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Hellstorm   Elite Hellstorm   Hellstorm Schematic

Hellstorm-Unlocked
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CLASS UPGRADE METHOD PRODUCTION METHOD
Aircraft Tech Center Airfield
SPLASH DAMAGE SPACE INFANTRY VEHICLE AIR BUILDING MAP SPEED
YES 250 BEST BEST CAN'T HIT BEST N / A
UNLOCK REQUIREMENTS
Raptor  •  Level 6 Tech Center
  ( T ) • ( C ) RESTRICTED AVAILABILITY
For More Information On How To Obtain This Item See History of Availability

Stat Progression

Level Upgrade Cost Upgrade
Time
Tech
Center
Production Cost Speed Health Range Damage
(DPS)
Metal Oil Thorium Metal Oil
1 N / A N / A N / A N / A 6 72,000 180,000 1.6 800 370 950
2 3,000,000 3,600,000 0 30m 6 93,600 243,000 1.6 860 380 1,188
3 4,320,000 5,184,000 0 40m 6 121,680 328,050 1.6 920 390 1,287
4 6,220,800 7,465,000 0 1h 7 210,000 540,000 1.6 980 400 1,386
5 8,957,950 10,749,500 0 10h 7 274,185 797,160 1.6 1,040 412 1,485
6 12,899,450 15,479,300 0 10h 7 356,443 1,076,169 1.6 1,100 425 1,584
7 18,575,210 22,290,300 0 20h 8 463,373 1,452,826 1.6 1,160 432 1,754
8 26,748,300 27,010,000 0 1d 6h 8 602,386 1,961,318 1.6 1,220 440 1,925
9 26,748,300 27,010,000 0 9 900,000 2,400,000 1.6 1,382 450 2,321
10 26,748,300 27,010,000 800,000 5s 9 1,050,000 2,700,000 1.6 1,500 450 2,901
11 26,748,300 27,010,000 800,000 5s 9 1,050,000 2,700,000 1.6 1,650 450 3,191
12 29,700,000 29,700,000 2,000,000 5s 10 1,050,000 2,700,000 1.6 1,800 450 3,481
13 31,779,000 31,779,000 3,000,000 5s 10 1,050,000 2,700,000 1.6 1,950 450 3,772
14 31,779,000 31,779,000 3,000,000 5s 10 1,050,000 2,700,000 1.6 2,100 450 4,050
15 31,779,000 31,779,000 3,000,000 5s 10 1,050,000 2,700,000 1.6 2,250 450 4,352
16 47,668,500 42,901,700 4,000,000 7d 3h 58m 10 1,050,000 2,700,000 1.6 2,400 450 4,642
Total 331,020,410 338,056,800 16,600,000 Note : Showing Data for a Non-Customized Unit
Yellow indicates increase from previous level. Underline Indicates Max Value.


Thorium Technology Advantage Level : 10 Hellstorm Missiles Split Into Multiple Mini-Missiles Just Prior to Impact

Build Times & Repair Information

Level 10 Airfield Build & Repair Times Per Hellstorm Level  ( T )
LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 LEVEL 6 LEVEL 7 LEVEL 8 LEVEL 9 LEVEL 10+
BUILD 7h 45m 7h 45m 7h 45m 7h 45m 7h 45m 7h 45m 7h 45m 7h 45m 11h 0m 12h 6m
REPAIR 1h 33m 4s 1h 33m 4s 1h 33m 4s 1h 33m 4s 1h 33m 4s 1h 33m 4s 1h 33m 4s 2h 12m 2h 25m 12s
Level 10 Airfield Repair Costs Per Hellstorm Level
METAL 14,400 18,720 24,336 42,000 54,838 71,289 92,675 120,477 180,000 210,000
OIL 36,000 48,600 65,610 108,000 159,432 215,234 290,565 392,264 480,000 540,000
Info shown is for a Level 10+ Airfield    Lower Levels may be calculated by adding 5% for each level below Level 10.

