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TierBonus-ICON   SPECIAL EVENT # 38   TierBonus-ICON
Revelation-HerderPic-1
<< Covenant SPECIAL EVENT MAIN  ( T ) Rapture >>

Introduction

Revelation is the 38th Special Event to be presented in War Commander.
In most cases Commanders are challenged to complete increasingly more difficult objectives against one or more Rogue Factions. With the successful completion of each objective in the allotted time the Player is awarded with special Event Experience Points (eXP) which they may in turn use to unlock Special Event Prizes in the Event Shop.
The Event Format for each Special Event may vary, see below for more information.

Event Information

GENERAL EVENT INFORMATION
EVENT STARTS May 21, 2015

REVELATION
Sector Start Times

EVENT ENDS May 27, 2015
EVENT NUMBER 38 24 days since last Special Event
EVENT CLASS Hybrid Players Must Complete Both Attack and Defense Objectives
ANTAGONIST Sentinels Commanded By : Malachi
EVENT DURATION 6 Days Event Shop remains open for additional 48 Hours.
EVENT PROGRESSION Tiered Bracket System Repeatable ABC Tier System with 4 to 5 Objectives
eXP PAYOUTS Set Amounts eXP is Awarded is Relative to Tier & Objective
BONUS eXP Yes Bonus eXP for Completing all Objectives of a Tier
PLAYER ASSISTANCE Yes Players may receive assistance on Attack Objectives.

New Event Prizes

NEW EVENT PRIZES
PRIZE eXP COST UNLOCKING REQUIREMENTS CLASSIFICATION
Brother Jeremiah BrotherJeremiah-Revelation 729,000 xp Sniper Hero
Lead Preserver LeadPreserver-Revelation 165,000 xp Sniper Infantry
Lead Preserver ( Limit Increase ) LeadPreserver(LimitIncrease)-Revelation 165,000 xp Lead Preserver Limit Increase
Preserver Preserver-Revelation 165,000 xp Sniper Infantry
Preserver ( Limit Increase ) Preserver-(LimitIncrease)-Revelation 165,000 xp Preserver Limit Increase
Concussion Grenade ConcussionGrenade-Revelation 295,000 xp Schematic with Tactics Slot Tactical Component
Shock Grenade ShockGrenade-Revelation 295,000 xp Schematic with Tactics Slot Tactical Component
Take Cover TakeCover-Revelation 145,000 xp Schematic with Command Slot Limited Tech
Revelation Trophy RevelationWarTrophy-Revelation 749,000 xp NONE War Trophy
Click Picture Icon above to view larger image of click Expand Below to view large gallery.


BrotherJeremiah-Revelation LeadPreserver-Revelation LeadPreserver(LimitIncrease)-Revelation Preserver-Revelation
Preserver-(LimitIncrease)-Revelation ConcussionGrenade-Revelation ShockGrenade-Revelation TakeCover-Revelation
RevelationWarTrophy-Revelation EventStore-NewUnitBlank EventStore-NewUnitBlank EventStore-NewUnitBlank
EventStore-NewUnitBlank EventStore-NewUnitBlank EventStore-NewUnitBlank EventStore-NewUnitBlank


Past Event Prizes

AVAILABLE PAST EVENT PRIZES
FOR A FULL LIST OF ALL AVAILABLE PAST EVENT PRIZES FOLLOW LINK BELOW
Revelation Full Prize List   •    Full Event Shop Image

Event HUD

EVENT HUD  ( T )
PRE-EVENT EVENT UNDERWAY POST-EVENT
Revelation-HUD-EventBox-Countdown
Revelation-EventBox
Revelation-UseItOrLoseIt
Countdown to Start Time, Wave, XP & Bonus Info USE IT OR LOSE IT

