SPLASH DAMAGE
SPACE
INFANTRY
VEHICLE
AIR
BUILDING
MAP SPEED
NO
80
BEST
OK
BEST
OK
1.1
( T ) • ( C )
ELITE ENHANCEMENTS
Deals 10% More Damage When Stationary / Added Protection From Air.
Stat Progression
Level
Upgrade Cost
Upgrade Time
Academy Level
Production Cost
Speed
Health
Range
Damage (DPS)
Range vs Air
Metal
Oil
Thorium
Metal
Oil
1
2,000,000
1,800,000
0
10m
5
16,000
20,000
1.0
2,000
260
251
301
2
1,500,000
1,350,000
0
30m
5
19,200
26,000
1.0
2,210
273
303
328
3
2,250,000
2,025,000
0
6
23,000
33,800
1.0
2,420
286
337
343
4
3,375,000
3,037,500
0
6
27,600
44,000
1.0
2,630
296
371
355
5
5,062,500
4,556,300
0
7
33,200
57,200
1.0
2,840
306
406
367
6
7,593,750
6,834,400
0
8
39,800
74,400
1.0
3,050
316
440
379
7
11,390,630
10,251,600
0
16h
8
47,800
96,800
1.0
3,260
324
474
389
8
17,085,950
15,377,400
0
24h
8
57,400
125,800
1.0
3,470
332
509
398
9
25,628,930
23,066,000
0
1d 16h
9
75,000
200,001
1.0
3,800
340
571
408
10
27,000,000
27,000,000
400,000
5s
9
85,000
350,000
1.0
4,500
360
686
432
11
27,000,000
27,000,000
400,000
5s
9
85,000
350,000
1.0
4,950
360
754
432
12
29,700,000
29,700,000
800,000
5s
9
85,000
350,000
1.0
5,400
360
823
432
13
32,670,000
32,670,000
1,200,000
5s
9
85,000
350,000
1.0
5,850
360
891
432
14
32,670,000
32,670,000
1,200,000
5s
9
85,000
350,000
1.0
6,300
360
960
432
15
32,670,000
32,670,000
1,200,000
5s
9
85,000
350,000
1.0
6,750
360
1,029
432
16
49,005,000
44,104,500
1,600,000
10d 0h
10
85,000
350,000
1.0
7,200
360
1,097
432
Total
306,601,760
294,112,700
6,800,000
Note : Showing Data from Non-Customized Unit
Yellow & Orange indicate increase from previous level. Underline Indicates Max Value.
Build & Repair Information
Level 10 Barracks Build & Repair Times Per Elite Hercules Level ( T )
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
LEVEL 5
LEVEL 6
LEVEL 7
LEVEL 8
LEVEL 9
LEVEL 10+
BUILD
0m 0s
1h 39m
1h 39m
1h 39m
1h 39m
1h 39m
1h 39m
1h 39m
1h 39m
1h 46m
REPAIR
29m 43s
29m 43s
29m 43s
29m 43s
29m 43s
29m 43s
29m 43s
29m 48s
32m 05s
Level 10 Barracks Repair Costs Per Elite Hercules Level
METAL
9,960
11,940
14,340
17,220
22,500
25,500
OIL
17,160
22,320
29,040
37,740
60,000
105,000
Info shown is for a Level 10+ Barracks • Lower Levels may be calculated by adding 5% for each level below Level 10.
