FANDOM


Heavy Gunner   Elite Heavy Gunner   Heavy Gunner Schematic

 ( T ) HEAVY GUNNER SCHEMATIC
CATEGORY SCHEMATIC CLASS UPGRADE BUILDING HG Schmatic
Schematic Infantry Schematic Workshop
UNLOCK REQUIREMENTS
Elite Heavy Gunner    Level 1 Workshop
SCHEMATIC COMPONENT CAPACITY
2,000 for All Levels of Equipped Unit
SCHEMATIC QUICK NAVIGATION
<< PREV CATEGORY PAGE T UNIT CUSTOMIZATION NEXT >>
    


Basic Info

The Heavy Gunner Schematic has 4 Component Slots each containing 3 to 6 Upgradable Items.

Schematic Summary

HEAVY GUNNER SCHEMATIC SUMMARY  ( T )
Infantry Armor Machine Gun Rounds
HG Schmatic
Machine Gun  Infantry Training 
Press Down Arrow Button to View the Components of each Slot.    Hover over individual Components to view each.

Component Slots

Machine Gun


030 BELT FEEDER : Increased Machine Gun Fire Rate   ( Edit )
TechitemsBelt Feeder
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 450,000 450,000 0 5m 1 7,500 0 500 + 10% Fire Rate
2 675,000 675,000 0 20m 3 11,250 0 500 + 20% Fire Rate
3 900,000 900,000 0 40m 5 15,000 0 500 + 30% Fire Rate
4 1,125,000 1,125,000 0 1h 20m 7 18,750 0 500 + 40% Fire Rate
5 1,350,000 1,350,000 0 2h 40m 10 22,000 0 500 + 50% Fire Rate
6 3,150,000 3,150,000 700,000 5s 10 52,500 26,250 500 + 60% Fire Rate
031 PRECISION BARREL : Range Increase   ( Edit )
TechitemsPrecision Barrel
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 900,000 900,000 200,000 5s 2 15,000 2,500 500 + 5 Range
2 1,350,000 1,350,000 300,000 5s 4 22,000 3,750 500 + 10 Range
3 1,800,000 1,800,000 400,000 5s 6 30,000 5,000 500 + 15 Range
4 2,250,000 2,250,000 500,000 5s 8 37,500 6,250 500 + 20 Range
5 2,700,000 2,700,000 600,000 5s 10 500 + 25 Range
6 3,150,000 3,150,000 700,000 5s 10 500 + 30 Range
032 SAWED-OFF BARREL : Wider Cone of Damage  ( Edit )
Techitem-SawedOffBarrel
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
16 900,000 900,000 200,000 5s 6 15,000 2,500 500 + 5 Slash Damage
267 OPTIMIZED ASSAULT BARREL ( Epic Tech ) : Increased Damage, Range, and Rate of Fire  ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
TechItem-OptimizedAssaultBarrel Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 N / A N / A N / A N / A 6 60,000 30,000 500 SEE BELOW
2 5,400,000 5,400,000 1,200,000 5s 7 90,000 45,000 500 SEE BELOW
3 7,200,000 7,200,000 1,600,000 5s 8 120,000 60,000 500 SEE BELOW
4 9,000,000 9,000,000 2,000,000 5s 9 150,000 75,000 500 SEE BELOW
5 10,800,000 10,800,000 2,400,000 5s 10 180,000 90,000 500 SEE BELOW
6 12,600,000 12,600,000 2,800,000 5s 10 210,000 105,000 500 SEE BELOW
OPTIMIZED ASSAULT BARREL : Level Description
1 + 5% Damage to All    + 5% Range    + 10% Fire Rate
2 + 10% Damage to All    + 10% Range    + 20% Fire Rate
3 + 15% Damage to All    + 15% Range    + 30% Fire Rate
4 + 20% Damage to All    + 20% Range    + 40% Fire Rate
5 + 25% Damage to All    + 25% Range    + 50% Fire Rate
6 + 30% Damage to All    + 30% Range    + 60% Fire Rate