Detailed Play Information

Tiered Bracket System  Tiered-ICON-sm

  • ABC Tier System - Players may attempt Objectives from any or all of the 3 Tiers ( A, B, C ) available.
  • Tier Objectives - Each Tier containing 4 to 6 Objectives that must be done in order to complete that Tier. These Tier Objectives may consist of Defensive Waves or an Attack on an Event Base. The Player receives a set amount of eXP for the completion of each Objective. Each Objective of a Tier may only be done once until all Objectives of that Tier have been fully completed.
  • Tier Completion Bonus - A Tier is Complete when each one of that tier's Objectives have been successfully finished. Upon completion of a tier the Player is awarded with an additional eXP amount as a Completion Bonus.
  • Repeatable Tiers - Once any Tier has been FULLY completed it may then be restarted up to 300 Times. For each repeat of a Tier the Player will again receive the eXP for each completed Objective as well as the Completion Bonus when the Tier has once again been fully competed.
  • Simultaneous Tiers - The Player may start one or more Tiers concurrently. Objectives may be preformed from all Active Tiers in any order.
  • Active Attack Bases - The completing of an attack on an Event Base will only award eXP when that Event Base is Active and associated with an Active Tier. Active Bases are indicated by a Purple World Map Icon Base. Non-Active Bases are indicated by a Yellow World Map Icon Base.
  • Limited Attack Time - Players have a Limited Time in which to complete All Event Bases. This Time Limit is determined by the Tier Level it is associated with. The higher the Tier the shorter the Time available to achieve victory with Tier A having the shortest Time Limit. The countdown activates upon the initial attack on a base. If a base in not completed prior to the expiration of the Time Limit countdown that base will be reset back to 100% Health with all new Defending Units. The remaining time may be found on the World Map by "Mousing Over" the Event Base Icon or inside the Base during an active attack.
  • More Information - For more general information see the Tiered Bracket System page.


Revelation-EventMissions-All-Closed


Genesis-Non-ActiveBase

 Non-Active Base


Genesis-ActiveBase

  Active Base


EventBaseResetClock-Internal

Defense Objective Defend-EventBox-Icon

  • Defense of Rogue Attack - The Player is required to Defend their Base against 1 to 3 waves of attacks from rogue forces in order to complete the Tier's Defense Objective.
  • Rogue Units - Each Defensive Wave may consist of Units in any number and combination from Ground, Air or both. The higher the Tier the harder the difficulty.
  • Successful Defense- The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
  • Repeatable Objective - The Player must repeat any wave in which the Command Center is destroyed in order to move on to the next wave or to complete the Objective.
  • Surrender - The Player may surrender a Defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
  • Single Direction Defense - For each wave the Rogue Faction will attack the Player's Base from a single direction. For this Event all Rogue Units will be deployed from the Southeast.


BattleBegins-Countdown


SpecialEvent-DefenseWave-TimeLimit


RogueAttackDirection-SouthEast

Attack Objective - Event Base - Underground ( Cave ) NoAir-ICON

  • Underground Event Base - A Tier may have an Objective requiring the Player to Attack and Fully Destroy an Underground Event Base or "Cave" in order to complete.
  • Cave Levels - Each Tier with a Cave Objective will have it's own Level of Underground Bases. For this this event the Caves Levels are : 5, 25 and 75.
  • Cave Layouts - Each Tier with a Cave Objective may or may not have Multiple Layouts of that Tier's Level of Cave. ( For more information see Event Base & Fortress Layouts below ).
  • Cave Weapon Restrictions - Due to its underground setting the Player is limited on the Units they may utilized during an attack on a Cave Base. Which of the Player's weapons that are Available or Not Available are as follows :
  • Single Attack Direction - Players may surround a Cave Base with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Northwest.
  • Unlimited Attacks - The Player may start and stop an attack on a Cave Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • Cave Base Completion - A Cave Base Objective is considered complete when the Player sucessfully destroys all Buildings, Turrets and Defending Units found within the Cave.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a Cave Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Cave. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a Cave Objective the Player may attack any Active Underground Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


Underground-EventBase-MapICON


Floodgate-NoAirUints


AttackformNorthWestOnly


Floodgate1&2-Cave-Background

Attack Objective - Event Base - Hideout Target-EventBox-Icon

  • Hideout Event Base - A Tier may have an Objective which requires the Player to Attack and Fully Destroy an Hideout Event Base in order to complete.
  • Hideout Levels - Each Tier with a Hideout Objective will have it's own Level of Hideout Base. For this this event the Hideout Levels are : 10, 20 and 70.
  • Hideout Layouts - Each Tier with a Hideout Objective may or may not have Multiple Layouts of that Tier's Level of Hideout. ( For more information see Event Base & Fortress Layouts below ).
  • Hideout Weapon Restrictions - There are NO restrictions on the Units or Special Ops the Player may utilize during the attack.
  • Single Attack Direction - Players may surround a Hideout Base with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Southwest.
  • Unlimited Attacks - The Player may start and stop an attack on a Hideout Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • Hideout Base Completion - A Hideout Base Objective is considered complete when the Player successfully destroys all Buildings, Turrets and Defending Units found within the Hideout.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a Hideout Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Hideout. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a Hideout Objective the Player may attack any Active Hideout Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


