Hellhound | Hellhound Schematic |
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CLASS | UPGRADE METHOD | PRODUCTION METHOD |
Special Forces • Vehicle | Veteran Experience | War Factory |
SPLASH DAMAGE | SPACE | INFANTRY | VEHICLE | AIR | BUILDING | MAP SPEED |
YES | 280 | BEST | BEST | GOOD | BEST | 1.0 |
UNLOCK REQUIREMENTS | UNLOCK RESTRICTIONS |
Mega Tank • Level 8 Tech Center | Max 20 Unlocks • Max 20 Adv Unlocks |
( T ) • ( C ) | SEMI-UNIQUE UNIT | |
Semi-Unique Units have an Initial Production Limit of 1 but allow for additional Limit Increases | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
---|---|---|
Stat Progression[]
Rank | ICON | Upgrade Cost | Tech Center Level |
Production Cost | Speed | Health | Range | Damage (DPS) | |
Veteran Experience Points | Metal | Oil | |||||||
1 | N / A | 8 | 35,000,000 | 35,000,000 | 4.0 | 85,355 | 425 | 6,684 | |
2 | 50,000 | 8 | N / A | N / A | 4.1 | 89,623 | 425 | 7,018 | |
3 | 90,000 | 8 | N / A | N / A | 4.2 | 95,000 | 425 | 7,369 | |
4 | 140,000 | 8 | N / A | N / A | 4.2 | 98,800 | 425 | 7,731 | |
5 | 200,000 | 8 | N / A | N / A | 4.3 | 103,740 | 425 | 8,116 | |
6 | 270,000 | 8 | N / A | N / A | 4.3 | 108,925 | 425 | 8,520 | |
7 | 350,000 | 8 | N / A | N / A | 4.3 | 114,370 | 425 | 8,945 | |
8 | 440,000 | 8 | N / A | N / A | 4.4 | 120,085 | 425 | 9,389 | |
9 | 540,000 | 8 | N / A | N / A | 4.4 | 126,085 | 425 | 9,858 | |
10 | 650,000 | 8 | N / A | N / A | 4.5 | 132,385 | 450 | 10,349 | |
11 | 770,000 | 8 | N / A | N / A | 4.6 | 139,000 | 450 | 10,865 | |
12 | 900,000 | 8 | N / A | N / A | 4.6 | 145,945 | 450 | 11,407 | |
13 | 1,040,000 | 8 | N / A | N / A | 4.7 | 153,240 | 450 | 11,975 | |
14 | 1,190,000 | 8 | N / A | N / A | 4.7 | 160,900 | 450 | 12,571 | |
15 | 1,350,000 | 8 | N / A | N / A | 4.8 | 168,940 | 450 | 13,196 | |
16 | 1,520,000 | 8 | N / A | N / A | 4.8 | 177,385 | 450 | 13,855 | |
17 | 1,700,000 | 8 | N / A | N / A | 4.8 | 186,250 | 450 | 14,545 | |
18 | 1,900,000 | 8 | N / A | N / A | 4.9 | 195,560 | 450 | 15,273 | |
19 | 2,150,000 | 8 | N / A | N / A | 4.9 | 205,335 | 450 | 16,036 | |
20 | 2,500,000 | 8 | N / A | N / A | 5.0 | 215,600 | 475 | 16,838 | |
Total | 17,750,000 | Note : Showing Data from Non-Customized Unit | |||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. |
Unit Promotion Stats[]
Promotion Stats for the Hellhound ( T ) | ||||||||
Rank | Icon | Promotion Cost | Promotion Time |
Speed | Health | Range | Damage (DPS) | |
Metal | Oil | |||||||
30 ( P1 ) | 154,550,000 | 154,550,000 | 5d 10h 21m | 5.0 | 323,400 | 475 | 25,257 | |
Numbers listed are for a Max Level War Factory • For more info see Unit Promotion |
Unit Highlights[]
The Hellhound is a Fast Attack Special Forces Vehicle ( Light ).