Effective Unit Levels vs Turrets

Turret Level Hellstorm Level Required to Out Range
AA Ion AA Plasma Avalanche Blitz Flak Flame Hunter Missile Machine Microwave Storm
1 5 5 5 1 1 5 500 1 700 1
2 7 7 7 5 1 7 525 1 700 5
3 450 450 450 461 1 450 550 1 700 461
4 475 475 475 511 1 475 575 1 700 511
5 500 500 500 548 1 500 600 1 700 548
6 525 525 525 600 5 525 625 3 700 611
7 550 550 550 600 5 550 650 3 700 661
8 600 600 600 660 460 600 700 9 700 700
Image AA Ion turret lvl8 AA-Plasma-Lv8 Avalanche-Lv8 Blitz-Lv8 FlackTurret-Lv (8) FlameCannon-Lv8 HunterMissile-Lv8 MachingGunTurret-Lv8(80px) MicrowaveTurret-Lv8 File:Storm-Turret-Lv8-85px.png
Note : Showing Data from Non-Customized Unit

Schematic Summary

HELLSTORM SCHEMATIC SUMMARY   ( T )
Hellstorm Rotors   Hellstorm Pilot 
Hellstorm-Schematic-MainPic
Hellstorm Armor Hellstorm Missiles
Press Down Arrow Button to View the Components of each Slot.    Hover over individual Components to view each.

Related Special Ops

RELATED SPECIAL OPs  ( T )
NAME ICON CLASS LEVEL DESCRIPTION BENEFIT
LENGTH
EXTEND
COST
ThoriumICON
Raining Blood RainingBlood-Lg Attack Rare 2 level 10 mercenary Hellstorms join your attack after you deploy ground units. 1h 500,000
More Information and a the Full List of Ops available here: Special Ops

History of Availability

Hellstorm Event Shop History
EVENT SHOP STATUS eXP COST / WCP SPECIAL EVENT
INTRODUCTION Hellstorm-EventShopInfo-Hellstorm 25,000 xp Operation: Hellstorm
Prize Hold Hellstorm-EventShopInfo-RedSwarm Unavailable Operation: Red Swarm
RETURNED to Event Shop HellstormEventStore 25,000 xp Operation: Warlord
eXP Sale Hellstorm-Sale(Hellstorm2) 12,500 xp Operation: Hellstorm 2
eXP Sale Hellstorm-Sale(Hellstorm2) 12,500 xp Operation: Floodgate
WCP Sale Hellstorm-EventShopInfo-IronMarch Wave 11 Operation: Iron March
eXP Reduced Hellstorm-DragonsOath 5,000 xp Operation: Dragon's Oath
eXP Increased Hellstorm-Inferno 15,000 xp Operation: Inferno
eXP Reduced Hellstorm-ScorchedEarth 3,419 xp Operation: Scorched Earth
Last Chance    REMOVED Hellstorm-Descent 3,419 xp Operation: Descent
Offered in Event Shop Continuously Except Where Otherwise Stated    eXP = Event Experience Points    WCP = Wave Checkpoint Prize
MedalIcon  Hellstorm Gear Store History  MedalIcon
GEAR STORE STATUS MEDAL COST GAME UPDATE
ADDED to Gear Store MedalIcon 300 Game Update of December 23, 2014
REMOVED from Gear Store GearStoreInfo-Removed N / A Game Update of Feb 02, 2016
Offered in Gear Store Continuously
ShadowOps-worldmap icon  Hellstorm Shadow Ops History  ShadowOps-worldmap icon
AVAILABILITY STATUS PRIZE TIER CYCLE NUMBER CYCLE DATES
1st Appearance Hellstorm-ShadowOp-MainPic Tier 2 Cycle #4 Oct 03, 2014 Thru Oct 23, 2014
2nd Appearance Hellstorm-ShadowOp-MainPic Tier 2 Cycle #6 Nov 28, 2014 Thru Dec 18, 2014
3rd Appearance Hellstorm-ShadowOp-MainPic Tier 2 Cycle #8 Jan 29, 2015 Thru Feb 19, 2015
4th Appearance Hellstorm-ShadowOp-MainPic Tier 2 Cycle #9 Feb 27, 2015 Thru Mar 20, 2015
5th Appearance Hellstorm-ShadowOp-MainPic Tier 1 Cycle #10 Mar 27, 2015 Thru Apr 24, 2015
Only Offered As Shadow Ops Prize For Dates Listed
 