Effective Unit Levels vs Turret
Turret Level
Level of Elite Hercules Required to Out Range Each Turret Type
Avalanche
Blitz
Cryo
Fire Bomb
Flood
Hellfire
Ion
Laser
Machine
Micro
Mortar
Napalm
Overwatch
Plasma
Rocket
Shock
1
400
361
10
400
361
387
400
6
5
700
364
400
361
10
361
10
2
425
411
379
425
411
400
425
9
6
700
394
425
411
379
411
375
3
450
461
410
450
461
425
450
365
7
700
426
450
461
410
461
400
4
475
511
443
475
511
450
475
385
9
700
461
475
511
443
511
425
5
500
548
479
500
561
468
500
410
10
700
498
500
561
479
548
450
6
525
600
479
525
611
468
525
410
380
700
498
525
611
479
548
450
7
550
600
479
550
661
468
550
410
380
700
498
550
661
479
548
450
8
600
660
540
600
700
520
600
470
440
700
550
600
700
530
610
510
Table Reflects Non-Customized Range Stats Only !!!
Schematic Summery
HERCULES SCHEMATIC SUMMARY ( T )
Shoulder Cannon
Pilot Training
Hand Cannon
Mech Armor
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each.
Related Special Ops
RELATED SPECIAL OPs
NAME
ICON
CLASS
LEVEL
DESCRIPTION
BENEFIT LENGTH
EXTEND COST
Double Diesel
Attack
Common
3 Colossus and 3 Hercules join your attack after you deploy ground units.
1h
50,000
Hired Muscle
Attack
Common
3 Mercenary Hercules join your attack after you deploy ground units.
1h
50,000
Heavy Lifting
Attack
Uncommon
5 Colossus and 5 Hercules join your attack after you deploy ground units.
1h
100,000
Canned Spinach
Defense
Uncommon
5 Mercenary Hercules deploy when your base is under attack.
12h
100,000
More Information and a the Full List of Ops available here: Special Ops
Related Missions
STANDARD MISSION
MISSION
ICON
MISSION DESCRIPTION
COMPLETION AWARDS
IMAGES
METAL
OIL
Pre
Post
Death Match
Unlock Hercules in the Academy .
8,000
6,000
X
X
Iron Man
Upgrade Hercules to Level 10
3,000,000
3,000,000
X
X
Some Missions May Not Be Available Until The Completion Of Others.
History of Availability
Eilte Hercules Shadow Ops History
AVAILABILITY STATUS
PRIZE TIER
CYCLE NUMBER
CYCLE DATES
INTRODUCTION
Tier 3
Cycle # 3
Aug 29, 2014 Thru Sept 25, 2014
Only Offered As Shadow Ops Prize For Dates Listed
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Facts
The Elite Hercules , unlike most other Infantry , is vulnerable to the Status Effect : Shock ( ).
The Elite Hercules , unlike most other Infantry , is immune to the Status Effect : Concussion ( ).
The Elite Hercules gets a 20% range increase against Aircraft .
The Elite Hercules is outfitted with advanced targeting that allows it to deal 10% more damage when stationary.
The Elite Hercules is outfitted with dual XM18 mini-guns and heavier top plating to protect against projectiles fired from the air.
The Elite Hercules , being a Mech , may NOT be placed in any type of Bunker .
Trivia
Elite Hercules replaced all existing Hercules when that unit was Retired .
Including in all related Special Ops , although this is not reflected in the descriptions.
Including in all related Missions , although this is not reflected in the descriptions.
Elite Hercules was introduced as a Restricted Availability unit.
Pixel Sheet Code : 28.skin2 & 28.skin2.dead
Quotes
Click Expand to View Additional Quotes
“ The MK-9S Hercules is outfitted with advanced targeting that allows it to deal 10% more damage when stationary. The Elite Hercules get a 20% range increase against Aircraft. ” — Shadow Ops description
“ The MK-9S Hercules armored exoskeleton is outfitted with advanced targeting that allows it to deal 10% more damage when stationary for 1 second. Elite Hercules gets a 20% range increase against Aircraft. ” — In-Game Description
“ MECHANIZED COMBAT - You Veteran Level 5 Hercules is the top of the line of mechanized technology.” — Level 15 message
Related Pages
External Links
Gallery
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Shadow Ops Tier 3 Prizes Cycle #3
Tier 3 Prize Draw Cycle # 3
In Game AppearanceActual Size
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