Wikia

War Commander

Hellstorm

Comments1k
385pages on
this wiki
Hellstorm   Elite Hellstorm   Hellstorm Schematic

<< Prev ________HELLSTORM________ Next >>
     Unit Class      Upgrade Building Production Building
Aircraft Tech Center Airfield
Splash Damage Space Infantry Vehicle Air Building Map Speed
Yes 250 Best Best Can't Hit Best N/A
AVAILABLE ONLY FROM THE EVENT SHOP
Event XP Cost     25,000 xp    
Requirements Raptor


Stat Progression

Level Upgrade Cost Upgrade Time Tech Center Production Cost Speed Health Range Damage (DPS)
Metal Oil Thorium Metal Oil
1 N/A N/A N/A N/A 5 72,000 180,000 1.6 800 370 950
2 3,000,000 3,600,000 0 2d 6 93,600 243,000 1.6 860 380 1,188
3 4,320,000 5,184,000 0 2d 9h 36m 6 121,680 328,050 1.6 920 390 1,287
4 6,220,800 7,465,000 0 2d 21h  7 210,000 540,000 1.6 980 400 1,386
5 8,957,950 10,749,500 0 3d h 56m 8 274,185 797,160 1.6 1,040 412 1,485
6 12,899,450 15,479,300 0 4d 3h 31m 8 356,443 1,076,169 1.6 1,100 425 1,584
7 18,575,210 22,290,300 0 4d 23h 8 463,373 1,452,826 1.6 1,160 432 1,754
8 26,748,300 27,010,000 0 5d 23h 8m 8 602,386 1,961,318 1.6 1,220 440 1,925
9 26,748,300 27,010,000 0 7d 3h  9 900,000 2,400,000 1.6 1,382 450 2,321
10 26,748,300 27,010,000 800,000 5s 9 1,050,000 2,700,000 1.6 1,500 450 2,901
11 26,748,300 27,010,000 800,000 5s 9 1,050,000 2,700,000 1.6 1,650 450 3,191
12 29,700,000 29,700,000 2,000,000 5s 10 1,050,000 2,700,000 1.6 1,800 450 3,481
13 31,779,000 31,779,000 3,000,000 5s 10 1,050,000 2,700,000 1.6 1,950 450 3,772
14 31,779,000 31,779,000 3,000,000 5s 10 1,050,000 2,700,000 1.6 2,100 450 4,050
15 31,779,000 31,779,000 3,000,000 5s 10 1,050,000 2,700,000 1.6 2,250 450 4,352
Total 283,351,910 295,155,100 12,600,000 33d  24m Note : Showing Data for a Non-Customized Unit

Yellow indicates increase from previous level. Underline Indicates Max Value.


Thorium Technology Advantage: Rockets Split Into Mutiple Mini-Rockets Just Prior to Impact

Build Times & Repair Information

Level 10 Airfield Build & Repair Times Per Hellstorm Level
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10+
Build 7h 45m 7h 45m 7h 45m 7h 45m 7h 45m 7h 45m 7h 45m 7h 45m 11h 0m 12h 6m
Repair 1h 33m 4s 1h 33m 4s 1h 33m 4s 1h 33m 4s 1h 33m 4s 1h 33m 4s 1h 33m 4s 1h 33m 4s 1h 33m 4s 2h 25m 12s
Level 10 Airfield Repair Costs Per Hellstorm Level
Metal 14,400 18,720 24,336 42,000 54,838 71,289 92,675 120,477 180,000 210,000
Oil 36,000 48,600 65,610 108,000 159,432 215,234 290,565 392,264 480,000 540,000
Times for other Airfield Levels may be calculated by adding 5% for each level below Level 10.

Effective Hellstorm Levels vs Turrets

Turret Level  Hellstorm Level Required to Out Range
Blitz Flak Machine
1 1 1 1
2 5 1 1
3 - 1 1
4 - 1 1
5 - 1 1
6 - 5 3
7 - 5 3
Image Turret-Blitz-480-120px Turret-Flak-480-120px Turret-MachineGun-480-120px
Note : Showing Data from Non-Customized Unit

Related Special Ops

Name Icon    Class       Level    Description Time of Effect Thorium  to Extend
Raining Blood RainingBlood-Lg Attack Rare 2 level 10 mercenary Hellstorms join your attack after you deploy ground units. 1h 500,000
More Information and a the Full List of Ops available here: Special Ops

Additional information

In-Game Quotes

Click Expand to View Additional Quotes


The Hellstorm is an aerial delivery platform for the hellfire Missile.
  — In-Game Description 

The Hellstorm can now launch modified Hellfire missiles that split into multiple smaller explosives.
  — Level 10 Message 



Your Veteran Level 5 Hellstorm is better than ever, Commander.
  — Level 15 Message 

The Hellstorm is ready for liftoff!
  — Unlocked post on Facebook 

Tips On Hellstorm Usage

( Opinion Only )