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

Additional information

  • The Hellstorm received a Schematic for the Workshop during the Special Event - Operation: Hellstorm 2.
  • A fully destroyed Level 10+ Hellstorm with a Level 10 Airfield requires a minimum Micro Repair of 15 minutes in order to return to Battle.
  • Starting at Level 10 the Hellfire Missiles fired from the Hellstorm split into multiple smaller missiles just prior to impact of with the Target. This is the same characteristic found with Hellfire Missiles from the Elite Hellfire.
  • The Area of Splash Damage caused by Level 10+ Hellstorms missiles changes by rotating around the intended target North, South, East and West as shots land. So for each impacting shot one of the four sides will receive a larger Splash Area and majority of the Splash Damage.
  • The Hellstorm has the Longest Range of any Non-Strafing Aircraft.
  • One of the Hellstorms deadliest enemy is the Flak Tank for three reasons:
    • The Flak Tank does not fire at incoming Hellstorm Missiles therefore it can not be baited like the Stinger and other other Anti Air Defenses.
    • With a Anti-Air Bonus Enhanced Range of 468, the Level 10 Flak Tanks out range all Levels of the Hellstorm.
  • A Level 10+ Rifleman placed in a Watchtowers will out range all levels of the Hellstorm ( 472 to 450 ).
  • The Hercules with Anti-Air Bonus Enhanced Range (457) outrange a Level 10+ Hellstorm (450).
  • The Hellfire Missiles fired by the Hellstorm can be shot down by  Anti Air Defenses except : Flak Weapons, the Valkyrie / Elite Valkyrie.
  • Multiple Stingers will each target 1 incoming Hellfire Missile each.
  • Multiple Hellfire Missiles fired simultaneously and grouped together may all be destroyed by a single Stinger.
  • Hellfire Missiles fired by the Hellstorm explode when shot down leaving a visible mark on the ground.  To view this the In-Game Graphic Setting: Explosions must be set to "Awesome".
  • Pixel Sheet Code : 42.v2

Quotes

Click Expand to View Additional Quotes


The Hellstorm is an aerial delivery platform for the hellfire Missile.
  — In-Game Description 

The Hellstorm can now launch modified Hellfire missiles that split into multiple smaller explosives.
  — Level 10 Message 



Your Veteran Level 5 Hellstorm is better than ever, Commander.
  — Level 15 Message 

The Hellstorm is ready for liftoff!
  — Unlocked post on Facebook 

Tips On Hellstorm Usage

( Opinion Only )

