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CLASS UPGRADE BUILDING PRODUCTION METHOD
Missile Defense Lab Missile Silo
UNLOCK REQUIREMENTS SILO CAPACITY COST
Level 11 Defense Lab 250
MaverickMissile-MainPic
( T ) • ( C ) BUSTED STATUS EFFECT : Prevents affected Structures from spawning Last Stand Defenders when destroyed. Once applied Busted remians in effect until structure is destroyed or the attack is ended.  STATUS EFFECT WEAPON : BUSTED  BUSTED STATUS EFFECT : Prevents affected Structures from spawning Last Stand Defenders when destroyed. Once applied Busted remians in effect until structure is destroyed or the attack is ended.
Prevents affected Structures from spawning Last Stand Defenders when destroyed.

Stat Progression

Level Upgrade Cost Upgrade
Time
Defense Lab Production Cost Prod
Time
Health Blast Radius Damage
Metal Oil Metal Oil Thorium
1 10,000,000 10,000,000 3h 24m 11 35,000,000 35,000,000 500,000 5s Untargetable 150 15,000
2 15,000,000 15,000,000 6h 48m 11 37,500,000 37,500,000 750,000 5s Untargetable 150 20,000
3 20,000,000 20,000,000 13h 35m 11 40,000,000 40,000,000 1,000,000 5s Untargetable 150 25,000
4 25,000,000 25,000,000 1d 3h 10m 11 42,500,000 42,500,000 1,250,000 5s Untargetable 150 30,000
5 30,000,000 30,000,000 1d 12h 12m 11 45,000,000 45,000,000 1,500,000 5s Untargetable 150 35,000
6 31,000,000 31,000,000 1d 10h 11 47,500,000 47,500,000 1,750,000 5s Untargetable 150 40,000
7 32,000,000 32,000,000 1d 16h 48m 11 50,000,000 50,000,000 2,000,000 5s Untargetable 150 45,000
8 33,000,000 33,000,000 1d 23h 36m 11 52,500,000 52,500,000 2,250,000 5s Untargetable 150 50,000
9 34,000,000 34,000,000 2d 6h 24m 11 55,000,000 55,000,000 2,500,000 5s Untargetable 150 55,000
10 35,000,000 35,000,000 2d 13h 12m 11 57,000,000 57,000,000 2,750,000 5s Untargetable 150 60,000
11 45,000,000 45,000,000 2d 20h 11 60,000,000 60,000,000 3,000,000 5s Untargetable 175 90,000
TOTAL 310,000,000 310,000,000

Launch Stat Progression

Level Launch # Travel Time Cooldown Time
1 1 5s 30s
2 1 5s 30s
3 1 5s 30s
4 1 5s 30s
5 3 5s 30s
6 3 5s 27s
7 3 5s 24s
8 3 5s 21s
9 3 5s 18s
10 3 5s 15s
11 3 5s 12s

Appearance Progression

MAVERICK APPEARANCE PROGRESSION per LEVEL
LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5
MaverickMissile-Lv01-80px
MaverickMissile-Lv02-80px
MaverickMissile-Lv03 MaverickMissile-Lv04 MaverickMissile-Lv05
LEVEL 6 LEVEL 7 LEVEL 8 LEVEL 9 LEVEL 10
MaverickMissile-Lv06 MaverickMissile-Lv07 MaverickMissile-Lv08 MaverickMissile-Lv09 Maverick 10
LEVEL 11
Maverick 11

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Additional Updates

Additional Facts

  • The Maverick Missile is a Stealth Missile making it Untargetable and Unable to be shot down by Base Defenses.
  • The Maverick Missile applies the BustedBUSTED STATUS EFFECT : Prevents affected Structures from spawning Last Stand Defenders when destroyed. Once applied Busted remians in effect until structure is destroyed or the attack is ended. ) Status Effect to all structures it hits.
    • This prevents affected structures from spawning Last Stand Defenders upon destruction.
    • Busted is deactivated when the attack in which it is applied is ended.
  • The Maverick Missile CANNOT damage Airborne Platforms.

Trivia

  • The Maverick Missile is possibly inspired by the real life AGM-65 Maverick.
  • Structures affected by the Busted Status Effect do not display any Icon above as with other Status Effects.
  • Unit Pixel Sheet Code : 119

In-Game Quotes

Click Expand to View Additional Quotes


The untargetable Maverick missile system specializes in dealing moderate damage over a large surface area.
  — In-Game Description 

UNHINGED - Exhaust you enemies' defenses with the untargetable Maverick missile system!
  — Level 1 Message 

Additional Quote
  — Quote Source 

Related Pages

External Links

Gallery

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Gallery - Historical

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Video

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