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Genesis

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TierBonus-ICON   SPECIAL EVENT # 36   TierBonus-ICON
Genesis-Banner-2
<< Operation: Scorched Earth SPECIAL EVENT MAIN  ( T ) Covenant >>

Introduction

Genesis is the 36th Special Event to be presented in War Commander.
In most cases Commanders are challenged to complete increasingly more difficult objectives against one or more Rogue Factions With the successful completion of each objective in the allotted time the Player is awarded with special Event Experience Points (eXP) which they may in turn use to unlock Special Event Prizes in the Event Shop.
The Event Format for each Special Event may vary, see below for more information.

Event Information

GENERAL EVENT INFORMATION
EVENT STARTS March 19, 2015

GENESIS
Sector Start Times

EVENT ENDS March 24, 2015
EVENT NUMBER 36 23 Days since last Special Event
EVENT CLASS Hybrid Players Must Complete Both Attack and Defense Objectives
ANTAGONIST Sentinels Commanded By : Sheila
EVENT DURATION 6 Days Feb 18 @ 9:00 am through ....
EVENT PROGRESSION Tiered Bracket System  Repeatable ABC Tier System with 2 to 5 Objectives
eXP PAYOUTS Set Amounts eXP is Awarded is Relative to Tier & Objective
BONUS eXP Yes Bonus eXP for Completing all Objectives of a Tier
PLAYER ASSISTANCE Yes Players may receive assistance on Attack Objectives.

New Event Prizes

NEW EVENT PRIZES
PRIZE eXP COST UNLOCKING REQUIREMENTS CLASSIFICATION
Lead Operator ( +1 ) LeadOperator-Genesis 55,000 xp Level 8 AcademySniper Special Forces
Operator ( 4 Pack ) Operator-Genesis 75,000 xp Level 8 AcademyLead Operator Special Forces
Heavy Operator ( +1 ) HeavyOperator-Genesis 135,000 xp Level 8 AcademyLead Operator Special Forces
Sheila Sheila-Genesis 685,000 xp Level 8 AcademySniper Special Forces - Hero
Genesis War Trophy GenesisWarTrophy 1,025,625 xp NONE War Trophy
Click Picture Icon above to view larger image of click Expand Below to view large gallery.


GenesisWarTrophy Sheila-Genesis(2) LeadOperator-Genesis LeadOperator+1-Genesis
Operator-Genesis Operator+1-Genesis HeavyOperator-Genesis HeavyOperator+1-Genesis
EventStore-NewUnitBlank EventStore-NewUnitBlank EventStore-NewUnitBlank EventStore-NewUnitBlank
EventStore-NewUnitBlank EventStore-NewUnitBlank EventStore-NewUnitBlank EventStore-NewUnitBlank


Past Event Prizes

AVAILABLE PAST EVENT PRIZES
FOR A FULL LIST OF ALL AVAILABLE PAST EVENT PRIZES FOLLOW LINK BELOW
Genesis - Returning Prize List   or  Genesis Full Event Shop

Event HUD

EVENT HUD  ( T )
PRE-EVENT EVENT UNDERWAY POST-EVENT
Genesis-HUD-EventBox-Countdown
Genesis-EventBox
Genesis-UseItOrLoseIt
Countdown to Start Time, Wave, XP & Bonus Info USE IT OR LOSE IT

