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Hercules

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Hercules   Elite Hercules   Hercules Schematic

Hercules(MainPic)
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Unit Class Upgrade Building Production Building
Infantry Academy Barracks
Splash Damage Space Infantry Vehicle Air Building Map Speed
No 80 Best OK Best OK 1.1


Upgrade Progression

Level Upgrade Cost Upgrade
Time
Academy
Level
Production Cost Speed Health Range Damage (DPS) Range
vs Air +20%
Metal Oil Thorium Metal Oil
1 2,000,000 1,800,000 0 10m 5 16,000 20,000 1 2,000 260 251 301
2 1,500,000 1,350,000 0 5 19,200 26,000 1 2,210 273 303 328
3 2,250,000 2,025,000 0 6 23,000 33,800 1 2,420 286 337 343
4 3,375,000 3,037,500 0 6 27,600 44,000 1 2,630 296 371 355
5 5,062,500 4,556,300 0 7 33,200 57,200 1 2,840 306 406 367
6 7,593,750 6,834,400 0 8 39,800 74,400 1 3,050 316 440 379
7 11,390,630 10,251,600 0 8 47,800 96,800 1 3,260 324 474 389
8 17,085,950 15,377,400 0 8 57,400 125,800 1 3,470 332 509 398
9 25,628,930 23,066,000 0 9 75,000 200,001 1 3,800 340 571 408
10 27,000,000 27,000,000 400,000 5s 9 85,000 350,000 1 4,500 360 686 432
11 27,000,000 27,000,000 400,000 5s 9 85,000 350,000 1 4,950 360 754 432
12 29,700,000 29,700,000 800,000 5s 10 85,000 350,000 1 5,400 360 823 432
13 32,670,000 32,670,000 1,200,000 5s 10 85,000 350,000 1 5,850 360 891 432
14 32,670,000 32,670,000 1,200,000 5s 10 85,000 350,000 1 6,300 360 960 432
15 32,670,000 32,670,000 1,200,000 5s 10 85,000 350,000 1 6,750 360 1,029 432
16 49,005,000 44,104,500 1,600,000 10d 0h 0m 10 85,000 350,000 1 7,200 360 1,097 432
Total 306,601,760 294,112,700 6,800,000 00d 00h 00m Note : Showing Data from Non-Customized Unit

Yellow & Orange indicate increase from previous level. Underline Indicates Max Value.


Thorium Technology Advantage : The Hercules Takes Reduced Damage From Air Units

Build & Repair Information

Level 10 Barracks Build & Repair Times Per Hercules Level
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10+
Build 1h 39m 1h 39m 1h 39m 1h 39m 1h 39m 1h 46m
Repair 29m 43s 29m 43s 29m 43s 29m 43s 20m 48s 32m 05s
Level 10 Barracks Repair Costs Per Hercules Level
Metal 9,960 11,940 14,340 17,220 22,500 25,500
Oil 17,160 22,320 29,040 37,740 60,000 105,000
Times for other Barracks Levels may be calculated by adding 5% for each level below Level 10.

Effective Hercules Levels vs Turrets

Turret Level Level of Hercules Required to Out Range Each Turret Type
Blitz Cryo Hellfire Laser Machine Mortar Napalm Plasma Rocket Shock
1 361 10 387 6 5 364 10 10 361 10
2 411 379 400 9 6 394 379 379 411 375
3 461 410 425 365 7 426 410 410 461 400
4 511 443 450 385 9 461 443 443 511 425
5 548 479 468 410 10 498 479 479 548 450
6 600 479 468 410 380 498 479 479 548 450
7 600 479 468 410 380 498 479 479 548 450
8 660 540 520 470 440 550 540 530 610 510
Image Turret-Blitz-120px Turret-Cryo-120px2 Turret-Hellfire-120px2 Turret-Laser-120px2 Turret-MachineGun-120px2 Turret-Mortar-120px2 NapalmTurret-Lv7(120px) Turret-Plasma-120px2 Turret-Rocket-120px2 Turret-Shock-120px2
Table Reflects Non-Customized Range Stats Only !!!