  • Tips on Increasing the Chances of getting Hellstorm Missiles through Different Defenses:
    • Machine Gun Fire - When trying to get Missiles a large number of Turrets and Units firing Machine Guns, fire the Missiles so that they are tightly grouped together.  This will stop the MG's from going from one missile to the other 1 at a time.
    • Stinger Fire - Stingers have a Splash (Flak) effect allowing them to destroy other Missile that are close to its target therefore manipulate the Hellstorms so that they fire 1 Missile after another in sequence so there is a near constant stream of Missiles going to the target. This will insure that 1 Stinger only takes out a single Missile.
    • Combination of MG & Stinger - If the defense is comprised of a combination of both MG Firing Units and Stingers then a both of the previous methods can be done together.  For 4 HS group two missiles together and then stagger the remaining two.  For 5 HS group two, stagger 3. Another option is to spread out the HS's so that all missiles are approaching the target at slightly different angles while firing all at once. This will have the same effect as grouping them all together for the MG fire at the same time keeping them far enough apart ( until they are extremely close to the target ) that one Stinger will only destroy one Missile.
    • Be Patient - With only 4 Hellstorms it may take up to 10 Missile Volleys to get one or two missile through a Heavy Stinger Defense. This decreases if 5 Hellstorms are used. This is due to a  small Rate of Fire discrepancy between the Stinger, MG's and Hellstoms and the short periodic pause in the continuous Heavy Gunner Fire.  Since the Gatling Trucks lack this pause in firing they for the toughest defense against Hellstorm Missiles.
    • Adjust to Secondary Target - The further along the Missiles path before triggering the Defense the better.  Therefore if a secondary target is available that is closer to the HS but still close enough to the Primary Target to damage it with Splash is a good option because the the MG's will have less time to fire on the missiles and the effect of the Fire Rate discrepancy will be amplified bringing the impact Missile sooner.
    • Pre-Target Baiting - If the desired Target has a Range advantage the Hellstorm can nullify this by first firing a Volley of Missiles at a closer safe target drawing the defensive fire long enough to allow the Hellstorms to move into range and fire a second volley which in turn will continue do draw the fire away from the Hellstorm.  This works best if the Missiles are fired in the Staggered Pattern so that there is always a missile target in the air.  WARNING: This will not work against Flak Tanks since they do not fire on incoming Missiles. 
  •  When Hellstorm Missiles Cannot Get Through On There Own :
    • Combine With Hellfire - If non of the above tactics work the Player may need to bring in Hellfire Tanks to increase the shear number of missiles fired against the Defense with the hope of overwhelming it.  To aid in this the same above tactics can be applied to the Hellfire.
    • Combine With Other Aircraft - If ground Units are not an option other Air Units with shorter ranges than the HS can be used to supplement the HS Fire. For example: A Level 10 Airfield can hold 4 HS & 6 Cobra or 5 HS & 2 Cobra.  The Hellstorm can be used to Bait and draw away the Defense fire from the Cobra allowing them to get far into normal Kill Zones with little or no damage.
    • Secondary Aircraft vs Non-Bunkered Units - Essentially the same as the last tactic with the exception that the Cobra ( in that case ) can be used to get in close to Snipe individual ground targets such as Stingers not housed in Bunkers or Gatling Trucks while the Hellstorm draw their fire away from them.