Hideout-MapIcon-EventBase


AttackDirection-Southwest


Attack Objective - Event Base - Convoy Target-EventBox-Icon

  • Convoy Event Base - A Tier may have an Objective which requires the Player to Attack and Fully Destroy an Convoy Event Base in order to complete.
  • Convoy Levels - Each Tier with a Convoy Objective will have it's own Level of Convoy Base. For this this event the Convoy Levels are : 30 and 80.
  • Convoy Layouts - Each Tier with a Convoy Objective may or may not have Multiple Layouts of that Tier's Level of Convoy. ( For more information see Event Base & Fortress Layouts below ).
  • Convoy Weapon Restrictions - There are NO restrictions on the Units or Special Ops the Player may utilize during the attack.
  • Single Attack Direction - Players may surround a Convoy Base with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Southeast.
  • Unlimited Attacks - The Player may start and stop an attack on a Convoy Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • Convoy Base Completion - A Convoy Base Objective is considered complete when the Player successfully destroys all Buildings, Turrets and Defending Units found within the Convoy.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a Convoy Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Convoy. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a Convoy Objective the Player may attack any Active Convoy Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


Convoy-MapIcon-EventBase


AttackDirection-Southeast


Background-EventBase-Warlord

Attack Objective - River Base Target-EventBox-Icon

  • River Event Base - A Tier may have an Objective which requires the Player to Attack and Fully Destroy an River Event Base in order to complete.
  • River Base Levels - Each Tier with a River Base Objective will have it's own Level of River Base. For this this event the River Base Levels are : 35 and 85.
  • River Base Layouts - Each Tier with a River Base Objective may or may not have Multiple Layouts of that Tier's Level of River Base. ( For more information see Event Base & Fortress Layouts below ).
  • River Base Weapon Restrictions - There are NO restrictions on the Units or Special Ops the Player may utilize during the attack. However the River Base is a Split Access Base with a portion of the base available to all Units while another part ( Isolated Island ) only being accessible by Aircraft, Flying Infantry and Mercenary Mechs.
  • Single Attack Direction - Players may surround a River Base with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Southwest.
  • Unlimited Attacks - The Player may start and stop an attack on a River Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • River Base Completion - A River Base Objective is considered complete when the Player successfully destroys all Buildings, Turrets and Defending Units found within the River Base.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a River Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the River Base. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a River Base Objective the Player may attack any Active River Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


RiverBase-MapIcon-EventBase


AttackDirection-Southwest


Cerberus-FortressCompound-Satellite1-Background

Attack Objective - Sentinels Dam Fortress Fortress-EventBox-Icon

  • Sentinels Dam Fortress - Each Tier has an Objective which requires the Player to Attack and Fully Destroy a  Fortress in order to complete.
  • Fortress Levels - Each Tier's Fortress Objective will have it's own Level of Fortress. For this this event the Fortress Levels are : 15, 40 & 90.
  • Fortress Layouts - Each Tier's Fortress Objective may or may not have Multiple Layouts of that Tier's Level of Fortress. ( For more information see Event Base & Fortress Layouts below ).
  • Fortress Weapon Restrictions - There are NO restrictions on the Units or Special Ops the Player may utilize during the attack.
  • Single Attack Direction - Players may surround a Fortress with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Southeast.
  • Unlimited Attacks - The Player may start and stop an attack on a Fortress as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • Fortress Completion - A Fortress Objective is considered complete when the Player successfully destroys all Buildings, Turrets and Defending Units found within the Fortress.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a Fortress within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Fortress. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a Fortress Objective the Player may attack any Active Fortress found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


DamFortress


AttackDirection-Southeast


Ending of a Special Event

A Special Event ends in one of two ways :

  1. The Official Event Clock expires. The event runs for a limited amount of time, after which the Special Event Rogue Base ( if any ) will be removed from the World Map and all Tier operation will be halted.
  2. The Player decides they have collected enough eXP and ceases participation in the Special Event.