Machine Gun Rounds


008 HIGH EXPLOSIVE ROUND : Adds Splash Damage / Slightly Reduced Damage  ( Edit )
TechitemsHigh Explosive Round
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 1 7,500 0 500 SEE BELOW
2 675,000 675,000 0 20m 3 11,250 0 500 SEE BELOW
3 900,000 900,000 0 40m 5 15.000 0 500 SEE BELOW
4 1,125,000 1,125,000 0 1h 20m 7 18.750 0 500 SEE BELOW
5 1,350,000 1,350,000 0 2h 40m 10 22.500 0 500 SEE BELOW
6 3,150,000 3,150,000 700,000 5s 10 500 SEE BELOW
REFLEX TRAINING : Level Description
1 - 10% Damage    Adds Tiny Splash Radius
2 - 10% Damage    Adds Small Splash Radius
3 - 10% Damage    Adds Medium Splash Radius
4 - 10% Damage    Adds Large Splash Radius
5 - 10% Damage    Adds Giant Splash Radius
6 + 5% Damage    Adds Giant Splash Radius
009 INCENDIARY ROUND : Shots Set Targets on Fire ( Edit )
Napalm-ICON  Status Effect Weapon : Napalm  Napalm-ICON
TechitemsIncendiary Round
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 2 7,500 0 500 Adds Tiny Fire Effect
2 675,000 675,000 0 20m 4 11,250 0 500 Adds Small Fire Effect
3 1,800,000 1,800,000 400,000 5s 6 30,000 5,000 500 Adds Medium Fire Effect
4 2,250,000 2,250,000 500,000 5s 8 37,500 6,250 500 Adds Large Fire Effect
5 2,700,000 2,700,000 600,000 5s 10 45,000 7,500 500 Adds Giant Fire Effect
6 3,150,000 3,150,000 700,000 5s 10 52,500 26,250 500 SEE BELOW
INCENDIARY ROUND : Level Description
6 + 5 Damage to All    Adds Giant Fire Effect  ( Napalm-ICON )
010 ARMOR PIERCING ROUND : Increased Damage to Vehicles  ( Edit )
TechitemsArmor Piercing Round
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 6 7,500 0 500 + 10% Damage from Vehicles
2 675,000 675,000 0 20m 7 11,250 0 500 + 20% Damage from Vehicles
3 900,000 900,000 0 40m 8 15.000 0 500 + 30% Damage from Vehicles
4 1,125,000 1,125,000 0 1h 20m 9 18.750 0 500 + 40% Damage from Vehicles
5 1,350,000 1,350,000 0 2h 40m 10 22.500 0 500 + 50% Damage from Vehicles
6 3,150,000 3,150,000 700,000 5s 10 500 + 60% Damage from Vehicles
320 CORROSION SHELLS : Adds Corrosion Status Effects  ( Edit )
Corrosion-ICON  Status Effect Weapon : Corrosion  Corrosion-ICON
TechitemsCorrosion Shells
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 5s 10 15.000 7,500 500 SEE BELOW
2 1,350,000 1,350,000 300,000 5s 10 22,500 11,250 500 SEE BELOW
3 1,800,000 1,800,000 400,000 5s 10 30,000 15,000 500 SEE BELOW
4 2,250,000 2,250,000 500,000 5s 10 500 SEE BELOW
5 2,700,000 2,700,000 600,000 5s 10 500 SEE BELOW
6 3,150,000 3,150,000 700,000 5s 10 500 SEE BELOW
CORROSION SHELLS : Level Description
1 Adds Tiny Corrosive Effect ( Corrosion-ICON )
2 Adds Small Corrosive Effect ( Corrosion-ICON )
3 Adds Medium Corrosive Effect ( Corrosion-ICON )
4 Adds Large Corrosive Effect ( Corrosion-ICON )
5 Adds Giant Corrosive Effect ( Corrosion-ICON )
6 + 5% Damage to All    Adds Giant Corrosive Effect ( Corrosion-ICON )
321 BUCKSHOT SHELLS : Increased Damage to Unique Units  ( Edit )
TechitemsBuckshot Shells
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 5s 10 15.000 7,500 500 + 10 Damage to Uniques
2 1,350,000 1,350,000 300,000 5s 10 22,500 11,250 500 + 20 Damage to Uniques
3 1,800,000 1,800,000 400,000 5s 10 30,000 15,000 500 + 30 Damage to Uniques
4 2,250,000 2,250,000 500,000 5s 10 500 + 40 Damage to Uniques
5 2,700,000 2,700,000 600,000 5s 10 500 + 50 Damage to Uniques
6 3,150,000 3,150,000 700,000 5s 10 500 + 60 Damage to Uniques
322 EAGLE SHELLS : Increased Damage to Aircraft  ( Edit )
TechitemsEagle Shells
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 5s 10 15.000 7,500 500 + 10 Damage to Aircraft
2 1,350,000 1,350,000 300,000 5s 10 22,500 11,250 500 + 20 Damage to Aircraft
3 1,800,000 1,800,000 400,000 5s 10 30,000 15,000 500 + 30 Damage to Aircraft
4 2,250,000 2,250,000 500,000 5s 10 500 + 40 Damage to Aircraft
5 2,700,000 2,700,000 600,000 5s 10 45,000 22,500 500 + 50 Damage to Aircraft
6 3,150,000 3,150,000 700,000 5s 10 500 + 60 Damage to Aircraft