- Primary Attacks :
- Weapon : Railgun Cannon Turret
- Damage Type : Burst
- Damage Per Round : 34,728 ( At Rank 30 )
- Clip Size : 3
- Fire Rate : 15 ( 2.667 / sec )
- Reload : 120 ( 3.0 sec )
- Splash Radius : 50
- 360° Firing Arc
- Single Target Bursts
- Small AoE Damage
- Single Target
- Move and Shoot ability
- Damage penetrates through Invulnerability Shields ( )
- Very High Damage
- Strong agaist Tanks
- Weapon : Railgun Cannon Turret
- Special Buff :
- Bloodlust
- 10% increase in Reload Speed per kill, up to a max of 10 stacks.
- Only applied to the Hellhound which killed the enemy unit.
- Resets at the end of a battle.
- Bloodlust
Build Times & Repair Information[]
Level 10 War Factory Build & Repair Times For Hellhound ( T ) | |||||
RANK | BUILD TIME | REPAIR TIME | |||
1 - 20 | 3d 1h 20m | 1h 05m | |||
30 ( P1 ) | N / A | 1h 01m | |||
Repair times may be calculated by adding 5% for each level of War Factory below Level 10. |
Effective Unit Levels vs Turret[]
Turret Level | Level of Hellhound Required to Out Range Each Turret Type | |||||||||||||||
Avalanche | Blitz | Cryo | Fire Bomb | Flood | Hellfire | Ion | Laser | Machine | Micro | Mortar | Napalm | Overwatch | Plasma | Rocket | Shock | |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 |
2 | 10 | 1 | 1 | 10 | 1 | 1 | 10 | 1 | 1 | 700 | 1 | 10 | 1 | 1 | 1 | 1 |
3 | 20 | 20 | 1 | 20 | 20 | 10 | 20 | 1 | 1 | 700 | 10 | 20 | 20 | 1 | 20 | 1 |
4 | 475 | 511 | 10 | 475 | 511 | 20 | 475 | 1 | 1 | 700 | 20 | 475 | 511 | 10 | 511 | 10 |
5 | 500 | 548 | 479 | 500 | 561 | 20 | 500 | 1 | 1 | 700 | 498 | 500 | 561 | 479 | 548 | 20 |
6 | 525 | 600 | 479 | 525 | 611 | 20 | 525 | 1 | 1 | 700 | 498 | 525 | 611 | 479 | 548 | 20 |
7 | 550 | 600 | 479 | 550 | 661 | 20 | 550 | 1 | 1 | 700 | 498 | 550 | 661 | 479 | 548 | 20 |
8 | 600 | 660 | 540 | 600 | 700 | 520 | 600 | 20 | 10 | 700 | 550 | 600 | 700 | 530 | 610 | 510 |
Table Reflects Non-Customized Range Stats Only !!! |
Schematic Summary[]
HELLHOUND SCHEMATIC SUMMARY ( T ) | ||
Custom | ||
Class | Class (Cont.) | Class (Cont.) |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability[]
Hellhound Event Shop History | |||
EVENT SHOP STATUS | eXP COST / WCP | SPECIAL EVENT | |
INTRODUCTION | 47,500 xp | Rapture | |
No Hold Period | 47,500 xp | Operation: Nighthawk | |
Last Chance • REMOVED | 47,500 xp | Operation: Night's End | |
RETURNED to Event Shop | 47,500 xp | Operation: Aftermath | |
eXP Increased | 60,000 xp | Operation: Stormfront | |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points • WCP = Wave Checkpoint Prize |
Hellhound Special Event Tier Prize History | |||
TIER PRIZE STATUS | TIER | SPECIAL EVENT | |
1st Appearance | Tier B | Operation: Frostbite | |
2nd Appearance ( x3 Advanced ) | Tier A | Operation: Remnants | |
Offered Only In Listed Special Events |
Hellhound PvE Defense Event Availability History | |||
AVAILABILITY STATUS | WAVE CHECKPOINT | EVENT | |
1st Appearance | Wave 30 | Hound Roast Onslaught • Aug 11, 2016 | |
Offered Only In Listed Special Events |
Hellhound Gear Store History | |||
GEAR STORE STATUS | MEDAL COST | GAME UPDATE | |
ADDED to Gear Store | 22,000 | Game Update Nov 03, 2015 | |
Price Reduction | 12,000 | Game Update Mar 24, 2016 ( Unannounced ) | |
Price Increase | 24,000 | Game Update of Aug 03, 2016 | |
Sale Price | 12,000 | Game Update of Aug 10, 2016 | |
Price Reduction | 12,000 | Game Update of Sep 01, 2016 | |
Offered in Gear Store Continuously |
Hellhound Special Present History | ||||
SPECIAL GIFT | Number of Prize | PRICE | OFFER DATES | |
Kixmas - Day 6 | 6 + 700K Thorium | Free | December 20, 2016 | |
Special Gold Offers Are For A Limited Time Only • Not All Players Receive The Same Offers At The Same Time • Dates & Price May Vary |
Update History[]
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Hellhound restructured both its vXP Rates & Upgrade Requirements in the Game Update of Nov 10, 2015.
