BUNKER - STRONGHOLD
BUILDING DESCRIPTION
Provides Protection for Infantry Units housed inside while increasing their Range and boosting their Damage vs Vehicles.
EFFECTS OF UPGRADE
Upgrading the Stronghold Increases both its Health and Capacity
REQUIREMENTS
Level 2 Std. Bunker • Level 3 Command Center • Level 3 Barracks
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Upgrade Progression
Level
Upgrade Cost
Upgrade Time
Command Center
Barracks Level
Health
Max Capacity
Metal
Oil
1
N / A
N / A
N / A
N / A
N / A
N / A
N / A
2
200,000
180,000
11m 38s
3
3
25,000
140
3
800,000
720,000
58m 08s
4
3
60,000
180
4
3,200,000
2,880,000
3h 04m 22s
4
4
100,000
220
5
12,800,000
11,520,000
7h 10m 11s
5
4
125,000
260
6
27,000,000
27,000,000
13h 55m 26s
6
8
150,000
300
7
27,000,000
27,000,000
1d
6
300,000
340
8
54,000,000
54,000,000
1d
8
500,000
380
9
54,000,000
54,000,000
1d 16h
8
600,000
500
10
85,000,000
85,000,000
2d 8h
10
750,000
550
11
116,000,000
116,000,000
3d
14
900,000
600
12
147,000,000
147,000,000
3d 16h
14
1,050,000
650
13
178,000,000
178,000,000
4d 8h
14
1,200,000
700
14
209,000,000
209,000,000
5d
15
1,350,000
750
Total
914,000,000
912,300,000
23d01h24m45s
Bunker Benefit Comparison
BUNKER BENEFITS by TYPE ( EDIT )
BUNKER TYPE
Lv 10 HEALTH
RANGE
DAM. to AIRCRAFT
Dam. to VEHICLES
Dam. to INFANTRY
STANDARD
450,000
+ 40%
+ 20%
+ 20%
+ 20%
WATCHTOWER
300,000
+ 50%
+ 40%
+ 0%
+ 0%
STRONGHOLD
750,000
+ 40%
+ 0%
+ 40%
+ 0%
Construction Limits
Bunker Construction Limits Per Command Center Level ( EDIT )
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
LEVEL 5
LEVEL 6
LEVEL 7
LEVEL 8
LEVEL 9
LEVEL 10-14
No. of Bunkers
0
0
2
3
4
4
4
5
5
5
Upgrade Experience ( XP )
Experience Points Awarded per Upgrade Level ( T )
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
28,710
51,190
202,600
760,002
3,090,400
7,932,800
10,952,000
10,864,800
21,794,400
21,708,000
Level 11
Level 12
Level 13
Level 14
Level 15
Total Experience Points = 77,384,902 xp
?
?
?
N / A
N / A
For More information on this see Experience Points .
Changing Bunker Type
Changing Bunker Type Costs & Time per Stronghold Bunker Level ( EDIT )
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
LEVEL 5
LEVEL 6
LEVEL 7
LEVEL 8
LEVEL 9-13
METAL
N / A
200,000
800,000
3,200,000
12,800,000
27,000,000
54,000,000
108,000,000
108,000,000
OIL
N / A
180,000
720,000
2,880,000
11,520,000
27,000,000
54,000,000
108,000,000
108,000,000
TIME
N / A
5s
5s
5s
5s
5s
5s
5s
5s
The Cost remains the same for changing to or from a STANDARD BUNKER , STRONGHOLD or WATCHTOWER
Housed Infantry
Standard Infantry
Special Forces
A Level 6 Stronghold is required to house Special Forces .
Hero Units CANNOT be placed into a Bunker of any type
Placing Special Forces in Bunkers works the exact same way as placing them into Platoons
A Special Forces non-Hero Lead Unit must be placed into bunker first.
The Leader's Fireteam may then be filled with other qualified members.
Hero Unit Buffs
Buffs from Hero Units outside a Bunker will only be applied to qualified Special Forces once they have spawned from a destroyed bunker.
All normal Buff restrictions still apply
All Damage sustained by Special Forces once ejected from a destroyed Bunker is NOT subject to Repair Time.
Health levels will be 100% each time Special Forces spawn from a destroyed Bunker.
Earning Veteran Experience Points in Bunkers
Special Forces DO NOT gain vXP from all Damage dealt while housed in a Bunker .