Infantry Armor


014 EXPOSURE SUIT : Immune to Freeze ( Cryo-ICON ) ( Edit )
Techitem-ExposureSuit Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 5s 4 15,000 2,500 500 Immune to Slow
016 IMPACT PADDING : Immune to Concussion ( Concussion-ICON ) ( Edit )
TechitemsImpact Padding
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 6 7,500 0 500 Immune to Concussion
017 POWERED SKINSUIT ( Lost Tech ) : Immune to Freeze ( Cryo-ICON ) and Concussion ( Concussion-ICON )   ( Edit )
Lost Tech Found In Ruins of M.A.Y.H.E.M., Ironstrike & Ryu-Kai Bases
TechitemsPowered Skinsuit
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 N / A N / A N / A N / A 10 30,000 5,000 500 SEE BELOW
2 N / A N / A N / A N / A 10 45,000 7,500 500 SEE BELOW
3 N / A N / A N / A N / A 10 500 SEE BELOW
4 N / A N / A N / A N / A 10 500 SEE BELOW
5 N / A N / A N / A N / A 10 500 SEE BELOW
6 3,150,000 3,150,000 1,312,500 5s 10 500 SEE BELOW
POWERED SKINSUIT : Level Description
1 Immune To Slow ( Cryo-ICON )  /  Immune To Concussion ( Concussion-ICON )
2 Immune To Slow ( Cryo-ICON )    Immune To Concussion ( Concussion-ICON )    - 25% Damage From Mines
3 Immune To Slow ( Cryo-ICON )    Immune To Concussion ( Concussion-ICON )    - 30% Damage From Mines
4 Immune To Slow ( Cryo-ICON )    Immune To Concussion ( Concussion-ICON )    - 35% Damage From Mines
5 Immune To Slow ( Cryo-ICON )    Immune To Concussion ( Concussion-ICON )    - 40% Damage From Mines
6 Immune To Slow ( Cryo-ICON )    Immune To Concussion ( Concussion-ICON )    Immune to Corrosion ( Corrosion-ICON )    - 80% Damage From Mines
018 BODY ARMOR : Incoming Turret Damage Reduced ( Edit )
TechitemsBody Armor
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 1 7,500 0 500 + 5% Damage from Turrets
2 675,000 675,000 0 20m 3 11,250 0 500 + 10% Damage from Turrets
3 900,000 900,000 0 40m 5 15.000 0 500 + 15% Damage from Turrets
4 1,125,000 1,125,000 0 1h 20m 7 18.750 0 500 + 20% Damage from Turrets
5 1,350,000 1,350,000 0 2h 40m 10 22.500 0 500 + 25% Damage from Turrets
6 3,150,000 3,150,000 700,000 5s 10 500 + 30% Damage from Turrets
019 BOMB DISPOSAL SUIT : No Damage From Mines / Incoming Damage Reduced ( Edit )
TechitemsBomb Disposal Suit
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 5s 7 15,000 15,000 500 SEE BELOW
BOMB DISPOSAL SUIT - Level Descriptions
1 - 15% Damage From All Sources    Immune to Mines
383 HEAVY ARCTIC CAMO ( Limited Tech ) : Immune to Mines / Reduced Damage From All  ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-Heavy Arctic Camo
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 N / A N / A N / A N / A 1 15,000 0 500 SEE BELOW
HEAVY ARCTIC CAMO : Level Description
1 - 20% Damage Taken From All    Immune to Mines    Changes the Appearance of the Heavy Gunner

Infantry Training


011 TROOP CONDITIONING : Troops Can Move Move Quickly In Battle ( Edit )
TechitemsTroop Conditioning
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 1 7,500 0 500 + 5% Movement Speed
2 675,000 675,000 0 20m 3 11,250 0 500 + 10% Movement Speed
3 900,000 900,000 0 40m 5 15.000 0 500 + 15% Movement Speed
4 1,125,000 1,125,000 0 1h 20m 7 18.750 0 500 + 20% Movement Speed
5 1,350,000 1,350,000 0 2h 40m 10 22.500 0 500 + 25% Movement Speed
6 3,150,000 3,150,000 700,000 5s 10 52,500 26,250 500 + 30% Movement Speed
012 REFLEX TRAINING : Cycle Between 2 Targets    FIre Rate Increased ( Edit )
TechitemsReflex Training
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 1 7,500 0 500 SEE BELOW
2 675,000 675,000 0 20m 3 11,250 0 500 SEE BELOW
3 900,000 900,000 0 40m 5 15.000 0 500 SEE BELOW
4 1,125,000 1,125,000 0 1h 20m 7 18.750 0 500 SEE BELOW
5 1,350,000 1,350,000 0 2h 40m 10 22.500 0 500 SEE BELOW
6 3,150,000 3,150,000 700,000 5s 10 52,500 26,250 500 SEE BELOW
REFLEX TRAINING : Level Description
1 - 10% Reload Time    Cycles Between 2 Targets
2 - 20% Reload Time    Cycles Between 2 Targets
3 - 30% Reload Time    Cycles Between 2 Targets
4 - 40% Reload Time    Cycles Between 2 Targets
5 - 50% Reload Time    Cycles Between 2 Targets
6 - 60% Reload Time    Cycles Between 2 Targets
013 AGILITY : Troops Pass Through Walls & Barricades Without Hindrance ( Edit )
TechitemsAgility
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 5s 8 15,000 2,500 500 Move Through Walls

