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BUNKER - STANDARD
BUILDING DESCRIPTION The Standard Bunker provides Protection for Infantry Units housed inside while increasing their Range vs both Air & Ground Units. Bunker-MainPic
EFFECTS OF UPGRADE Upgrading increases both its Health and Capacity
REQUIREMENTS Level 3 Command Center  •  Level 2 Barracks
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Upgrade Progression

Level Upgrade Cost Upgrade
Time
Command
Center
Barracks
Level
Health Max
Capacity
Metal Oil
1 50,000 45,000 5m 3 2 5,000 100
2 200,000 180,000 11m 38s 3 3 10,000 140
3 800,000 720,000 58m 08s 4 3 20,000 180
4 3,200,000 2,880,000 3h 04m 22s 4 4 50,000 220
5 12,800,000 11,520,000 7h 10m 11s 5 4 80,000 260
6 27,000,000 27,000,000 13h 55m 26s 6 8 100,000 300
7 27,000,000 27,000,000 1d 6 120,000 340
8 54,000,000 54,000,000 1d 8 140,000 380
9 54,000,000 54,000,000 1d 16h 8 360,000 500
10 85,000,000 85,000,000 2d 8h 10 450,000 550
11 116,000,000 116,000,000 3d 14 540,000 600
12 147,000,000 147,000,000 3d 16h 14 650
13 178,000,000 178,000,000 4d 8h 14 720,000 700
14 209,000,000 209,000,000 5d 15 750
Total 914,050,000 912,345,000 23d01h24m45s

Bunker Benefit Comparison

BUNKER BENEFITS by TYPE  ( EDIT )
BUNKER TYPE Lv 10 HEALTH RANGE DAM. to AIRCRAFT Dam. to VEHICLES Dam. to INFANTRY
STANDARD Bunker-Standard-Lv6-Clean 450,000 + 40% + 20% + 20% + 20%
WATCHTOWER Bunker-Watchtower-Lv6-Clean 300,000 + 50% + 40% + 0% + 0%
STRONGHOLD Bunker-Stronghold-Lv6-Clean 750,000 + 40% + 0% + 40% + 0%

Construction Limits

Bunker Construction Limits Per Command Center Level  ( EDIT )
LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 LEVEL 6 LEVEL 7 LEVEL 8 LEVEL 9 LEVEL 10-14
No. of Bunkers 0 0 2 3 4 4 4 5 5 5

Upgrade Experience ( XP )

Experience Points Awarded per Upgrade Level  ( T )
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
28,710 51,190 202,600 760,002 3,090,400 7,932,800 10,952,000 10,864,800 21,794,400 21,708,000
Level 11 Level 12 Level 13 Level 14 Level 15 Total Experience Points = 77,384,902 xp
? ? ? N / A N / A
For More information on this see Experience Points.

Changing Bunker Type

Changing Bunker Type Costs & Time per Standard Bunker Level  ( EDIT )
LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 LEVEL 6 LEVEL 7 LEVEL 8 LEVEL 9-13
METAL N / A 200,000 800,000 3,200,000 12,800,000 27,000,000 54,000,000 108,000,000 108,000,000
OIL N / A 180,000 720,000 2,880,000 11,520,000 27,000,000 54,000,000 108,000,000 108,000,000
TIME N / A 5s 5s 5s 5s 5s 5s 5s 5s
The Cost remains the same for changing to or from a STANDARD BUNKER, STRONGHOLD or WATCHTOWER

Housed Infantry

Standard Infantry

Special Forces

  • A Level 6 Bunker is required to house Special Forces.
  • Hero Units CANNOT be placed into a Bunker of any type
  • Placing Special Forces in Bunkers works the exact same way as placing them into Platoons
    • A Special Forces non-Hero Lead Unit must be placed into bunker first.
    • The Leader's Fireteam may then be filled with other qualified members.
  • Hero Unit Buffs
    • Buffs from Hero Units outside a Bunker will only be applied to qualified Special Forces once they have spawned from a destroyed bunker.
    • All normal Buff restrictions still apply
  • All Damage sustained by Special Forces once ejected from a destroyed Bunker is NOT subject to Repair Time.
    • Health levels will be 100% each time Special Forces spawn from a destroyed Bunker.
  • Earning Veteran Experience Points in Bunkers
    • Special Forces DO NOT gain vXP from all Damage dealt while housed in a Bunker.
    • Special Forces DO NOT gain vXP for Damage taken after being ejected from a destroyed Bunker
  • Controlling ejected Special Forces
    • All Special Forces ejected from a destroyed bunker are Fully Controllable by the Player.