- The Hellhound received an increase in Health & DPS for Rank P1 in the Game Update of Nov 10, 2015.
- The Hellhound gained Immunity to Shock in the Game Update of Sep 18, 2015.
- The Hellhound received a ~ 35% reduction in Repair Time in the Game Update of Sep 18, 2015.
- The Hellhound received a reduction in Capacity Cost in the Game Update of Sep 18, 2015.
- The Hellhound became available for Unit Promotion in the Game Update of Sep 14, 2015.
- The Hellhound gained the ability to be Promoted in the Game Update of Sep 14, 2015.
- The Hellhound was introduced via the Event Shop during Rapture - ( Jun 18, 2015 ).
- No Further Updates
Additional Facts[]
- The Hellhound is upgraded via Veteran Experience ( vXP ).
- Each unlocked Hellhound is upgraded separately.
- vXP Rates ( Percentage of Damage for qualified enemy targets awarded as vXP ) :
- ?% of Damage Dealt
- ?% of Damage Received
- The Hellhound is a Semi-Unique Unit which has an Initial Production Limit of 1 but allow for additional Limit Increases.
- The Hellhound is able to Shoot on the Move.
- The Hellhound's Turret moves independently from its body allowing for the kiting of enemy Units.
- The Turret will rotate to target the closes enemy target.
- The Hellhound's Turret can be rotated manually by holding down the ALT key while choosing the desired direction.
- The Hellhound is a Direct Fire Weapon which requires a Line of Sight path to its target.
- The Hellhound can target and fire upon all Aircraft and Flying Infantry.
- The Hellhound CAN NOT target and fire upon Missile fired from the Missile Silo.
- The Hellhound CAN NOT target and fire upon Hellfire Missiles.
- The Hellhound fires a slow traveling shell allowing a fast moving targets to avoid its shots.
- The Hellhound like all Anti-Air Units gets a 20% Bonus to Range when defending a Base.
- The Hellhound is Immune to the Shock ( ) Status Effect.
Trivia[]
- The Hellhound at Rank 20 ( ) requires 1 minute of Repairs for approximately every 3,317 Damage it sustains.( ).
- The Hellhound at Rank 30 ( ) requires 1 minute of Repairs for approximately every 5,302 Damage it sustains.( ).
- The Hellhound receives Damage equal to 40% of its Full Health from a Shape Charge ( ) Land Mine.
- Starting with 100% health it requires 2.5 Shape Charges () to be destroyed.
- The Hellhound is considered as a Special Forces Vehicle.
- The Hellhound is a Fast Attack Vehicle.
- Pixel Sheet Code : 141 & 141.turret
Quotes[]
Click Expand to View Additional Quotes
“ | A light armored vehicle that is the master of hit and run. The Hellhound has a mounted Railgun Cannon that will burst down your enemies even while you chase them. | ” |
— Event Shop Description |
“ | The Hellhound also has the inherent trait to stack increasing damage output for each unit it kills | ” |
— Official Rapture Video |
Related Pages[]
External Links[]
- Kixeye Forum ( 06/13/15 ) - Rapture - ( Official ) - Event Briefing
- Kixeye Forum ( 09/13/15 ) - Hidden Unit Stats: Revealed! ( Official ) - Previously unreleased data
- Kixeye Forum ( 09/15/15 ) - Unit Promotion has Arrived! ( Official ) - Unit Promotion Info
- Kixeye Forum (11/03/15 ) - Gear Store Update - November ( Official ) - Added to Gear Store
- Kixeye Forum ( 11/15/15 ) - vXP Unit - Stats ( Official ) - Full Published Stat List
- Kixeye Forum ( 11/09/15 ) - Powering Up: Fixing Unit Progression ( Official ) - Discussion on vXP Restructure
Gallery - Animated[]
Gallery[]
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Gallery - Historical[]
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Video[]
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