Slot Compatibility

COMPONENT SLOT SCHEMATICS SHARING COMPONENT SLOT
INFANTRY ARMOR Heavy Gunner    Mortar Team    Suicide Bomber ( T )
INFANTRY TRAINING Heavy Gunner    Mortar Team    Sniper    Suicide Bomber ( T )
MACHINE GUN Gatling Truck  •  Heavy Gunner  •  Humvee  •  Valkyrie ( T )
MACHINE GUN ROUNDS Gatling Truck    Heavy Gunner ( T )

Schematic Adjusted Range Stats

HG
Level
Standard
Ranges
Adjusted Ranges Per Optimized Assault Barrel or Precision Barrel Level
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
1 180 / 216 185 / 222 - - - - -
2 194 / 233 199 / 239 204 / 245 - - - -
3 207 / 248 212 / 254 217 / 260 222 / 266 - - -
4 215 / 258 220 / 264 225 / 270 230 / 276 235 / 282 - -
5 223 / 268 228 / 274 233 / 280 238 / 286 243 / 292 248 / 298 253 / 304
6 238 / 286 243 / 292 248 / 298 253 / 304 258 / 310 263 / 316 268 / 322
7 241 / 289 246 / 295 251 / 301 256 / 307 261 / 313 266 / 319 271 / 325
8 244 / 293 249 / 299 254 / 305 259 / 311 264 / 317 269 / 323 274 / 329
9 250 / 300 255 / 306 260 / 312 265 / 318 270 / 324 275 / 330 280 / 336
10+ 280 / 336 285 / 342 290 / 348 295 / 354 300 / 360 305 / 366 310 / 372
White Numbers Represent Customized Standard Ranges / Orange Numbers Are Customized Range +20% vs Air.

Update History

Listed in Reverse Chronological Order -- Click Expand to View Earliest Updates

  • No Further Updates.

Additional Information

  • The Heavy Gunner Schematic has 1 Epic Tech Component.
  • The Heavy Gunner Schematic has 1 Lost Tech Component.
  • The Heavy Gunner Schematic has 1 Limited Tech Component.
  • Heavy Arctic Camo, The Limited Tech component for the Infantry Armor slot, is exclusively for the Heavy Gunner Schematic and not shared with other Schematics that us the Infantry Armor slot.

Trivia

Firsts & Records

Related Pages

External Links

Gallery

Images may have been resized to fit in the page. Click on an image to enlarge.

Navigation

INFANTRY SCHEMATICS C ) ( T )
Acolyte    Brother Jeremiah    Commando    Cyclops    Detonator    Elite Legion    Grenadier    Heavy Gunner    Heavy Operator    Hercules    Hydra    Infiltrator    Infiltrator Leader    Kara    Lead Commando    Lead Grenadier    Lead Heavy Operator    Lead Operator    Lead Preserver    Liberator    Mortar Team    Operator    Preserver    Sarkis    Sheila    Sniper    Spartan ZK    Stinger    Suicide Bomber    Valkyrie    Viper X    War Dog    Weaver    Wraith
VEHICLE SCHEMATICS C )
Ardra    Baldur    Behemoth    BFG X    Challenger    Dante    Disruptor    Doran    FAV    Gatling Truck    Growler    Guardian    Hades    Hammer    Hellfire    Hellhound    Hover Tank    Howler    Humvee    Hydra    Inferno    Jackal    Javelin    Jericho    Juggernaut    Laser Tank    Legendary Hellfire    Legendary Laser Tank    Legendary Mega Tank    Mega Tank    Nightmare    Paladin    Phalanx    Punisher    Purifier    Razorback    Rhino    Roland    Ronin    Scorcher    Scorpion    Seeker    Suicide Truck    Sunder    Tempest    Ultra Tank    Vanquisher     Vindicator    War Rig    Warhorse
AIRCRAFT SCHEMATICS C )
Apollo    Archangel    Banshee    Blackout    Bonesaw    Cobra    Cyclone    Deena    Fury    Hailstorm    Hellstorm    Herald    Night Owl    Nimbus    Nyx    Oni Mk. II    Oren    Pandora    Phantom    Raptor    Reaper Drone    Sandstorm    Spectre    Thunderbolt    Titan    Valiant    Warhawk    Wing Drones
SCHEMATIC RELATED PAGES
Epic Tech    Limited Tech    Lost Tech    Unit Customization    Workshop

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.