Notable Event Features

  • Experimental Lab & Survivors :
    • Selected Event Bases contain Experimental Labs that when destroyed spawn several Survivors.
      • The amount of Survivors spawned may in amount.
      • Ending an attack ends the Survivors deployment.
    • Survivors are fully controllable by the Player.


ExperimentalLab
Survivors-Small

Event Shop

Event Experience Points (eXP)

Revelation-EventBox-2-During

Special Event Prizes

Revelation-EventShop-1
Revelation-EventShop-2

Use It Or Lose It

Following the conclusion of the Special Event :

  • The Event Shop will remain open for 48 Hours.
  • Any unused eXP at the time the Event Shop closes will be lost.
  • If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately

Tiers & Objectives

TIER C
( Recommended Player Level : 29+ )
TYPE OBJECTIVE REWARD
Defend Defend 3 Troop Attacks + 1,875 eXP
Attack Destroy 1 Level 5 Sentinel Cave + 1,250 eXP
Attack Destroy 1 Level 10 Sentinal Hideout + 1,250 eXP
Attack Destroy 1 Level 15 Sentinal Fortress + 1,250 eXP
TIER C COMPLETION BONUS + 938 eXP
TOTAL POSSIBLE eXP FOR TIER C PER COMPLETION 6,563 eXP
TIER B
( Recommended Player Level : 33+ )
TYPE OBJECTIVE REWARD
Defend Defend a Preserver Attack + 10,000 eXP
Attack Destroy 1 Level 20 Sentinel Hideout + 10,000 eXP
Attack Destroy 1 Level 25 Sentinel Cave + 10,000 eXP
Attack Destroy 1 Level 30 Sentinel Convoy + 10,000 eXP
Attack Destroy 1 Level 35 Sentinal River Base + 11,250 eXP
Attack Destroy 1 Level 40 Sentinal Fortress + 12,500 eXP
TIER B COMPLETION BONUS + 4,500 eXP
TOTAL POSSIBLE eXP FOR TIER B PER COMPLETION 68,250 eXP
TIER A
( Recommended Player Level :35+ )
TYPE OBJECTIVE REWARD
Defend Defend Against Brother Jeremiah + 14,375 eXP
Attack Destroy 1 Level 70 Sentinel Hideout + 25,000 eXP
Attack Destroy 1 Level 75 Sentinel Cave + 38,750 eXP
Attack Destroy 1 Level 80 Sentinel Convoy + 45,000 eXP
Attack Destroy 1 Level 85 Sentinal River Base + 50,000 eXP
Attack Destroy 1 Level 90 Sentinal Fortress + 70,000 eXP
TIER A COMPLETION BONUS + 100.000 eXP
TOTAL POSSIBLE eXP FOR TIER A PER COMPLETION 343,125 eXP

For More Information On eXP prior to increase see : Revelation/Original Tiers & Objectives

States of Repair - Event Command Center

ROGUE EVENT COMMAND CENTER  ( T )
UNDAMAGED DAMAGED DESTROYED
Covenant-CommandCenter Covenant-CommandCenter-Damaged Covenant-CommandCenter-Destroyed
100% - 50% Health 49% - 1% Health 0% Health
For More Information This Topic See : Rogue Faction Command Center