Detailed Play Information

Tiered Bracket System  Tiered-ICON-sm

  • ABC Tier System - Players may attempt Objectives from any or all of the 3 Tiers ( A, B, C ) available.
  • Tier Objectives - Each Tier containing 4 to 6 Objectives that must be done in order to complete that Tier. These Tier Objectives may consist of Defensive Waves or an Attack on an Event Base. The Player receives a set amount of eXP for the completion of each Objective. Each Objective of a Tier may only be done once until all Objectives of that Tier have been fully completed.
  • Tier Completion Bonus - A Tier is Complete when each one of that tier's Objectives have been successfully finished. Upon completion of a tier the Player is awarded with an additional eXP amount as a Completion Bonus.
  • Repeatable Tiers - Once any Tier has been FULLY completed it may then be restarted up to 300 Times. For each repeat of a Tier the Player will again receive the eXP for each completed Objective as well as the Completion Bonus when the Tier has once again been fully competed.
  • Simultaneous Tiers - The Player may start one or more Tiers concurrently. Objectives may be preformed from all Active Tiers in any order.
  • Active Attack Bases - The completing of an attack on an Event Base will only award eXP when that Event Base is Active and associated with an Active Tier. Active Bases are indicated by a Purple World Map Icon Base. Non-Active Bases are indicated by a Yellow World Map Icon Base.
  • Limited Attack Time - Players have a Limited Time in which to complete All Event Bases. This Time Limit is determined by the Tier Level it is associated with. The higher the Tier the shorter the Time available to achieve victory with Tier A having the shortest Time Limit. The countdown activates upon the initial attack on a base. If a base in not completed prior to the expiration of the Time Limit countdown that base will be reset back to 100% Health with all new Defending Units. The remaining time may be found on the World Map by "Mousing Over" the Event Base Icon or inside the Base during an active attack.
  • More Information - For more general information see the Tiered Bracket System page.


Genesis-EventMissions-All-Closed


Genesis-Non-ActiveBase

 Non-Active Base


Genesis-ActiveBase

  Active Base


EventBaseResetClock-Internal

Defense Objective Defend-EventBox-Icon

  • Defense of Rogue Attack - The Player is required to Defend their Base against 1 to 3 waves of attacks from rogue forces in order to complete the Tier's Defense Objective.
  • Rogue Units - Each Defensive Wave may consist of Units in any number and combination from Ground, Air or both. The higher the Tier the harder the difficulty.
  • Successful Defense- The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
  • Repeatable Objective - The Player must repeat any wave in which the Command Center is destroyed in order to move on to the next wave or to complete the Objective.
  • Surrender - The Player may surrender a Defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
  • Single Direction Defense - For each wave the Rogue Faction will attack the Player's Base from a single direction. For this Event all Rogue Units will be deployed from the Southeast.


BattleBegins-Countdown


SpecialEvent-DefenseWave-TimeLimit


RogueAttackDirection-SouthEast

Attack Objective - Event Base - Underground ( Cave ) NoAir-ICON

  • Underground Event Base - A Tier may have an Objective requiring the Player to Attack and Fully Destroy an Underground Event Base or "Cave" in order to complete.
  • Cave Levels - Each Tier with a Cave Objective will have it's own Level of Underground Bases. For this this event the Caves Levels are : 5, 25 and 75.
  • Cave Layouts - Each Tier with a Cave Objective may or may not have Multiple Layouts of that Tier's Level of Cave. ( For more information see Event Base & Fortress Layouts below ).
  • Cave Weapon Restrictions - Due to its underground setting the Player is limited on the Units they may utilized during an attack on a Cave Base. Which of the Player's weapons that are Available or Not Available are as follows :
  • Single Attack Direction - Players may surround a Cave Base with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Northwest.
  • Unlimited Attacks - The Player may start and stop an attack on a Cave Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • Cave Base Completion - A Cave Base Objective is considered complete when the Player sucessfully destroys all Buildings, Turrets and Defending Units found within the Cave.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a Cave Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Cave. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a Cave Objective the Player may attack any Active Underground Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


