Since there are so many defenses that can destroy the Hellfire Missile it usually requires many Hellfire Vehicles all shooting at or near the same target for a Missile to get through the defensive fire. Once a few missiles do make it through it the defense will start to break, As the the number of defensive guns goes down the number of missiles successfully making it to their target goes up.
Other good Units to defend against Hellfire are Gatling/Elite for their range and rate of fire and Snipers ( to attack the Hellfire vehicles themselves ) for their great range and ability not to get distracted by the missiles.
Commanders should always be aware of the vast Splash Damage ( both intended and unintended ) done by the Hellfire missiles.
Non-Customized Hellfire Vehicles have an extremely slow rotation and movement speed. This vastly hinders its mobility making getting to the target a slow process and running from trouble an non option.
Hellfire's are armored bombardment platforms, perfect for raining destruction upon the enemy with long range rocket strikes
— In-game description
Cutting the weight of the rocket and increasing the output of the propellant allows the Hellfire to load and deploy rockets.
— Level 10 Description
May whatever your enemies pray to have mercy on their souls.
— Old Fully Upgraded Level 9 Description
Hit Expand to View This Section
Listed here are bugs that have been identified with this Unit or Feature. Once fixed each issue will be moved to Resolved.
Just wanted to let you know that we're monitoring the Hellstorm/Hellfire projectile overkill situation very closely. We're going to be adding health to those projectiles and all Missiles in next week's release. These changes should return these units to the level of effectiveness that they enjoyed before the overkill targeting changes, but we will closely monitor the situation and make further adjustments if needed.