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HIGHWAY ZEALOTS
CURRENT ICON
Highway Zealots
INTRODUCTION DATE June 06, 2013 HighwayZealots-Logo
DEFUNCT DATE N / A
CURRENT LEADER Veng CURRENTLY ACTIVE YES
BASES: STD    UNIQUE NO  •  YES DEPOSITS : Metal-ICON Oil-ICON    ThoriumICON NO  •  NO
<< Hell Hounds C ) ROGUE FACTION T ) Kane's Forces >>

Unique Rogue NPC Units

HIGHWAY ZEALOT UNITS
UNIT CLASS DAM. TARGETS INTRODUCTION DATE
Archer-MainPic Archer INFANTRY - Infantry are individually weak, but show up in large numbers. This makes them very susceptible to Area Damage, but strong against slow firing attackers that can't divide their damage. Infantry BURST DAMAGE - Burst Damage is known for slow rate of fire, but very high damage per round. It is very effective against Heavy Vehicles. NO LAND TARGETS - Unit is UNABLE to Target and Fire upon any Ground Units including Infantry and Vehicles. Unit is also UNABLE to target and Fire upon any ground Structures such as Buildings, Turrets and Barricades. AIRBORNE TARGETS - Unit is ABLE to Target and Fire upon all Airborne Units including Aircraft and Airborne Infantry. Unit is also ABLE to Target and Fire upon all Airborne Structures such as Floating Heavy Platform. HIGH ALTITUDE TARGETS - Unit is ABLE to Target and Fire upon all High Altitude units such as the Herald. ( Only units that are unable to fire upon Land Targets have the ability to fire upon High Altitude units ). NO MISSILE TARGETS - Unit is UNABLE to Target and Fire upon any Missiles launched from the Missile Silo. Operation: Smoke & Mirrors Apr 20, 2017
Malitia-MainPic Militia INFANTRY - Infantry are individually weak, but show up in large numbers. This makes them very susceptible to Area Damage, but strong against slow firing attackers that can't divide their damage. Infantry SUSTAIN DAMAGE - Sustain Damage fires projectiles at a very fast rate, but each individual one deals low damage. It is very effective against Light Vehicles. LAND TARGETS - Unit is ABLE to Target and Fire upon all Ground Units including Infantry and Vehicles. Unit is also ABLE to Target and Fire upon all Ground Structures such as Buildings, Turrets and Barricades. AIRBORNE TARGETS - Unit is ABLE to Target and Fire upon all Airborne Units including Aircraft and Airborne Infantry. Unit is also ABLE to Target and Fire upon all Airborne Structures such as Floating Heavy Platform. NO HIGH ALTITUDE TARGETS - Unit is UNABLE to Target and Fire upon any High Altitude Units such as the Herald NO MISSILE TARGETS - Unit is UNABLE to Target and Fire upon any Missiles launched from the Missile Silo.
Bighorn-MainPic Bighorn HEAVY VEHICLE - Heavy Vehicles are slow, but durable. They are very strong against Sustain Damage, but their armor can be overpowered by focused Burst Damage. Heavy Vehicle BURST DAMAGE - Burst Damage is known for slow rate of fire, but very high damage per round. It is very effective against Heavy Vehicles. LAND TARGETS - Unit is ABLE to Target and Fire upon all Ground Units including Infantry and Vehicles. Unit is also ABLE to Target and Fire upon all Ground Structures such as Buildings, Turrets and Barricades. NO AIRBORNE TARGETS - Unit is UNABLE to Target and Fire upon any Airborne Units including Aircraft and Airborne Infantry NO HIGH ALTITUDE TARGETS - Unit is UNABLE to Target and Fire upon any High Altitude Units such as the Herald NO MISSILE TARGETS - Unit is UNABLE to Target and Fire upon any Missiles launched from the Missile Silo. Operation: Roadkill Mar 23, 2017
BillyGoat-MainPic Billy Goat HEAVY VEHICLE - Heavy Vehicles are slow, but durable. They are very strong against Sustain Damage, but their armor can be overpowered by focused Burst Damage. Heavy Vehicle AREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. LAND TARGETS - Unit is ABLE to Target and Fire upon all Ground Units including Infantry and Vehicles. Unit is also ABLE to Target and Fire upon all Ground Structures such as Buildings, Turrets and Barricades. AIRBORNE TARGETS - Unit is ABLE to Target and Fire upon all Airborne Units including Aircraft and Airborne Infantry. Unit is also ABLE to Target and Fire upon all Airborne Structures such as Floating Heavy Platform. NO HIGH ALTITUDE TARGETS - Unit is UNABLE to Target and Fire upon any High Altitude Units such as the Herald NO MISSILE TARGETS - Unit is UNABLE to Target and Fire upon any Missiles launched from the Missile Silo. Operation: The Greater Good May 18, 2017
Sidewinder-MainPic Sidewinder LIGHT VEHICLE - Light Vehicles are fast-but-frail, allowing the to completely dodge some projectiles, but not the fast-moving projectiles of Sustain Damage. Light Vehicle SUSTAIN DAMAGE - Sustain Damage fires projectiles at a very fast rate, but each individual one deals low damage. It is very effective against Light Vehicles. LAND TARGETS - Unit is ABLE to Target and Fire upon all Ground Units including Infantry and Vehicles. Unit is also ABLE to Target and Fire upon all Ground Structures such as Buildings, Turrets and Barricades. AIRBORNE TARGETS - Unit is ABLE to Target and Fire upon all Airborne Units including Aircraft and Airborne Infantry. Unit is also ABLE to Target and Fire upon all Airborne Structures such as Floating Heavy Platform. NO HIGH ALTITUDE TARGETS - Unit is UNABLE to Target and Fire upon any High Altitude Units such as the Herald NO MISSILE TARGETS - Unit is UNABLE to Target and Fire upon any Missiles launched from the Missile Silo. Operation: Roadkill Mar 23, 2017
VengBoss-MainPic Veng Boss NO LAND TARGETS - Unit is UNABLE to Target and Fire upon any Ground Units including Infantry and Vehicles. Unit is also UNABLE to target and Fire upon any ground Structures such as Buildings, Turrets and Barricades. NO AIRBORNE TARGETS - Unit is UNABLE to Target and Fire upon any Airborne Units including Aircraft and Airborne Infantry NO HIGH ALTITUDE TARGETS - Unit is UNABLE to Target and Fire upon any High Altitude Units such as the Herald NO MISSILE TARGETS - Unit is UNABLE to Target and Fire upon any Missiles launched from the Missile Silo.
Click on Unit Image to See Larger View.