Underground-EventBase-MapICON


Floodgate-NoAirUints


AttackformNorthWestOnly


Cave-Background

Attack Objective - Event Base - Island NoGround-Icon

  • Island Event Base - A Tier may have an Objective requiring the Player to Attack and Fully Destroy an Island Event Base in order to complete.
  • Island Levels - Each Tier with a Island Objective will have it's own Level of Island Bases. For this this event the Island Levels are : 20 & 70.
  • Island Layouts - Each Tier with a Island Objective may or may not have Multiple Layouts of that Tier's Level of Island. ( For more information see Event Base & Fortress Layouts below ).
  • Island Weapon Restrictions - Due to its island setting the Player is limited on the Units they may utilized during an attack on a Island Base. Which of the Player's weapons that are Available or Not Available are as follows :
  • 360 Deg Attack Direction - Players may surround and deploy Units from any direction while attacking an Island Base.
  • Unlimited Attacks - The Player may start and stop an attack on a Island Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • Island Base Completion - A Island Base Objective is considered complete when the Player sucessfully destroys all Buildings, Turrets and Defending Units found on the Island.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a Island Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Island. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a Island Objective the Player may attack any Active Island Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


IronReign-IslandBase-Icon


Floodgate-NoGroundUnits


Natural Island-Background

Attack Objective - Event Base - Convoy Target-EventBox-Icon

  • Convoy Event Base - A Tier may have an Objective which requires the Player to Attack and Fully Destroy an Convoy Event Base in order to complete.
  • Convoy Levels - Each Tier with a Convoy Objective will have it's own Level of Convoy Base. For this this event the Convoy Levels are : 30 & 80.
  • Convoy Layouts - Each Tier with a Convoy Objective may or may not have Multiple Layouts of that Tier's Level of Convoy. ( For more information see Event Base & Fortress Layouts below ).
  • Convoy Weapon Restrictions - There are NO restrictions on the Units or Special Ops the Player may utilize during the attack.
  • Single Attack Direction - Players may surround a Convoy Base with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Northeast.
  • Unlimited Attacks - The Player may start and stop an attack on a Convoy Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • Convoy Base Completion - A Convoy Base Objective is considered complete when the Player successfully destroys all Buildings, Turrets and Defending Units found within the Convoy.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a Convoy Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Convoy. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a Convoy Objective the Player may attack any Active Convoy Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


Convoy-MapIcon-EventBase



Desert Plains-Background

Attack Objective - River Base Target-EventBox-Icon

  • River Event Base - A Tier may have an Objective which requires the Player to Attack and Fully Destroy an River Event Base in order to complete.
  • River Base Levels - Each Tier with a River Base Objective will have it's own Level of River Base. For this this event the River Base Levels are : 10, 35 and 85.
  • River Base Layouts - Each Tier with a River Base Objective may or may not have Multiple Layouts of that Tier's Level of River Base. ( For more information see Event Base & Fortress Layouts below ).
  • River Base Weapon Restrictions - There are NO restrictions on the Units or Special Ops the Player may utilize during the attack. However the River Base is a Split Access Base with a portion of the base available to all Units while another part ( Isolated Island ) only being accessible by Aircraft, Flying Infantry and Mercenary Mechs.
  • Single Attack Direction - Players may surround a River Base with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Southwest.
  • Unlimited Attacks - The Player may start and stop an attack on a River Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • River Base Completion - A River Base Objective is considered complete when the Player successfully destroys all Buildings, Turrets and Defending Units found within the River Base.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a River Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the River Base. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a River Base Objective the Player may attack any Active River Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


RiverBase-MapIcon-EventBase


AttackDirection-Southwest


Mountain Isle-Background

Attack Objective - Sentinels Fortress Fortress-EventBox-Icon

  • Sentinels Fortress - Each Tier has an Objective which requires the Player to Attack and Fully Destroy a  Fortress in order to complete.
  • Fortress Levels - Each Tier's Fortress Objective will have it's own Level of Fortress. For this this event the Fortress Levels are : 15, 40 & 90.
  • Fortress Layouts - Each Tier's Fortress Objective may or may not have Multiple Layouts of that Tier's Level of Fortress. ( For more information see Event Base & Fortress Layouts below ).
  • Fortress Weapon Restrictions - There are NO restrictions on the Units or Special Ops the Player may utilize during the attack.
  • Single Attack Direction - Players may surround a Fortress with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Southeast.
  • Unlimited Attacks - The Player may start and stop an attack on a Fortress as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • Fortress Completion - A Fortress Objective is considered complete when the Player successfully destroys all Buildings, Turrets and Defending Units found within the Fortress.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a Fortress within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Fortress. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a Fortress Objective the Player may attack any Active Fortress found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