Event Base & Fortress Layouts

To Change Layout Section Click Here ---> EDIT LAYOUT TEMPLATE

CAVE LAYOUTS
LEVEL LAYOUT TIER
5
# 1
Revelation-Lv05-Layout-1 C
5h 49m
25
# 1
Revelation-Lv25-Layout-1 B
3h 29m
75
# 1
Revelation-Lv75-Layout-1 A
1h 09m
HIDEOUT LAYOUTS
LEVEL LAYOUT TIER
10
#1
Revelation-Lv10-Layout-1 C
5h 49m
20
# 1
Revelation-Lv20-Layout-1 B
3h 29m
70
#1
Revelation-Lv70-Layout-1 A
1h 09m
DAM FORTRESS LAYOUTS
LEVEL LAYOUT TIER
15
# 1
Revelation-Lv15-Layout-1 C
5h 49m
40
# 1
Revelation-Lv40-Layout-1 B
3h 29m
90
#1
Revelation-Lv90-Layout-1 A
1h 09m
CONVOY LAYOUTS
LEVEL LAYOUT TIER
30
# 1
Revelation-Lv30-Layout-1b B
3h 29m
80
# 1
Revelation-Lv80-Layout-1b A
1h 09m
RIVER BASE LAYOUTS
LEVEL LAYOUT TIER
35
# 1
Revelation-Lv35-Layout-1 B
3h 29m
85
#1
Revelation-Lv85-Layout-1 A
1h 09m
85
#2
Revelation-Lv85-Layout-2 A
1h 09m
SENTINEL OUTPOST LAYOUTS
LEVEL LAYOUT TIER
180
# 1
S
0h 35m

Additional Information

  • Fact

Trivia

Event Firsts & Records

Related Pages

External Links

Quotes

Click Expand to View Additional Quotes


Intelligence suggests that the Sentinels may be more than what they seem. They promised a bright future to all who joined them, but many who did were never heard from again. What vile intention might rest behind their plan?
  — Event Message #1 

Those who have joined the Sentinels have gone missing for far too long. Rumor has it that they've imprisoned some number of those who sought safety. Revelation begins 5/21 - it's time to get to the bottom of this, Commander.
  — Event Message #2 

Revelation beings in less than 24 hours. Intel suggests that the Sentinels are imprisoning those who tried to join them, with lethal warriors known as Preservers standing guard. The Preservers are led by a legendary warrior known only as Brother Jeremiah. Proceed with caution, Commander
  — Event Message #3 

The Sentinels have been exposed! Malachi has been conducting cruel experiments on those who've joined his ranks, intending to create super soldier "Preservers". Those who escape say he intends to "purify the world". Free the survivors and end this madness!
  — Event Message #4 - Start 

Less than 24 hours to win over Brother Jeremiah and set the survivors of Malachi's experiments free. Act now to unlock Jeremiah, Preserver Special Forces, and the powerful new Tactics components!
  — Event Message #5 - 24 Hour Warning 

Great work Commander, you've freed the Survivors. It's time to regroup with Sheila, Brother Jeremiah, Kara and the rest of the Survivors faction to bring the Sentinels to a final justice.
  — Event Message #6 - Event End 

Gallery - Event Messages

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Gallery - Event Features

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Gallery - Event Misc

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Gallery - Event Instructions