Unique Rogue Bases

ASSOCIATED UNIQUE ROGUE BASES
BASE LEVEL INTRODUCTION GAME UPDATE
Arctic Challenge Base ChallengeBase-MapIcon Level 30 Game Update of Dec 10, 2014
Challenge Base ChallengeBase-Lv30-MapIcon Level 30 Game Update of Feb 26, 2015
Challenge Base ChallengeBase-Lv60-MapIcon Level 60 Game Update of Nov 03, 2015
Challenge Base ChallengeBase-Lv90-MapIcon Level 90 Game Update of Dec 02, 2015
Challenge Base ChallengeBase-Lv40-MapIcon Level 40 Game Update of Apr 26, 2016
Challenge Base ChallengeBase-Lv60-MapIcon Level 70 Game Update of Apr 26, 2016
Challenge Base ChallengeBase-Lv60-MapIcon Level 55 Game Update of May 03, 2016 ( Unannounced )
Hammer Base HammerBase-MapIcon-NoLabel Level 70 Game Update of Nov 09, 2016
Liberator Base LiberatorBase-MapIcon-NoLabel Level 50 Game Update of Dec 06, 2016
Detonator Base DetonatorBase-MapIcon-NoLabel Level 45 Game Update of Jan 31, 2017
Hades Base HadesBase-MapIcon-NoLabel Level 70 Game Update of Feb 08, 2017
Listed in chronological order of introduction

Special Event Appearances

Highway Zealots Special Event Appearance History
# EVENT APPEARANCE LEADER EVENT CLASS EVENT DATES
15 EventSquare-Archangel Operation: Archangel Highway Zealots Unknown Attack Jun 6, 2013 thru Jun 12, 2013
20 EventSquare-DesertRecon Operation: Desert Recon Highway Zealots Unknown Hybrid Nov 21, 2013 thru Nov 27, 2013
61 EventSquare-Roadkill Operation: Roadkill Highway Zealots Veng Hybrid Mar 23, 2017 thru Mar 29, 2017
62 EventSquare-Smoke&Mirrors Operation: Smoke and Mirrors Highway Zealots Veng Hybrid Apr 20, 2017 thru Apr 26, 2017
63 EventSquare-TheGreaterGood Operation: The Greater Good Highway Zealots Veng Hybrid May 18, 2017 thru May 24, 2017
64 EventSquare-IntoChaos Operation: Into Chaos Highway Zealots Veng Hybrid Jun 15, 2017 thru Jun 21, 2017
65 EventSquare-NightmareIntoChaos Nightmare: Into Chaos Highway Zealots Veng Hybrid Jun 24, 2017 thru Jun 27, 2017

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Further Updates

Additional Information

Trivia

Firsts & Records

  • War Commander First & Records :
    • First Faction to .... - Highway Zealots

Quotes - Rogue Attacks


God has plans for all of us, Commander! Our plan is one of world domination; yours is one of ultimate destruction.
  — Highway Zealots - Attack 1 [src]

