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Hellfire

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Hellfire   Elite Hellfire   Hellfire Schematic

Hellstorm-Unlock
<< Prev ________HELLFIRE________ Next >>
     Unit Class      Upgrade Building Production Building
Vehicle Tech Center War Factory
Splash Damage Space Infantry Vehicle Air Building Map Speed
Yes 190 Poor OK Can't Hit Best 1.1
AVAILABLE ONLY FROM THE EVENT SHOP
Event XP Cost     19,250 xp    
Requirements Challenger


Stat Progression

Level Upgrade Cost Upgrade Time Tech Center Production Cost Speed Health Range Damage (DPS)
Metal Oil Thorium Metal Oil
1 N/A N/A N/A Instant 8 120,000 160,000 0.7 1,900 387 950
2 1,330,000 1,197,000 0 2d 7h 33m 8 156,000 208,000 0.7 2,100 405 1,188
3 1,662,000 1,475,800 0 2d 18h 40m 9 202,880 270,400 0.7 2,300 425 1,307
4 2,606,800 2,346,100 0 3d 08h 00m 9 263,680 351,520 0.7 2,500 445 1,426
5 3,649,520 3,284,600 0 4d 00h 00m 10 342,720 456,960 0.7 2,700 455 1,545
6 5,109,330 4,598,400 0 4d 19h 12m 10 445,600 594,080 0.7 2,900 468 1,663
7 7,153,060 6,437,800 0 5d 18h 14m 10 579,360 772,320 0.7 3,100 470 1,782
8 10,014,280 9,012,900 0 6d 21h 53m 10 753,120 1,004,000 0.7 3,300 472 1,901
9 14,019,990 12,618,000 0 8d 07h 4m 10 1,000,000 1,500,000 0.7 3,711 475 2,321
10 19,627,990 17,665,200 760,000 5s 10 1,250,000 1,750,000 0.7 3,900 475 3,210
11 27,479,190 24,731,300 760,000 5s 10 1,250,000 1,750,000 0.7 4,290 475 3,531
12 30,227,110 33,249,820 1,600,000 5s 10 1,250,000 1,750,000 0.7 4,680 475 3,852
13 31,738,470 33,325,390 2,400,000 5s 10 1,250,000 1,750,000 0.7 5,070 475 4,173
14 31,738,470 33,325,390 2,400,000 5s 10 1,250,000 1,750,000 0.7 5,460 475 4,494
15 5s 10 1,250,000 1,750,000 0.7 5,850 475 4,815
Total 186,356,210 183,267,700 7,920,000 38d 4h 36m Note : Showing Data for a Non-Customized Unit

Yellow indicates increase from previous level. Underline Indicates Max Value.


Thorium Technology Advantage: The Hellfire Receives An Increased Rate of Fire

Build Times & Repair Information

Level 10 War Factory Build & Repair Times Per Hellfire Level
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
Build 3h 18m 3h 18m 3h 18m 3h 18m 3h 18m 3h 30m 3h 51m
Repair 39m 36s 39m 36s 39m 36s 39m 36s 39m 36s
Level 10 War Factory Repair Costs Per Hellfire Level
Metal 24,000 31,200 40,576 52,736 68,544 89,120 115,872 150,624 200,000 250,000
Oil 32,000 41,600 54,080 70,304 91,392 118,816 154,464 200,800 300,000 350,000
Times for other War Factory Levels may be calculated by adding 5% for each level below Level 10.

Effective Hellfire Levels vs Turrets

Turret Level Level of Hellfire Required to Out Range Each Turret Type
   Blitz    Cryo Hellfire Laser Machine Mortar Napalm Plasma Rocket Shock
1 1 1 2 1 1 1 1 1 1 1
2 3 1 3 1 1 2 1 1 3 1
3 6 3 4 1 1 4 3 3 6 2
4 - 4 5 1 1 6 4 4 - 4
5 - - 7 3 1 - - - - 5
6 - - 7 3 1 - - - - 5
7 - - 7 3 2 - - - - 5
Image Turret-Blitz-120px Turret-Cryo-120px2 Turret-Hellfire-120px2 Turret-Laser-120px2 Turret-MachineGun-120px2 Turret-Mortar-120px2 Turret-Napalm-120px2 Turret-Plasma-120px2 Turret-Rocket-120px2 Turret-Shock-120px2
Table Reflects Non-Customized Range Stats Only !!!

