UNLOCK REQUIREMENTS
|
SILO CAPACITY COST
|
Level 8 Defense Lab
|
200
|
|
|
|
( T ) • ( C )
|
STATUS EFFECT WEAPON : SHOCK
|
|
Renders All Affected Units Unable to Move or Fire Weapons
|
|
Stat Progression
|
Level
|
Upgrade Cost
|
Upgrade Time
|
Defense Lab
|
Production Cost
|
Prod Time
|
Health
|
Blast Radius
|
Damage
|
Metal
|
Oil
|
Metal
|
Oil
|
Thorium
|
1
|
10,000,000
|
10,000,000
|
3h 24m
|
8
|
35,000,000
|
35,000,000
|
500,000
|
5s
|
Untargetable
|
150
|
20,000
|
2
|
15,000,000
|
15,000,000
|
6h 24m
|
8
|
37,500,000
|
37,500,000
|
750,000
|
5s
|
Untargetable
|
150
|
22,500
|
3
|
20,000,000
|
20,000,000
|
13h 36m
|
8
|
50,000,000
|
50,000,000
|
1,000,000
|
5s
|
Untargetable
|
150
|
25,000
|
4
|
25,000,000
|
25,000,000
|
20h 24m
|
8
|
50,000,000
|
50,000,000
|
1,250,000
|
5s
|
Untargetable
|
150
|
27,500
|
5
|
30,000,000
|
30,000,000
|
1d 3h 12m
|
8
|
50,000,000
|
50,000,000
|
1,500,000
|
5s
|
Untargetable
|
150
|
30,000
|
6
|
31,000,000
|
31,000,000
|
1d 10h 0m
|
8
|
50,000,000
|
50,000,000
|
1,750,000
|
5s
|
Untargetable
|
150
|
32,500
|
7
|
32,000,000
|
32,000,000
|
1d 16h 48m
|
8
|
50,000,000
|
50,000,000
|
2,000,000
|
5s
|
Untargetable
|
150
|
35,000
|
8
|
33,000,000
|
33,000,000
|
1d 23h 36m
|
8
|
50,000,000
|
50,000,000
|
2,250,000
|
5s
|
Untargetable
|
150
|
37,500
|
9
|
34,000,000
|
34,000,000
|
2d 6h 24m
|
8
|
50,000,000
|
50,000,000
|
2,500,000
|
5s
|
Untargetable
|
150
|
40,000
|
10
|
35,000,000
|
35,000,000
|
2d 13h 12m
|
11
|
50,000,000
|
50,000,000
|
2,750,000
|
5s
|
Untargetable
|
150
|
42,500
|
11
|
45,000,000
|
45,000,000
|
2d 20h
|
11
|
50,000,000
|
50,000,000
|
3,000,000
|
5s
|
Untargetable
|
150
|
45,000
|
|
TOTAL
|
310,000,000
|
310,000,000
|
18d 4h 25m
|
|
Launch Stat Progression
|
Level
|
Launch #
|
Travel Time
|
Cooldown Time
|
1
|
1
|
05s
|
30s
|
2
|
1
|
05s
|
30s
|
3
|
1
|
05s
|
30s
|
4
|
1
|
05s
|
30s
|
5
|
3
|
05s
|
|
6
|
3
|
05s
|
|
7
|
3
|
05s
|
24s
|
8
|
3
|
05s
|
15s
|
9
|
3
|
05s
|
|
10
|
3
|
05s
|
|
11
|
3
|
05s
|
|
|
Appearance Progression
EMP APPEARANCE PROGRESSION per LEVEL
|
LEVEL 1
|
LEVEL 2
|
LEVEL 3
|
LEVEL 4
|
LEVEL 5
|
|
|
|
|
|
|
LEVEL 6
|
LEVEL 7
|
LEVEL 8
|
LEVEL 9
|
LEVEL 10
|
|
|
|
|
|
|
LEVEL 11
|
|
|
|
|
|
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Facts
- The EMP Missile is a Stealth Missile making it Untargetable and Unable to be shot down by Base Defenses.
- The EMP Missile applies the Shock ( ) Status Effect to all qualified target it hits.
- The Shock effect has an active duration of 12.0 Seconds.
- The Shock effect is deactivated when the attack in which it is applied is ended.
- Any additional application of the Shock effect will reset the duration clock.
Trivia
- Unit Pixel Sheet Code : 166
Quotes
Click Expand to View Additional Quotes
“ | The EMP is a Stealth Missile that shocks everything in a moderate area for up to 12 seconds while dealing a moderate amount of damage. | ” |
| — In-Game Description |
“ | Insert text here, without quotes. | ” |
| — Level 5 Message [src] |
“ | Insert text here, without quotes. | ” |
| — Level 10 Message [src] |
Related Pages
External Links
- Kixeye Forum ( 12/15/15 ) - Stealth Missiles Update ( Official ) - New Stealth Missile & Improved existing Stealth Missiles
Gallery
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Gallery - Historical
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Game Update: Dec 15, 2015
New Level & Update
Video
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