Your evil ways are about to come to an end, Commander! The Highway Zealots will wipe the blasphemy of your existence off the planet.
  — Highway Zealots - Attack 2 [src]

You stand in the way of the path of righteousness the Highway Zealots follow, Commander. Prepare to face the judgment of your maker!
  — Highway Zealots - Attack 3 [src]

You may have won this battle, Commander, but the Highway Zealots will win the war! We have God on our side!
  — Highway Zealots - Attack 1 Defended [src]

Quotes - Event Messages

Click Expand to View Additional Quotes

Operation: Archangel


A whirlwind of dust and death shot over the horizon and overtook the Son of Saints as quickly as they came. The land of the Highway Zealots had dug its first grave and moved on to the next. War is approaching, Commander.
  — Event Message #1 - Operation: Archangel [src]

The Highway Zealots believe the first inhabitants of earth buried relics that held the power to end civilizations. The assembly of these lethal artifiacts is the final step in the Zealot's plan to cleanse the earth of the unrighteous. Will you be too late?
  — Event Message #2 - Operation: Archangel [src]

The Highway Zealots have begun airlifting relics to a second location where the assembly is taking place. Your mission is simple: destroy their helipads and disrupt the airlift. The future's in your hands, Commander - it's time to prove yourself.
  — Event Message #3 - Operation: Archangel [src]

Operation: Archangel has begun, Commander! Target every Highway Zealot base in sight and stop the helicopter airlift before it's too late. Get to work - your survival depends on it.
  — Event Message #4 - Operation: Archangel [src]

The Highway Zealots are airlifting powerful artifacts to safety. Attack their bases and put an end to their plan before it's too late!
  — Event Message #5 - Operation: Archangel [src]

Insert text here, without quotes.
  — Event Message #6 - Operation: Archangel [src]


Operation: Desert Recon


Highway Zealots scripture states that the first inhabitants of Earth buried ancient relics that, when combined, held the power to end entire civilizations. Is it possible for this doctrine to become a reality? Hope for the best, Commander - but prepare for the ...
  — Event Message #1 - Operation: Desert Recon [src]

Desert Compounds functioning as dig sites have begun to appear all over the World Map. The collection of these artifacts is the final step in the Highway Zealot's strategy to cleanse the earth of the unrighteous. Hunt the Zealots dwon Commander.
  — Event Message #2 - Operation: Desert Recon [src]

The Highway Zealot's plan is dangerously close to complete. Hit the World Map and hunt down Outposts and Desert Compounds while there's still time. Operation: Desert Recon begins in less than 24 hours. Best of luck Commander!
  — Event Message #3 - Operation: Desert Recon [src]

Operation: Desert Recon has begun! Hunt down the Highway Zealots before it's too late. Do enough damage and the Viper Mech could be yours. God speed, Commander!
  — Event Message #4 - Operation: Desert Recon [src]

Less than 24 hours left to stop the Highway Zealots. Strap in and prepare for the final push, Commander!
  — Event Message #5 - Operation: Desert Recon [src]

You've done it again, Commander! The Highway Zealots are in shambles. You may have won the battle... but the war rages on!
  — Event Message #6 - Operation: Desert Recon [src]


Operation: Roadkill


Veng plans to lead his Highway Zealots in a scorched Earth campaign against the Survivors, Corpus, and Sentinels alike. He must be truly mad.
  — Event Message #1 - Operation: Roadkill [src]

The Highway Zealots are infatuated with the Relic, an archaic Hard Drive from before the Great War. Malachi believes the Hard Drive stored the Machine God, which has now been unleashed due to its exposure to RUBI. However, no evidence of this is apparent, except for a mysterious gap in RUBI's memory banks which Malachi blames on the Machine God Itself.
  — Event Message #2 - Operation: Roadkill [src]

Kara does think Malachi believes what he says, but she sure as hell doesn't. She believes Shadow has answers, since she was the one to break the drive's encryption before passing it to RUBI. We must continue our campaign against the Highway Zealots, but also see if we can learn what, if anything, Corpus did to corrupt RUBI.
  — Event Message #3 - Operation: Roadkill [src]

Veng believes he can successfully wage war against the Survivors, Corpus, and the Sentinels simultaneously, Malachi believes he's unleashed the Machine God, and Kara suspects Shadow may have tampered with RUBI. This is quite the mess. For now, we continue our campaign against the Zealots and temporarily ally with Shadow and Corpus, to see what we can learn about her involvement whit the RUBI's memory lapse.
  — Event Message #4 - Operation: Roadkill [src]

The Highway Zealots aren't giving up, Commander... and neither should we!
  — Event Message #5 - Operation: Roadkill [src]