Related Special Ops

Name Icon Class Level Description Time of
Effect
Thorium to
Extend Op
Double Diesel DoubleDiesel-Lg Attack Common 3 Colossus and 3 Hercules join your attack after you deploy ground units. 1h 50,000
Hired Muscle HiredMuscle-Lg Attack Common 3 Mercenary Hercules join your attack after you deploy ground units. 1h 50,000
Heavy Lifting HeavyLifting-Lg Attack Uncommon 5 Colossus and 5 Hercules join your attack after you deploy ground units. 1h 100,000
Canned Spinach CannedSpinach-Lg Defense Uncommon 5 Mercenary Hercules deploy when your base is under attack. 12h 100,000
More Information and a the Full List of Ops available here: Special Ops

Related Missions

STANDARD MISSION
Mission Icon Mission Description Completion Awards Images
Metal Oil Pre Post
Death Match! MissionIcon-Death Match! Unlock Hercules in the Academy. 8,000 6,000 X
Iron Man MissionIcon-Death Match! Upgrade Hercules to Level 10 3,000,000 3,000,000 X X
Some Missions May Not Be Available Until The Completion Of Others.

Update History

Additional Facts

  • The Hercules, unlike most other Infantry, is vulnerable to the Status Effect : Shock (Shock-ICON).
  • The Hercules, unlike most other Infantry, is immune to the Status Effect : Concussion (Concussion-ICON).
  • The Level 10 Hercules has heavier top plating to protect against projectiles fired from the air thus takes less than normal Damage from Aircraft.
  • The Hercules travels the width of the World Map ( 500 Hex's ) in approximately 9m 10s giving it a Calculated Map Speed of 0.9 hps ( Hex Per Second ).
  • The Shoulder Cannon Category of the Hercules Schematic allows for a second weapon allowing it to use 2 weapons at the same time.
  • Even though the Hercules is mostly machine it has 1 man in the inside so when the Hercules get's killed it leaves behind blood instead of a scrap heap.
  • A Level 10+ Hercules customized with a Level 5 or 6 ANTI-AIR TRAINING has a Maximum Range of 462.
  • Level 10+ Hercules customized with a Level 6 EXCEL OPTICS has a Maximum Range of 492 making it the highest Anti-Aircraft Range of any Unit outside of a Bunker or Watchtower.
  • The Hercules used to be the best AA unit in the game, but with the introduction of the Gatling truck, it’s slowly losing that status. But for all the players that didn’t get the Gatling truck, this will be their best AA unit for now.

In-Game Quotes

Click Expand to View Additional Quotes


Hercules rules the battlefield in MK-8 armored exoskeletons outfitted with XM18 mini-guns and 25mm grenade launchers. Hercules get a 20% range increase against aircraft.
  — In-game Description 

Now you're cooking, Commander. Your Armored Hercules brings so much beautiful damage to the dance.
  — Level 10 Upgrade Message 



The MK-9 Hercules armored exoskeleton is outfitted with dual XM18 mini-guns and heavier top plating to protect against projectiles fired from the air. Hercules get a 20% range increase against aircraft.
  — Level 10+ Description 

Your Veteran Level 5 Hercules is the top of the line mechanized technology.
  — Veteran Level 5 Upgrade Message 

Commander, humans are vulnerable. They have no natural ability to defend against gunfire, so why not make them more like machines?
  — Mission: Death Match! - R.U.B.I. 

Upgrade your Hercules and swat enemy aircraft down like flies!
  — Mission: Iron Man - R.U.B.I. 

You can fly but you can't hide!
  — Mission: Iron Man Complete - R.U.B.I. 

Related Pages

Gallery

Images may have been resized to fit in the page. Click to enlarge.

  • Level 5 Stats with a Level 10 Barracks
  • Level 6 Stats with a Level 10 Barracks
  • Level 7 Stats with a Level 10 Barracks
  • Level 8 Stats with a Level 10 Barracks
  • Level 9 Stats with a Level 10 Barracks
  • Level 10 Stats with a Level 10 Barracks
  • Level 11 Stats with a Level 10 Barracks
  • Level 12 Stats with a Level 10 Barracks
  • Level 13 Stats with a Level 10 Barracks
  • Level 14 Stats with a Level 10 Barracks
  • Level 15 Stats with a Level 10 Barracks

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