Related Pages

External Links

Gallery - Animated

Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

Video

 	War_commander_Hellstorms_in_action 	 			  


 	Four_Tower_SS_Base_-_War_Commander 	 			  
 	WC_Hellstorm_Attack 	 			  


 	RAH_66_Comanche 	 			  

Navigation

        ( T )      ( C ) ..........................................INFANTRY ( EDIT )        
  Attack Dog    Bub    Claymore    Colossus    Elite Legion    eFlamethrower    eGladiator    eHeavy Gunner    eHercules    Hercules Commander    eMortar Team    eRifleman     Fireteam Delta   Sarkis    Shadow Sarkis     Shock Trooper    Sniper    Stinger    Suicide Bomber    eValkyrie    Vanguard    eViper    Viper X    Wraith    Wraith Commander
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Brother Jeremiah    Kara    Sheila
LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.   LEGENDARY   LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.
Legendary Devout    Legendary Legion    Legendary Rifleman    Legendary Stinger    Legendary Vanguard
FACTION
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I Detonator    Liberator Spartan ZK Acolyte
Weaver Luke    Luke ( S ) None
GEN II Breacher    War Dog Drakon Chaplain
Max    Max (S)    Skipjack    Skipjack (S) Santiago    Santiago ( S ) Burnside    Burnside ( S )
GEN III Buzzsaw    Lancer    Sharpshooter Artemis    Cerberus    Escort Sentry    Seraph
Malcolm    Malcolm ( S ) Braden    Braden ( S )    Leonard    Leonard ( S ) Laura    Laura ( S )
GEN IV Controller None Devout    Absolver
None None None
SERIES I Wastelander Hoplite Templar
Jeff Jenny None
SERIES II Janissary Hyperion Commandant
None None None
UNIQUE Bounty Hunter    Romero Ares    Nemesis    Perseus Adam
FACTIONLESS
SERIES I None
SERIES II None
SERIES III None
Brother Devin (Unique)
SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
Boss Zombie (S)    Flaming Zombie (S)    Jumping Zombie (S)    Rocket Zombie (S)    Runner Zombie (S)    Walker Zombie (S)    Zombie (S)
        ( C ) ............................................VEHICLES ( EDIT )        
eBehemoth    BFG    BFG X    Challenger    eCrusader    Crusader X    Elite Hydra    Enforcer    Flak Tank    FAV    eGatling Truck    Growler    Guardian    eHellfire    Honey Badger    eHover Tank    Hover Tank Commander    eHumvee    Inferno    Jackrabbit    Javelin    eLaser Tank    eMega Tank       Paladin    eRazorback    eRhino    Rocket Buggy    Ronin    Scorcher    Scorpion    eShock Tank    eSuicide Truck    Torch    eVanquisher    Vanquisher Commander    Warden    Widowmaker    eWidowmaker Prime    Widowmaker X
SPECIAL FORCES
Hellhound    Howler    Jackal    Nightmare    Punisher    Tempest    Ultra Tank    Warhorse
Baldur    Dante    Doran    Jericho
Platoon-PvP-Platoon-ICON  LEGENDARY  Platoon-PvP-Platoon-ICON
GEN I Legendary Assault Vehicle    Legendary Hellfire    Legendary Hover Tank    Legendary Laser Tank    Legendary Mega Tank    Legendary Vanquisher
Legendary BFG
Assault-Platoon-ICON  LEGENDARY ASSAULT  Assault-Platoon-ICON
SERIES II Legendary Jackal    Legendary Warhorse
Kali
FACTION
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I Disruptor    Hammer Hades    Phalanx Purifier    Seeker    Vindicator
Mikey    Mikey ( S )    Roland Andrew    Andrew ( S )    Matt Ardra    Nick    Nick ( S )    Sunder
GEN II Technical Cyclops Caretaker
Kyle    Kyle ( S ) Polly    Polly ( S ) Galen    Galen ( S )
GEN III Excavator    Tracker Hermes    Ogre Annihilator    Bishop    Overseer
Alan None Tony    Tony ( S )
GEN IV None Gorgon Penance
None None None
SERIES I Abraham    Solrunner Helios    Phobos Crucible    Lightbringer
None None Kayla
SERIES II Boomer Akuma Crucieger
Karen Kobayashi Salvator
UNIQUE Abel    Destroyer    Outback    Pursuers    Screamer    War Rig Darkstorm    Enchidna    H.I.V.E.    Kraken    Nova    Pegasus    Proteus    ZEUS Asmodeus    Cardinal    Executioner    Judge    Jury    Juggernaut    Leviathan    Morningstar    Prophet
