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BUNKER - STRONGHOLD
BUILDING DESCRIPTION Provides Protection for Infantry Units housed inside while increasing their Range and boosting their Damage vs Vehicles. Bunker-Stronghold-Main
EFFECTS OF UPGRADE Upgrading the Stronghold Increases both its Health and Capacity
REQUIREMENTS Level 2 Std. Bunker  •  Level 3 Command Center  •  Level 3 Barracks
<< Prev C ) Defense Building T ) Next >>

Upgrade Progression

Level Upgrade Cost Upgrade
Time
Command
Center
Barracks
Level
Health Max
Capacity
Metal Oil
1 N / A N / A N / A N / A N / A N / A N / A
2 200,000 180,000 11m 38s 3 3 25,000 140
3 800,000 720,000 58m 08s 4 3 60,000 180
4 3,200,000 2,880,000 3h 04m 22s 4 4 100,000 220
5 12,800,000 11,520,000 7h 10m 11s 5 4 125,000 260
6 27,000,000 27,000,000 13h 55m 26s 6 8 150,000 300
7 27,000,000 27,000,000 1d 6 300,000 340
8 54,000,000 54,000,000 1d 8 500,000 380
9 54,000,000 54,000,000 1d 16h 8 600,000 500
10 85,000,000 85,000,000 2d 8h 10 750,000 550
11 116,000,000 116,000,000 3d 14 900,000 600
12 147,000,000 147,000,000 3d 16h 14 1,050,000 650
13 178,000,000 178,000,000 4d 8h 14 1,200,000 700
14 209,000,000 209,000,000 5d 15 1,350,000 750
Total 914,000,000 912,300,000 23d01h24m45s

Bunker Benefit Comparison

BUNKER BENEFITS by TYPE  ( EDIT )
BUNKER TYPE Lv 10 HEALTH RANGE DAM. to AIRCRAFT Dam. to VEHICLES Dam. to INFANTRY
STANDARD Bunker-Standard-Lv6-Clean 450,000 + 40% + 20% + 20% + 20%
WATCHTOWER Bunker-Watchtower-Lv6-Clean 300,000 + 50% + 40% + 0% + 0%
STRONGHOLD Bunker-Stronghold-Lv6-Clean 750,000 + 40% + 0% + 40% + 0%

Construction Limits

Bunker Construction Limits Per Command Center Level  ( EDIT )
LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 LEVEL 6 LEVEL 7 LEVEL 8 LEVEL 9 LEVEL 10-14
No. of Bunkers 0 0 2 3 4 4 4 5 5 5

Upgrade Experience ( XP )

Experience Points Awarded per Upgrade Level  ( T )
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
28,710 51,190 202,600 760,002 3,090,400 7,932,800 10,952,000 10,864,800 21,794,400 21,708,000
Level 11 Level 12 Level 13 Level 14 Level 15 Total Experience Points = 77,384,902 xp
? ? ? N / A N / A
For More information on this see Experience Points.

Changing Bunker Type

Changing Bunker Type Costs & Time per Stronghold Bunker Level  ( EDIT )
LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 LEVEL 6 LEVEL 7 LEVEL 8 LEVEL 9-13
METAL N / A 200,000 800,000 3,200,000 12,800,000 27,000,000 54,000,000 108,000,000 108,000,000
OIL N / A 180,000 720,000 2,880,000 11,520,000 27,000,000 54,000,000 108,000,000 108,000,000
TIME N / A 5s 5s 5s 5s 5s 5s 5s 5s
The Cost remains the same for changing to or from a STANDARD BUNKER, STRONGHOLD or WATCHTOWER

Housed Infantry

Standard Infantry

Special Forces

  • A Level 6 Stronghold is required to house Special Forces.
  • Hero Units CANNOT be placed into a Bunker of any type
  • Placing Special Forces in Bunkers works the exact same way as placing them into Platoons
    • A Special Forces non-Hero Lead Unit must be placed into bunker first.
    • The Leader's Fireteam may then be filled with other qualified members.
  • Hero Unit Buffs
    • Buffs from Hero Units outside a Bunker will only be applied to qualified Special Forces once they have spawned from a destroyed bunker.
    • All normal Buff restrictions still apply
  • All Damage sustained by Special Forces once ejected from a destroyed Bunker is NOT subject to Repair Time.
    • Health levels will be 100% each time Special Forces spawn from a destroyed Bunker.
  • Earning Veteran Experience Points in Bunkers
    • Special Forces DO NOT gain vXP from all Damage dealt while housed in a Bunker.
    • Special Forces DO NOT gain vXP for Damage taken after being ejected from a destroyed Bunker
  • Controlling ejected Special Forces
    • All Special Forces ejected from a destroyed bunker are Fully Controllable by the Player.

Appearance Progression

STRONGHOLD APPEARANCE PROGRESSION
Level 1 Level 2   MoreInfoIcon-1 Level 3   MoreInfoIcon-1 Level 4   MoreInfoIcon-1
NoLevelOneBunker Stronghold2 Stronghold3 Stronghold4
Level 5   MoreInfoIcon-1 Level 6   MoreInfoIcon-1 Level 7   MoreInfoIcon-1 Level 8   MoreInfoIcon-1
Stronghold5 Stronghold6 Stronghold7 Stronghold8
Level 9   MoreInfoIcon-1 Level 10   MoreInfoIcon-1 Level 11   MoreInfoIcon-1 Level 12   MoreInfoIcon-1
Stronghold9 Stronghold10 Stronghold11 Stronghold12
Level 13   MoreInfoIcon-1 Level 14   MoreInfoIcon-1
Stronghold13 File:Stronghold14.png
Hover MOUSE over MoreInfoIcon-1 Icon to view State of Repairs for each level.