Sentinal Fortress-MapICON


AttackDirection-Southeast


Desert Canyon-Background

Ending of a Special Event

A Special Event ends in one of two ways :

  1. The Official Event Clock expires. The event runs for a limited amount of time, after which the Special Event Rogue Base ( if any ) will be removed from the World Map and all Tier operation will be halted.
  2. The Player decides they have collected enough eXP and ceases participation in the Special Event.

Event Shop

Event Experience Points (eXP)

Genesis-EventBox-2-During

Special Event Prizes

Genesis-EventShop-1
Genesis-EventShop-2

Use It Or Lose It

Following the conclusion of the Special Event :

  • The Event Shop will remain open for 48 Hours.
  • Any unused eXP at the time the Event Shop closes will be lost.
  • If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately

Tiers & Objectives

Click Expand to View Additional Tiers

TIER C
( Recommended Player Level : ~29 )
TYPE OBJECTIVE REWARD
Defend Defend 3 Infantry Attacks + 1,500 eXP
Attack Destroy 1 Level 5 Sentinel Cave + 1,000 eXP
Attack Destroy 1 Level 10 Sentinal River Base + 1,000 eXP
Attack Destroy 1 Level 15 Sentinal Fortress + 1,000 eXP
TIER C COMPLETION BONUS + 750 eXP
TOTAL POSSIBLE eXP FOR TIER C PER COMPLETION 5,250 eXP
TIER B
( Recommended Player Level : ~33 )
TYPE OBJECTIVE REWARD
Defend Defend 1 Lead Operator Team Attack + 8,000 eXP
Attack Destroy 1 Level 20 Sentinel Island Base + 8,000 eXP
Attack Destroy 1 Level 25 Sentinel Cave + 8,000 eXP
Attack Destroy 1 Level 30 Sentinel Convoy + 8,000 eXP
Attack Destroy 1 Level 35 Sentinal River Base + 9,000 eXP
Attack Destroy 1 Level 40 Sentinal Fortress + 10,000 eXP
TIER B COMPLETION BONUS + 3,600 eXP
TOTAL POSSIBLE eXP FOR TIER B PER COMPLETION 54,600 eXP
TIER A
( Recommended Player Level : 00+ )
TYPE OBJECTIVE REWARD
Defend Defend 1 Sheila Platoon Attack + 11,500 eXP
Attack Destroy 1 Level 70 Sentinel Island Base + 20,000 eXP
Attack Destroy 1 Level 75 Sentinel Cave + 31,000 eXP
Attack Destroy 1 Level 80 Sentinel Convoy + 36,000 eXP
Attack Destroy 1 Level 85 Sentinal River Base + 40,000 eXP
Attack Destroy 1 Level 90 Sentinal Fortress + 56,000 eXP
TIER A COMPLETION BONUS + 80.000 eXP
TOTAL POSSIBLE eXP FOR TIER A PER COMPLETION 274,500 eXP


States of Repair - Event Command Center

ROGUE EVENT COMMAND CENTER  ( T )
UNDAMAGED DAMAGED DESTROYED
Genesis-CommandCenter Genesis-CommandCenter-Damaged Genesis-CommandCenter-Destroyed
100% - 50% Health 49% - 1% Health 0% Health
For More Information This Topic See : Rogue Faction Command Center