FACTIONLESS
SERIES I Technical X
SERIES II Annihilator X
SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
Zombie Catapult ( S )
        ( C ) ...........................................AIRCRAFT ( EDIT )        
 Archangel    eBanshee    Chimera    Cobra    Copter Drones    Halcyon    Havoc    eHellstorm    Hellstorm Commander    Hornet    Kondor    Night Owl    Oni    Oni Mk. II    Phantom    Raptor    Reaper Drone    Sandstorm    Slayer Drone    eSpectre    Talon    Thunderbolt    Titan    eWarhawk    Wing Drones    Yellowjacket
SPECIAL FORCES
Cyclone    Hailstorm    Nimbus    Thunderstorm
Deena    Pandora
LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.   LEGENDARY   LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.
Legenady Halcyon    Legendary Hellstorm     Legendary Phantom    Legendary Raptor    Legendary Titan
FACTION
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I Bonesaw Apollo    Fury Valiant
Rick    Rick ( S ) Nyx    Oren Dylan    Dylan ( S )
GEN II None None None
GEN III Ace   Gunship Manticore   Sphinx Envoy
Denis    Denis ( S ) Neil    Neil ( S ) Martin    Martin ( S )
GEN IV Twinblade Harpy None
Forest None None
SERIES I Doppler    Pathfinder Echo    Orion Apostle    Dervish
None Arietta None
SERIES II Firehawk Icarus V2 High Guard
Sarge Daedalus Aegis
UNIQUE Chopper Company    Fighter Company    Siege Squadron    War Barge Blackout Harbinger    Herald    Shepherd
SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
Zombie Squadron ( S )
( C ) MERCENARY UNITS ( EDIT )
Akiko    Blaze    Bludgeon    Dr. Logan    Elite Marauder    Elite Striker    Elite Wrecker     Shredder    Singe    Stormchaser
( C )                           SPECIAL NPC UNITS                    ( EDIT )
APC Spartan    Chinook    Medic    Researcher    Survivor    Tech    V2 Artillery    Mothership    Stalker
Descendants Arctoronyx    H.O.N.E.E    Melogale    M.O.L    Taxdea
Eastern Horde Fire Brigade    Fireman    Hotrod    Lifetaker    Meteor
Hell Hounds Harvester    Lightning    Surge    Vortex
Highway Zealots Archer    Bighorn    Billy Goat    Militia    Sidewinder
Kane's Forces Zombie    Walker Zombie    Runner Zombie     Leaping Zombie    Zombie Boss    Armored Zombie Boss    Boomer Zombie    Spitter Zombie    Flaming Zombie    Rocket Zombie    Zombie Nemesis    Flying Devil    Zombie Fresh    Zombie Crawler    Zombie Fresh Crawler    Sleeper Zombie    Zombie Dog
Onyx 01000001    01000010    01000011    01000100    01000101    01000110
Red Lokust Cricket    Hermit   Sparrow
Ryu-Kai Enshin Mk. I    Javelin Mk. II    Master Ronin    Oni Mk. III    Oni Mk. IV     Ronin Mk. II    Bishamon
Shadow Alliance Darkblade    Darkshroud     Indoctrinated Sheila    Shade    Smokestorm    Shadow Soldier    Shadowbane    Shadow Guard    Shadowhound    Shadowstalker
True Believers Cleric    Deacon    Disciple    Gallant    Steward    True Acolyte
Verkraft CAL-5    CHRG-R    PAC-M    PAC-N    S-80    S-81    T-66    TRAC-R
Boss Units Ares Boss    Bounty Hunter Boss    Darkstorm Boss    Hannibal Boss    Herald Boss    H.I.V.E. Boss    Kane Boss    Kronos Boss    Kruger Boss    Malachi Boss    Nightshade Boss    Nova Boss    Onyx Boss    Shepherd Boss    Siege Squadron Boss    Sasha Boss    Sarkis Boss    Shadow Boss    Veng Boss
( C )      ( C ) RETIRED      UNRELEASED UNITS ( EDIT )
Banshee    Behemoth    Crusader    Flamethrower    Gatling Truck    Gladiator    Heavy Gunner    Hellfire    Hellstorm    Hercules    Hover Tank    Humvee    Laser Tank    Marauder    Medic    Mega Tank    Mortar Team    Razorback    Rhino    Rifleman    Shock Tank    Spectre    Striker    Suicide Truck    Tech    Valkyrie    Vanquisher    Viper    Warhawk    Widowmaker Prime    Wrecker
UH-60 Chopper ( Unreleased )
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