Special Forces DO NOT gain vXP for Damage taken after being ejected from a destroyed Bunker
Controlling ejected Special Forces
All Special Forces ejected from a destroyed bunker are Fully Controllable by the Player.
Appearance Progression
STRONGHOLD APPEARANCE PROGRESSION
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
Level 14
File:Stronghold14.png
Hover MOUSE over Icon to view State of Repairs for each level.
Related Missions
STANDARD MISSION ( T )
MISSION
ICON
MISSION DESCRIPTION
COMPLETION AWARDS
IMAGES
METAL
OIL
Pre
Post
Maginot Line in the Sand
Build a Stronghold
30,000
30,000
X
X
Some Missions May Not Be Available Until The Completion Of Others.
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
The Stronghold Bunker reduced Upgrade Times for levels 8 thru 13 in the Game Update of Mar 14, 2019 .
The Stronghold Bunker gained the ability to be upgraded to Level 14 in the Game Update of Mar 14, 2019 .
The Stronghold Bunker reduced Upraged Times for all Levels in the Game Update of Jan 16, 2019 .
The Stronghold Bunker reduced Upgrade Times for Levels 5 through 10 in the Game Update of Aug 15, 2018 .
The Stronghold Bunker reduced Bunker Type Swapping times to 5s for all levels in the Game Update of Aug 15, 2018 .
The Stronghold Bunker gained the ability to be upgraded to Level 13 in the Game Update of Aug 15, 2018 .
The Stronghold Bunker removed All Power Usage for all Levels in the Game Update of Apr 18, 2018 .
The Stronghold Bunker restructured its Upgrade Times for all levels in the Game Update of Dec 22, 2016 .
The Stronghold Bunker reduced the Level requirement to Lv 6 for housing Infantry S.F. in the G. U. of Aug 25, 2016
The Stronghold Bunker became susceptible to the affects of the Busted Status Effect in the G. U. of Jun 08, 2016
The Stronghold Bunker received the ability to be upgraded to Level 10 in the Game Update of May 31, 2016 .
The Stronghold Bunker ( Lv 9 ) gained the ability to house some Infantry Special Forces in the G. U. of Oct 01, 2015
The Stronghold received the ability to be upgraded to Level 9 in the G. U. of Oct 01, 2015
The Stronghold received the ability to be upgraded to Levels 7 & 8 in the Game Update of Feb 04, 2015
The Stronghold increased its Construction Limit by 1 to a max of 5 in the Game Update of Feb 04, 2015
The Stronghold adjusted its Attack Range to the edge of the bunker in the Game Update of Feb 12, 2014
The Stronghold received type specific Range & Damage Bonuses in the Game Update of Jan 22, 2013
The Stronghold was introduced with Strategic Bunkers in the Game Update of Jan 22, 2013
Additional Info
The Stronghold has both a Command Center & Barracks Level Requirement prior to being Constructed & Upgraded.
The Stronghold CANNOT be constructed directly from scratch.
The Stronghold must be changed from a previously constructed Standard Bunker of at least Level 2.
The Stronghold Bunker may house any Non-Mech, ground based Infantry Unit.
The Infantry Units NOT allowed in are :
The Stronghold Bunker may only be filled with Infantry Units that are at 100% Health.
The Stronghold Bunker is filled with Unit directly from Storage .
Therefore the Units housed in Bunkers do NOT take up space in your Base Defender Platoon .
All Infantry housed within a Stronghold are Stunned when the Bunker is struck by any Concussion ( ) Status Effect weapon.
The Stronghold will NOT eject any of its housed units upon destruction if the Busted ( ) Status Effect has been applied.
Infantry housed in a Bunker CANNOT be issued commands via Combat Controls .
However when ejected they retain the last command they were given while in a Platoon .
Trivia
With 5 Level 10 Stronghold Bunkers essentially gains an additional 2,750 capacity which is NOT counted toward the Base Defender Platoon capacity.
Special Forces became available for placing in a Bunker with the release of the Level 9 Bunkers.
Building Pixel Sheet Code : 33.v3
Quotes
“ Troops rely on a bunker when the going gets tough. Upgrading this defensive structure increases its capacity and defense. ” — In-Game Description
“ The Stronghold also keeps the 40% range boost and increases bunkered units damage to 40% against vehicles (but 0% increased damage towards air and infantry). ” — Kixeye description
Related Pages
External Links
Gallery
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Gallery - Historical
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Game Update : Oct 01, 2015 Level 9 Introduction
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