Event Base & Fortress Layouts

UNDERGROUND LAYOUTS
LEVEL LAYOUT TIER
5
# 1
Genesis-Lv05-Layout-1 C
4h 39m
5
# 2
Genesis-Lv05-Layout-2 C
4h 39m
25
# 1
Genesis-Lv25-Layout-1 B
3h 29m
25
# 2
Genesis-Lv25-Layout-2 B
3h 29m
25
# 3
Genesis-Lv25-Layout-3 B
3h 29m
75
# 1
Genesis-Lv75-Layout-1 A
1h 09m
75
# 2
Genesis-Lv75-Layout-2 A
1h 09m
75
# 3
Genesis-Lv75-Layout-3 A
1h 09m
RIVER BASE LAYOUTS
LEVEL LAYOUT TIER
10
#1
Genesis-Lv10-Layout-1 C
4h 39m
10
#2
Genesis-Lv10-Layout-2 C
4h 39m
35
# 1
Genesis-Lv35-Layout-1 B
3h 29m
35
# 2
Genesis-Lv35-Layout-2 B
3h 29m
35
# 3
Genesis-Lv35-Layout-3 B
3h 29m
85
#1
Genesis-Lv85-Layout-1 A
1h 09m
85
#2
Genesis-Lv85-Layout-2 A
1h 09m
85
#3
Genesis-Lv85-Layout-3 A
1h 09m
FORTRESS LAYOUTS
LEVEL LAYOUT TIER
15
# 1
Genesis-Lv15-Layout-1 C
4h 39m
15
# 2
Genesis-Lv15-Layout-2 C
4h 39m
40
# 1
Genesis-Lv40-Layout-1 B
3h 29m
40
# 2
Genesis-Lv40-Layout-2 B
3h 29m
90
#1
Genesis-Lv90-Layout-1 A
1h 09m
90
#2
Genesis-Lv90-Layout-2 A
1h 09m
ISLAND LAYOUTS
LEVEL LAYOUT TIER
20
# 1
Genesis-Lv20-Layout-1 B
3h 29m
20
# 2
Genesis-Lv20-Layout-2 B
3h 29m
20
# 3
Genesis-Lv20-Layout-3 B
3h 29m
70
#1
Genesis-Lv70-Layout-1 A
1h 09m
70
#2
Genesis-Lv70-Layout-2 A
1h 09m
70
#3
Genesis-Lv70-Layout-3 A
1h 09m
CONVOY LAYOUTS
LEVEL LAYOUT TIER
30
# 1
Genesis-Lv30-Layout-1 B
3h 29m
30
# 2
Genesis-Lv30-Layout-2 B
3h 29m
80
#1
Genesis-Lv80-Layout-1 A
1h 09m
80
#2
Genesis-Lv80-Layout-2 A
1h 09m
LAYOUT NOTE : Layouts may vary from shown due to multiple Layout changes by Kixeye after the start of the Event. ( T )

Additional Information

  • Fact

Trivia

Event Firsts & Records

Related Pages

External Links

Quotes

Click Expand to View Additional Quotes


Massive military and civilian convoys are entering Sector territory with the intent of recruiting for their company. Their Special Forces infantry are rumored to be far deadlier than any other factions. Stay tuned Commander...
  — Event Message #1 

Advanced recon reveals that the recent insurgents are calling themselves the Sentinels, and promising safety to those who follow. Their recruiting efforts are aggressive, driven by a soldier named Sheila whose skill in battle is already become legend. Genesis begins 3/19 - can we count on you?
  — Event Message #2 



Sentinel propaganda is spreading like wildfire. Members of other factions are vanishing from their ranks. Reports have surfaced of the destruction of entire bases at the hands of just a few of the Sentinels' Special Forces. Will you be next?
  — Event Message #3 

The Sentinels are on our doorstep. They may be promising a bright new future to all who join them, but following is not in our vocabulary, Commander. Strike first, Genesis is upon us!
  — Event Message #4 - Start 

Less than 24 hours left to put a dent in the Sentinels' relentless recruiting efforts. Prepare for the final push, Commander! Now's your chance to earn powerful Special Forces and get Sheila on your Side!.
  — Event Message #5 - 24 Hour Warning 

Nice work, Commander. The Sentinels' propaganda has stopped for now. Did you earn the spoils of war in the Event Store?
  — Event Message #6 - Event End 

Gallery - Event Messages

Images may have been resized to fit in the page. Click on an image to enlarge.