Appearance Progression

BUNKER APPEARANCE PROGRESSION
Level 1   MoreInfoIcon-1 Level 2   MoreInfoIcon-1 Level 3   MoreInfoIcon-1 Level 4   MoreInfoIcon-1
Bunker1 Bunker2 Bunker3 Bunker4
Level 5   MoreInfoIcon-1 Level 6   MoreInfoIcon-1 Level 7   MoreInfoIcon-1 Level 8   MoreInfoIcon-1
Bunker5 Bunker 6 Bunker7 Bunker8
Level 9   MoreInfoIcon-1 Level 10   MoreInfoIcon-1 Level 11   MoreInfoIcon-1 Level 12   MoreInfoIcon-1
Bunker9 Bunker10 Bunker11 Bunker12
Level 13   MoreInfoIcon-1 Level 14   MoreInfoIcon-1
Bunker13 File:Bunker14.png
Hover MOUSE over MoreInfoIcon-1 Icon to view State of Repairs for each level.

Related Missions

STANDARD MISSION  ( T )
MISSION ICON MISSION DESCRIPTION COMPLETION AWARDS IMAGES
METAL OIL Pre Post
Take Cover MissionIcon-Take Cover Build a Standard Bunker 20,000 15,000 X X
Some Missions May Not Be Available Until The Completion Of Others.

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Further Updates

Additional Info

  • The Standard Bunker has both a Command Center & Barracks Level Requirement prior to being Constructed & Upgraded.
  • The Standard Bunker may house any Non-Mech, ground based Infantry Unit.
  • The Infantry Units NOT allowed in are :
  • The Standard Bunker may only be filled with Infantry Units that are at 100% Health.
  • The Standard Bunker must be at least Level 2 prior to changing it to another Strategic Bunker type. 
  • The Standard Bunker is the most universal of the three in terms of bonuses vs both Air and Ground Units.
  • The Standard Bunker is filled with Unit directly from Storage.
    • Therefore the Units housed in Bunkers do NOT take up space in your Base Defender Platoon.
  • All Infantry housed within a Standard Bunker may be Stunned by any Concussion ( CONCUSSION STATUS EFFECT : Renders all affected targets unable to Move or Fire Weapons for the duration of the Effect. ) Status Effect weapon.
  • The Standard Bunker will NOT eject any of its housed units upon destruction if the Busted ( BUSTED STATUS EFFECT : Prevents affected Structures from spawning Last Stand Defenders when destroyed. Once applied Busted remians in effect until structure is destroyed or the attack is ended. ) Status Effect has been applied.

Trivia

  • Infantry housed in a Bunker CANNOT be issued commands via Combat Controls.
    • However when ejected they retain the last command they were given while in a Platoon.

Ejected Infantry retain the last Command ( Combat Controls ) they were given while in a Platoon

  • With 5 Level 10 Standard Bunkers essentially gains an additional 2,750 capacity which is NOT counted toward the Base Defender Platoon capacity.
  • Special Forces became available for placing in a Bunker with the release of the Level 9 Bunkers.
  • Prior to the 2/12/2014 patch, the bunker bonus was instead of the AA bonus. It is now in addition to it.
  • Building Pixel Sheet Code : 22.v4

In-Game Quotes

Click Expand to View Additional Quotes


Troops rely on a bunker as a rally point when the going gets tough. Upgrading this defensive structure increases its capacity and defense.
  — In-Game description 

The Standard Bunker is unchanged, it gives all units within a 40% increase in range and a 20% increase in damage to all attackers (infantry, vehicle and air)
  — Kixeye description 




PILLBOX - Commander, you now have a place to house your troops and their big guns.
  — Level 1 Message 

HERE FOR THE LONG HALL - Great work Commander, your Bunker is now Level 5. Perhaps you could join the troops there and let me handle the battles?
  — Level 5 Message 

HEAVILY FORTIFIED - Excellent work Commander, your Bunker is now Level 6. Your Troops will laugh at your enemy's feeble attempts from behind their impenetrable stronghold.
  — Level 6 Message 

Picking off enemy units -- one speeding bullet at a time.
  — Level 5 Facebook Message 

Picking off enemy units while sipping tea.
  — Level 6 Facebook Message 

Related Pages

FAQ

Hit Expand to View This Section


  • Will bunkers be getting any sort of update?
    • We have some twists on the idea of turret platforms coming out in the next few months. Bunker updates are an idea we’ve kicked around for after that. What kind of update or improvements would you like to see? - AMA with WC Design Team ( Aug 26, 2014 )

External Links

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