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Gallery - Event Shop

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Gallery - Backgrounds

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Video

Navigation

TierBonus-ICON   SPECIAL EVENTS  T )   TierBonus-ICON
1 & 4. Rogue Assault    2. Operation: Red Storm    3. Operation: Warhawk    5. Operation: Hellfire    6. Operation: Red Sky    7. Operation: Rolling Thunder    8. Operation: Undead Harvest    9. Operation: Shockwave    10. Operation: Hellstorm    11. Operation: Red Swarm    12. Operation: Warlord    13. Operation: Crossfire    14. Operation: Front Line    15. Operation: Archangel    16. Operation: Halcyon    17. Operation: Deadpoint    18. Operation: Deadpoint 2    19. Operation: Undead Rising    20. Operation: Desert Recon    21. Operation: Devil's Grip    22. Operation: Red Storm (2014)    23. Operation: Hellstorm 2    24. Operation: Floodgate    25. Operation: Floodgate 2    26. Operation: Cerberus    27. Operation: Cerberus 2    28. Operation: Iron March    29. Operation: Iron Reign    30. Operation: Iron Lord    31. Operation: Undead Swarm    32. Operation: Dragon's Oath    33. Operation: Inferno    34. Operation: Afterburn    35. Operation: Scorched Earth    36. Genesis    37. Covenant    38. Revelation    39. Rapture    40. Operation: Nighthawk    41. Operation: Nightmare    42. Operation: Nightfall    43. Operation: Night's End    44. Operation: Wildfire    45. Operation: Frostbite    46. Operation: Aftermath    47. Operation: Remnants   48. Operation: Descent    49. Operation: Isolation    50. Operation: Retribution    51. Operation: Omega    52. Operation: Stormfront    53. Operation: Dogs of War    54. Operation: Death From Above    55. Operation: Death From Below    56. Nightmare: Death From Below    57. Operation: Unholy Alliance    58. Operation: The Righteous Ones    59. Operation: Brother's Wrath    60. Operation: The New Age    61. Operation: Roadkill    62. Operation: Smoke and Mirrors    63. Operation: The Greater Good    64. Operation: Into Chaos    65. Nightmare: Into Chaos    66. Operation: True Believers    67. Operation: Blind Faith    68. Operation: The Divide    69. Operation: Resurrection    70. Nightmare: Resurrection    71. Operation: Thorium Rush    72. Operation: Espionage    73. Operation: The Source of Power    74. Operation: Road to Hell    75. Operation: Dreams of the Machine God    76. Operation: Sins of Our Fathers    77. Operation: Source Code    78. Operation: Deus Ex Machina    79. Operation: Rising Sun    80. Operation: Heatwave    81. Operation: Meltdown    82. Operation: Burning Dead    83. Nightmare: Burning Dead    84. Operation: Wargames    85. Operation: Red Exodus    86. Operation: Metamorphosis    87. Operation: Red Revelation    88. Operation: Righteous Return    89. Operation: Great Awakening    90. Operation: Deliverance    91. Operation: Final Reckoning    92. Operation: Wargames 2    93. Operation: Solitude    94. Operation: Shattered Alliance    95. Operation: Dead Fall    96. Nightmare: Dead Fall    97. Operation: War Of Shadows    98. Operation: Smoke and Shadow    99. Operation: Agents of Chaos    100. Operation: Chaos Century    101. Operation: Chaos Apocalypse    102. Operation: Thunderstorm    103. Operation: Storm's Eye    104. Operation: Stormchaser    105. Operation: Exiled Honor    106. Operation: Tied That Bind    107. Operation: Sanctuary    108. Operation: Burning Rivalry    109. Nightmare: Buried Alive    110. Operation: Wargames III    112. Operation: Thorium Dawn    112. Operation: The Thorium Trail    113. Operation: The Price Of Thorium    114. Operation: Fistful Of Thorium    115. Operation: Day Of Ascension
Defend-EventBox-Icon   PvE OFFENSIVE & DEFENSE EVENTS   Defend-EventBox-Icon
0. Operation: Badger Run    1. Onslaught    2. Winter Onslaught    3. Horde Onslaught    4. Wasteland Onslaught    5. Silver Skull Onslaught    6. Monumental Death Onslaught    7. Hound Roast Onslaught    8. Thor Galore Onslaught    9. Zombie Invasion    10. Pure Thor Onslaught    11. Survivor's Onslaught    12. Onslaught 12    13. Onslaught 13    14. Onslaught 14    15. Onslaught 15    16. Onslaught 16    17. Onslaught 17    18. Zombie Onslaught
   Invasion 1    Invasion 2    Invasion 3    Invasion 4    Invasion 5    Invasion 6    Invasion 7    Invasion 8    Invasion 9    Invasion 10    Invasion 11    Invasion 12    Invasion 13    Invasion 14    Invasion 15    Invasion 16    Invasion 17    Invasion 18    Invasion 19    Invasion 20    Invasion 21    Invasion 22
   Holdout I    Holdout II    Holdout III    Holdout IV    Holdout V    Holdout VI    Holdout VII    Holdout VIII    Holdout IX    Holdout X    Holdout 11

   Ho-Ho-Holdout

   Showdown I    Showdown II    Showdown III    Showdown IV
Infamy-Icon-Big   PvP TOURNAMENTS & PVP SEASONS   Infamy-Icon-Big
Infamy Strike    Infamy Pre-Season    Infamy Pre-Season 2    Infamy Season 1    Infamy Season 2    Infamy Season 3    Infamy Season 4    Infamy Season 5    Infamy Season 6    Infamy Season 7    Infamy Season 8    Infamy Season 9    Infamy Season 10    Infamy Season 11    Infamy Season 12    Infamy Season 13    Infamy Season 14    Infamy Season 15    Infamy Season 16    Infamy Season 17    Infamy Season 18    Infamy Season 19    Infamy Season 20
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