25,000,000 25,000,000 20h 24m 8 50,000,000 50,000,000 1,250,000 5s Untargetable 150 27,500
5 30,000,000 30,000,000 1d 3h 12m 8 50,000,000 50,000,000 1,500,000 5s Untargetable 150 30,000
6 31,000,000 31,000,000 1d 10h 0m 8 50,000,000 50,000,000 1,750,000 5s Untargetable 150 32,500
7 32,000,000 32,000,000 1d 16h 48m 8 50,000,000 50,000,000 2,000,000 5s Untargetable 150 35,000
8 33,000,000 33,000,000 1d 23h 36m 8 50,000,000 50,000,000 2,250,000 5s Untargetable 150 37,500
9 34,000,000 34,000,000 2d 6h 24m 8 50,000,000 50,000,000 2,500,000 5s Untargetable 150 40,000
10 35,000,000 35,000,000 2d 13h 12m 11 50,000,000 50,000,000 2,750,000 5s Untargetable 150 42,500
11 45,000,000 45,000,000 2d 20h 11 50,000,000 50,000,000 3,000,000 5s Untargetable 150 45,000
TOTAL 310,000,000 310,000,000 18d 4h 25m

Launch Stat Progression

Level Launch # Travel Time Cooldown Time
1 1 05s 30s
2 1 05s 30s
3 1 05s 30s
4 1 05s 30s
5 3 05s
6 3 05s
7 3 05s 24s
8 3 05s 15s
9 3 05s
10 3 05s
11 3 05s

Appearance Progression

EMP APPEARANCE PROGRESSION per LEVEL
LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5
EMP-Missile-Lv01-80px
EMP-Missile-Lv02-80px
EMP-Missile-Lv03 EMP-Missile-Lv04 EMP-Missile-Lv05
LEVEL 6 LEVEL 7 LEVEL 8 LEVEL 9 LEVEL 10
EMP-Missile-Lv06 EMP-Missile-Lv07 EMP-Missile-Lv08 EMP-Missile-Lv09 EMP- 10
LEVEL 11
EMP- 11

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Additional Updates

Additional Facts

  • The EMP Missile is a Stealth Missile making it Untargetable and Unable to be shot down by Base Defenses.
  • The EMP Missile applies the ShockSHOCK STATUS EFFECT : Renders all affected targets unable to Move or Fire Weapons for the duration of the Effect. ) Status Effect to all qualified target it hits.
    • The Shock effect has an active duration of 12.0 Seconds.
    • The Shock effect is deactivated when the attack in which it is applied is ended.
    • Any additional application of the Shock effect will reset the duration clock.

Trivia

  • Unit Pixel Sheet Code : 166

Quotes

Click Expand to View Additional Quotes


The EMP is a Stealth Missile that shocks everything in a moderate area for up to 12 seconds while dealing a moderate amount of damage.
  — In-Game Description 



Insert text here, without quotes.
  — Level 5 Message [src]

Insert text here, without quotes.
  — Level 10 Message [src]

Related Pages

External Links

  • Kixeye Forum ( 12/15/15 ) - Stealth Missiles Update ( Official ) - New Stealth Missile & Improved existing Stealth Missiles

Gallery

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Gallery - Historical

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Video

Navigation

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