Gallery - Event Features

Images may have been resized to fit in the page. Click on an image to enlarge.

Gallery - Event Misc

Images may have been resized to fit in the page. Click on an image to enlarge.

Gallery - Event Instructions

Images may have been resized to fit in the page. Click on an image to enlarge.

Gallery - Event Shop

Images may have been resized to fit in the page. Click on an image to enlarge.

Gallery - Backgrounds

Images may have been resized to fit in the page. Click on an image to enlarge.

Video

War Commander GENESIS01:54

War Commander GENESIS

Special Forces  •  Released : Mar 19, 2015
Official Kixeye Video

War Commander Special Forces02:10

War Commander Special Forces

Special Forces  •  Released : Mar 13, 2015
Official Kixeye Video

Navigation

TierBonus-ICON   SPECIAL EVENTS  T )   TierBonus-ICON
1 & 4. Rogue Assault    2. Operation: Red Storm    3. Operation: Warhawk    5. Operation: Hellfire    6. Operation: Red Sky    7. Operation: Rolling Thunder    8. Operation: Undead Harvest    9. Operation: Shockwave    10. Operation: Hellstorm    11. Operation: Red Swarm    12. Operation: Warlord    13. Operation: Crossfire    14. Operation: Front Line    15. Operation: Archangel    16. Operation: Halcyon    17. Operation: Deadpoint    18. Operation: Deadpoint 2    19. Operation: Undead Rising    20. Operation: Desert Recon    21. Operation: Devil's Gripv22. Operation: Red Storm (2014)    23. Operation: Hellstorm 2    24. Operation: Floodgate    25. Operation: Floodgate 2    26. Operation: Cerberus    27. Operation: Cerberus 2    28. Operation: Iron March    29. Operation: Iron Reign    30. Operation: Iron Lord    31. Operation: Undead Swarm    32. Operation: Dragon's Oath    33. Operation: Inferno    34. Operation: Afterburn    35. Operation: Scorched Earth    36. Genesis    37. Covenant    38. Revelation    39. Rapture    40. Operation: Nighthawk    41. Operation: Nightmare    42. Operation: Nightfall    43. Operation: Night's End    44. Operation: Wildfire    45. Operation: Frostbite    46. Operation: Aftermath    47. Operation: Remnants   48. Operation: Descent    49. Operation: Isolation    50. Operation: Retribution    51. Operation: Omega    52. Operation: Stormfront    53. Operation: Dogs of War    54. Operation: Death From Above    55. Operation: Death From Below    56. Nightmare: Death From Below    57. Operation: Unholy Alliance    58. Operation: The Righteous Ones    59. Operation: Brother's Wrath    60. Operation: The New Age    61. Operation: Roadkill
Defend-EventBox-Icon   PvE DEFENSE EVENTS   Defend-EventBox-Icon
0. Operation: Badger Run    1. Onslaught    2. Winter Onslaught    3. Horde Onslaught    4. Wasteland Onslaught    5. Silver Skull Onslaught    6. Monumental Death Onslaught    7. Hound Roast Onslaught    8. Thor Galore Onslaught    9. Zombie Invasion    10. Pure Thor Onslaught    11. Survivor's Onslaught    12. Onslaught 12    13. Onslaught 13    14. Onslaught 14
Invasion 1    Invasion 2
Infamy-Icon-Big   PvP TOURNAMENTS & PVP SEASONS   Infamy-Icon-Big
Infamy Strike    Infamy Pre-Season    Infamy Pre-Season 2    Infamy Season 1    Infamy Season 2    Infamy Season 3
MISC EVENTS
Shadow Ops    Weekend Special    Contests
EVENT RELATED PAGES
Event Shop    Infamy    eXP    Rogue Factions    Special Event    Mini-Event    Event Templates

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