Listed here are bugs that have been identified with this Unit or Feature. Once fixed each issue will be moved to Resolved.
Just wanted to let you know that we're monitoring the Hellstorm/Hellfire projectile overkill situation very closely. We're going to be adding health to those projectiles and all Missiles in next week's release. These changes should return these units to the level of effectiveness that they enjoyed before the overkill targeting changes, but we will closely monitor the situation and make further adjustments if needed.
The Elite Hellfire is statistically the same as the standard Hellfire but features a slightly different body, black paint and their missiles split up in 4 warheads as they are falling down on the target.
The other difference is the design of the missiles , elites are bigger than the classic hellfire missile .
Missiles fired from the Elite Hellfire split into multiple smaller missiles as they close in on the target. This greatly reduces the chance of them getting shot down because the smaller warheads cannot be targetted by air, essentially decreasing the time in which the missile can be shot down.
Other good Units to defend against Hellfire are Gatling/Elite for their range and rate of fire and Snipers ( to attack the Hellfire vehicles themselves ) for their great range and ability not to get distracted by the missiles, except when you customize them to be able to fire at missiles. The best units for destroying hellfire missiles are Stingersand bunkeredHeavy Gunners.
Hellfire Missiles are not classified as an "Air Unit" but falls in it's own class.
One of the Hellfire Vehicles greatest weakness is its extremely slow rotation speed. This vastly hinders its mobility making getting to the target a slow process and running from trouble not an option.
When put into platoons, you can put at max 7 Elite Hellfires in a platoon with 1500 space.
The elite hellfire missile can spit up to 4 to 7 small explosives.
The elite hellfire no longer outrange a maxed machine gun because of the update maintaining the level 1 hellfire to a range of 387 then the machine gun the range of 400.
Elite Hellfires rain daith upon the enemy with long range rockets that split into multiple smaller explosives, saturating the battlefield with destruction.
— In-game description
Cutting the weight of the rocket and increasing the output of the propellant allows the Elite Hellfire to saturate the battlefield with destruction much faster.