Rather than fighting a war he can not win against three Factions, Veng's plan all along was to destroy the entire Sector with a thorium bomb to protect the world from some unseen threat. Whether or not this threat is actually the "Machine God" as Malachi claims or something else entirely doesn't matter! If we don't stop Veng, the entire Sector will be destroyed... and us along with it.
  — Event Message #6 - Operation: Roadkill [src]


Operation: The Greater Good


Veng has been overextending his Highway Zealot troops, creating skirmishes on every front, but it's an effort he clearly can't maintain. However, it turns out that all his posturing is merely a distraction, diverting attention from his efforts to amass a staggering amount of Thorium.
  — Event Message #1 - Operation: The Greater Good [src]

His goal is simple: create a Thorium Bomb, which would have the power to destroy the entire Sector. It seems that he is willing to sacrifice his own life in the process. But why? We still don't have a definitive answer.
  — Event Message #2 - Operation: The Greater Good [src]

We must hunt down Veng and figure out where he is hiding his Thorium Bomb, since destroying it is the only way we can ensure the safety of the entire Sector. To our surprise, we recently received a message from Malachi, who claims to know where Veng is hiding, but he's asking for our help to take him out. Though it makes us uncomfortable, with the entire Sector on the line, we can't turn down our only lead.
  — Event Message #3 - Operation: The Greater Good [src]

Veng has overextended his forces in an attempt to distract us from his true goal: creating a Thorium Bomb and destroying the whole Sector. We still don't fully understand why Veng is willing to sacrifice himself and his forces, but he seems to think it's for the greater good. However, knowing his motivations is secondary to actually stopping him. With the entire Sector at stake, the Factions of the Sector must unite against Veng and his Highway Zealots.
  — Event Message #4 - Operation: The Greater Good [src]

The Highway Zealots aren't giving up, Commander... and neither should we!
  — Event Message #5 - Operation: The Greater Good [src]

We've done it, Commander. Veng escaped our grasp, but his forces have been greatly diminished and, more importantly the Thorium Bombs have been destroyed. The Sector is safe for now. However, with the threat of Veng so greatly reduced, the Factions no longer need to maintain their tenuous alliance...
  — Event Message #6 - Operation: The Greater Good [src]


Operation: Into Chaos


After creating several failed prototypes, Veng and his Highway Zealots successfully created his sector-destroying Thorium Bomb. Fortunately, with the aid of Malachi and the Sentinels, we were able to destroy it before it could be fully armed.
  — Event Message #1 - Operation: Into Chaos [src]

Further, since Veng had over-extended his forces to try and distract us from the bomb's construction, his overall power is now greatly diminished. Though his threat is not exactly trivial, the Sector is no longer in grave danger.
  — Event Message #2 - Operation: Into Chaos [src]

However, with the Highway Zealot threat reduced, the primary Factions have lost their common enemy and a power vacuum has been created. And so, with the Survivors, Corpus, and Sentinels all vying for dominance again, the entire sector is falling into chaos. We must pick a side...
  — Event Message #3 - Operation: Into Chaos [src]

With the aid of Malachi and the Sentinels, we were able to destroy Veng's Thorium Bomb before it could be fully armed, thus saving the Sector. Though Veng remains a threat, his power has been greatly diminished. This has left a power vacuum, causing the Survivors, Corpus, and the Sentinels to once again vie fro dominance. And so, with the Sector devolving into chaos, it is time to choose a side.
  — Event Message #4 - Operation: Into Chaos [src]

The war rages on Commander, we have a day left to tip the balance.
  — Event Message #5 - Operation: Into Chaos [src]

Commander, no Faction has emerged the clear victor of this conflict. However, we have made a strong case to Veng that we might better serve the Sector together as allies, rather than enemies. Is Veng seriously considering our offer? Time will tell...
  — Event Message #6 - Operation: Into Chaos [src]


Nightmare: Into Chaos


After creating several failded prototypes, Veng and his Highway Zealots successfully created his sector-destroying Thorium Bomb. We stopped it... but what if we hadn't? Nightmare: Into Chaos explores this hypothetical scenario. This weekend, battle in a world where the Factions are fighting over a dying Sector. Be ready for high difficulty, double XP payouts,and a whole new type of prize!
  — Event Message #4 - Nightmare: Into Chaos [src]

The Sector is dying, Commander. We've got one day left before it's all over and we better make the best of it.
  — Event Message #5 - Nightmare: Into Chaos [src]

Well, Commander... it's a good thing we diffused that Thorium Bomb so none of this actually happened.
  — Event Message #6 - Nightmare: Into Chaos [src]

Related Pages

External Links

  • Kixeye Forum ( 00/00/00 ) - Thread Name - ( Official ) - Relative Information

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Video

For more videos on this topic see : Highway Zealots Additional Video

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CHARACTERS : ROGUE FACTIONS  ( C )  •  ( T )
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