Related Missions

STANDARD MISSION  ( T )
MISSION ICON MISSION DESCRIPTION COMPLETION AWARDS IMAGES
METAL OIL Pre Post
Maginot Line in the Sand Mission-Stonghold Build a Stronghold 30,000 30,000 X X
Some Missions May Not Be Available Until The Completion Of Others.

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Further Updates

Additional Info

  • The Stronghold has both a Command Center & Barracks Level Requirement prior to being Constructed & Upgraded.
  • The Stronghold CANNOT be constructed directly from scratch.
    • The Stronghold must be changed from a previously constructed Standard Bunker of at least Level 2.
  • The Stronghold Bunker may house any Non-Mech, ground based Infantry Unit.
  • The Infantry Units NOT allowed in are :
  • The Stronghold Bunker may only be filled with Infantry Units that are at 100% Health.
  • The Stronghold Bunker is filled with Unit directly from Storage.
    • Therefore the Units housed in Bunkers do NOT take up space in your Base Defender Platoon.
  • All Infantry housed within a Stronghold are Stunned when the Bunker is struck by any Concussion ( CONCUSSION STATUS EFFECT : Renders all affected targets unable to Move or Fire Weapons for the duration of the Effect. ) Status Effect weapon.
  • The Stronghold will NOT eject any of its housed units upon destruction if the Busted ( BUSTED STATUS EFFECT : Prevents affected Structures from spawning Last Stand Defenders when destroyed. Once applied Busted remians in effect until structure is destroyed or the attack is ended. ) Status Effect has been applied.
  • Infantry housed in a Bunker CANNOT be issued commands via Combat Controls.
    • However when ejected they retain the last command they were given while in a Platoon.

Trivia

  • With 5 Level 10 Stronghold Bunkers essentially gains an additional 2,750 capacity which is NOT counted toward the Base Defender Platoon capacity.
  • Special Forces became available for placing in a Bunker with the release of the Level 9 Bunkers.
  • Building Pixel Sheet Code : 33.v3

Quotes


Troops rely on a bunker when the going gets tough. Upgrading this defensive structure increases its capacity and defense.
  — In-Game Description 

The Stronghold also keeps the 40% range boost and increases bunkered units damage to 40% against vehicles (but 0% increased damage towards air and infantry).
  — Kixeye description 

Related Pages

External Links

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Navigation

        T )      ( C ) GENERAL ( EDIT )        
Command Center
        C ) RESOURCE ( EDIT )        
Metal Factory    Metal Storage    Oil Pump    Oil Storage    Power Plant    Thorium Mine    Thorium Vault
GEN II Deep Reactor    Fusion Tower    Metal Forge    Oil Derrick
        C ) MILITARY ( EDIT )        
Academy    Aircraft Hangar    Airfield    Armory    Barracks    Helipad    Mercenary Camp    Radio Tower    Storage    Tech Center    War Factory    Weapons Lab    Workshop
Missile Defense Bastion    Orbital Hammer    Tesla Tower
        C ) DEFENSE ( EDIT )        
Barricade    Bunker    Defense Lab    Defense Platform    Drone Silo    Go-Go Bar    Heavy Platform    Mine Factory    Missile Silo    Rocket Silo
Standard Bunker    Stronghold    Watchtower
Airborne Platform    Armored Platform    Insulated Platform    Reinforced Platform
GEN II Flying Platform    Plated Platform    Resistor Platform
Heavy Platform    Floating Heavy Platform    Insulated Heavy Platform    Reinforced Heavy Platform
Dragon's Teeth    Low Wire Entanglement
        C ) DEFENSE TURRETS ( EDIT )        
AA Ion    AA Plasma    Avalanche    Cryo Cannon    Fire Bomb Artillery    Flak Gun    Flame Cannon    Hellfire    Ion    Laser    Machine Gun    Microwave    Mortar    Napalm    Plasma    Rocket Barrage    Shock
FACTION Leadstorm  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. )    Sledge  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. )    Upholder  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image. )
Absorption Turret    Bracing Turret    Fortification Turret    Fusion Turret    Telemetry Turret    Viral Turret
Blitz    Flood    Shield Generator    Stealth Generator    Storm
Heavy Flak    Hunter Missile Turret    Overwatch Launcher    Rail Launcher
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Diamond Trophy    Gold Trophy    Top of the World
Out For Blood    Blood From A Stone    Blood and Thorium    2 Blood and 2 Thorium    Bare Knuckles    Bloody Knuckles    Bare Knuckles 4    Bloody Knuckles 4    Bowl of Thorium    Bowl of Blood    Proof of Valor    A Hero's Proof    2 Bowls of Thorium    2 Bowls of Blood    Chest of Thorium    Bloody Chest
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RETIRED / UNRELEASED BUILDINGS
Junkyard ( Retired )    Repair Shop ( Unreleased )    War Room ( Retired )
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