  • Tips on Increasing the Chances of getting Hellstorm Missiles through Different Defenses:
    • Machine Gun Fire - When trying to get Missiles a large number of Turrets and Units firing Machine Guns, fire the Missiles so that they are tightly grouped together.  This will stop the MG's from going from one missile to the other 1 at a time.
    • Stinger Fire - Stingers have a Splash (Flak) effect allowing them to destroy other Missile that are close to its target therefore manipulate the Hellstorms so that they fire 1 Missile after another in sequence so there is a near constant stream of Missiles going to the target. This will insure that 1 Stinger only takes out a single Missile.
    • Combination of MG & Stinger - If the defense is comprised of a combination of both MG Firing Units and Stingers then a both of the previous methods can be done together.  For 4 HS group two missiles together and then stagger the remaining two.  For 5 HS group two, stagger 3. Another option is to spread out the HS's so that all missiles are approaching the target at slightly different angles while firing all at once. This will have the same effect as grouping them all together for the MG fire at the same time keeping them far enough apart ( until they are extremely close to the target ) that one Stinger will only destroy one Missile.
    • Be Patient - With only 4 Hellstorms it may take up to 10 Missile Volleys to get one or two missile through a Heavy Stinger Defense. This decreases if 5 Hellstorms are used. This is due to a  small Rate of Fire discrepancy between the Stinger, MG's and Hellstoms and the short periodic pause in the continuous Heavy Gunner Fire.  Since the Gatling Trucks lack this pause in firing they for the toughest defense against Hellstorm Missiles.
    • Adjust to Secondary Target - The further along the Missiles path before triggering the Defense the better.  Therefore if a secondary target is available that is closer to the HS but still close enough to the Primary Target to damage it with Splash is a good option because the the MG's will have less time to fire on the missiles and the effect of the Fire Rate discrepancy will be amplified bringing the impact Missile sooner.
    • Pre-Target Baiting - If the desired Target has a Range advantage the Hellstorm can nullify this by first firing a Volley of Missiles at a closer safe target drawing the defensive fire long enough to allow the Hellstorms to move into range and fire a second volley which in turn will continue do draw the fire away from the Hellstorm.  This works best if the Missiles are fired in the Staggered Pattern so that there is always a missile target in the air.  WARNING: This will not work against Flak Tanks since they do not fire on incoming Missiles. 
  •  When Hellstorm Missiles Cannot Get Through On There Own :
    • Combine With Hellfire - If non of the above tactics work the Player may need to bring in Hellfire Tanks to increase the shear number of missiles fired against the Defense with the hope of overwhelming it.  To aid in this the same above tactics can be applied to the Hellfire.
    • Combine With Other Aircraft - If ground Units are not an option other Air Units with shorter ranges than the HS can be used to supplement the HS Fire. For example: A Level 10 Airfield can hold 4 HS & 6 Cobra or 5 HS & 2 Cobra.  The Hellstorm can be used to Bait and draw away the Defense fire from the Cobra allowing them to get far into normal Kill Zones with little or no damage.
    • Secondary Aircraft vs Non-Bunkered Units - Essentially the same as the last tactic with the exception that the Cobra ( in that case ) can be used to get in close to Snipe individual ground targets such as Stingers not housed in Bunkers or Gatling Trucks while the Hellstorm draw their fire away from them.

External Links

Known Issues

Hit Expand to View This Section

Listed here are bugs that have been identified with this Unit or Feature. Once fixed each issue will be moved to Resolved.


Greetings all, Just wanted to let you know that we're monitoring the Hellstorm/Hellfire projectile overkill situation very closely. We're going to be adding health to those projectiles and all Missiles in next week's release. These changes should return these units to the level of effectiveness that they enjoyed before the overkill targeting changes, but we will closely monitor the situation and make further adjustments if needed.
  — KIXEYE CM Chris [src]

Existing Known Bugs :

Resolved Bugs :

Forum Discussion Links :

Animated Photo

Gallery

  • Level 1 Stats with a Level 10 Airfield
  • Level 2 Stats with a Level 10 Airfield
  • Level 3 Stats with a Level 10 Airfield
  • Level 4 Stats with a Level 10 Airfield
  • Level 7 Stats with a Level 10 Airfield
  • Level 8 Stats with a Level 10 Airfield
  • Level 9 Stats with a Level 10 Airfield
  • Level 11 Stats with a Level 10 Airfield
  • Level 12 Stats with a Level 10 Airfield
  • Level 13 Stats with a Level 10 Airfield
  • Level 14 Stats with a Level 10 Airfield

Video

War commander Hellstorms in action 02:45

War commander Hellstorms in action

War Commander Hellstorms in action courtesy of Yourleader100

WC Hellstorm Attack 10:47

WC Hellstorm Attack

RAH 66 Comanche 01:22

RAH 66 Comanche






Four Tower SS Base - War Commander 07:08

Four Tower SS Base - War Commander









Infantry

RiflemenValkyrieHeavy Gunner • Mortar TeamFlamethrowerAttack DogSuicide BomberSniperStingerShock TrooperHerculesColossusVanguardGladiatorViperViper XMedic (Retired)Tech (Retired)


Vehicles

JackrabbitRocket BuggyHumveeRhinoHoney BadgerRazorbackGatling Truck • PaladinShock TankFlak TankSuicide Truck • FAVLaser TankChallengerHellfireVanquisherMega Tank • Behemoth • EnforcerWidowmakerCrusaderHover TankBFG


Aircraft

Wing DronesCopter DronesReaper DroneSlayer DroneCobraThunderboltBansheeWarhawkRaptorHavocKondorHellstormHalcyonSpectreTitan


Special Units

Normal ZombieBomber ZombieJuggernaut ZombieAnti-Air ZombieV2 Spotter • ChinookR.U.B.I.

Around Wikia's network

Random Wiki