Related Special Ops

        Name         Icon    Class       Level    Description Time of Effect Thorium to Extend
Death From Above SpecialOp-DeathFromAbove-Big Defensive Uncommon 2 Mercenary Hellfires deploy when your base is under attack. 12h 100,000
More Information and a the Full List of Ops available here: Special Ops

Additional Facts

  • The Hellfire was introduced to the Event Shop during Operation: Hellfire.
  • The Hellfire received a Workshop Schematic in the Event Shop during Operation: Deadpoint 2.
  • The Hellfire received the ability to be upgraded to Veteran Level 5 in Game Update: April 1st, 2014.
  • The Hellfire Missiles fired from the Hellfire have a show high arc trajectory which makes them vulnerable to being destroyed before reaching the Target from all Anti-Air Units with the exception of the Flak Weapons, The Flak Tank and the Flak Turret.
  • The Reaper Drone has the capability of Air to Air targeting therefore it may be distracted from attacking by the incoming Hellfire Missiles.
  • Up to 7 Hellfire may be placed into a single Platoon with a Level 10 Storage.
  • Since there are so many defenses that can destroy the Hellfire Missile it usually requires many Hellfire Vehicles all shooting at or near the same target for a Missile to get through the defensive fire. Once a few missiles do make it through it the defense will start to break, As the the number of defensive guns goes down the number of missiles successfully making it to their target goes up.
  • Other good Units to defend against Hellfire are Gatling/Elite for their range and rate of fire and Snipers ( to attack the Hellfire vehicles themselves ) for their great range and ability not to get distracted by the missiles.
  • Commanders should always be aware of the vast Splash Damage ( both intended and unintended ) done by the Hellfire missiles.
  • The Hellfire, Hellstorm and Hellfire Turret are all just different firing platforms for the same class of Hellfire Missiles.
  • Non-Customized Hellfire Vehicles have an extremely slow rotation and movement speed. This vastly hinders its mobility making getting to the target a slow process and running from trouble an non option.

In-Game Quotes

Click Expand to View Additional Quotes


Hellfire's are armored bombardment platforms, perfect for raining destruction upon the enemy with long range rocket strikes
  — In-game description 

Cutting the weight of the rocket and increasing the output of the propellant allows the Hellfire to load and deploy rockets.
  — Level 10 Description 



May whatever your enemies pray to have mercy on their souls.
  — Old Fully Upgraded Level 9 Description 

External Links

Known Issues

Hit Expand to View This Section

Listed here are bugs that have been identified with this Unit or Feature. Once fixed each issue will be moved to Resolved.


Greetings all, Just wanted to let you know that we're monitoring the Hellstorm/Hellfire projectile overkill situation very closely. We're going to be adding health to those projectiles and all Missiles in next week's release. These changes should return these units to the level of effectiveness that they enjoyed before the overkill targeting changes, but we will closely monitor the situation and make further adjustments if needed.
  — KIXEYE CM Chris [src]

Existing Known Bugs :

Resolved Bugs :

Forum Discussion Links :

Animated Photo

Gallery

  • Level 2 Stats with a Level ? War Factory
  • Level 4 Stats with a Level 10 War Factory
  • Level 5 Stats with a Level 10 War Factory
  • Level 6 Stats with a Level 10 War Factory
  • Level 7 Stats with a Level 10 War Factory
  • Level 8 Stats with a Level 10 War Factory
  • Level 9 Stats with a Level 10 War Factory
  • Level 10 Stats with a Level 10 War Factory
  • Level 11 Stats with a Level 10 War Factory
  • Level 12 Stats with a Level 10 War Factory
  • Level 13 Stats with a Level 10 War Factory

Video

War Commander Operation Hellfire02:16

War Commander Operation Hellfire

From Kixeye

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