|Building Description||The Missile Silo houses all of the Missiles in your arsenal.|
|Effects of Upgrade||
Upgrading this building increases your missile storage capacity.
|Building Group||Defense Buildings|
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|6||1,030,726||412,291||1d 7h 7m||600||90||5|
|7||2,267,598||907,039||2d 14h 30m||700||100||5|
|8||4,988,716||1,995,486||4d 13h 10m||800||110||6|
|9||10,976,175||4,390,070||7d 23h 23m||900||120||6|
|10||19,145,384||9,658,154||11d 22h 57m||1,000||130||6|
|Total||39,233,871||39,233,871||27d 22h 41m 35s|
Air Missiles that can be built.
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Listed here are bugs that have been identified with this Unit or Feature. Once fixed each issue will be moved to Resolved.
Existing Known Bugs :
Resolved Bugs :
- Fixed an issue with the Missile cooldown timer showing incorrect cooldown times.
- Fixed an issue with Missile upgrades stopping for some users when offline.
- Fixed an issue with scrapping Missiles. The capacity bar did not update correctly to show the capacity you'll free up.
- Fixed an issue with the "Incoming Missiles" UI no appearing in PvP combat.
- Fixed an issue with Missile detonations occurring despite being shot down.
- Fixed a bug that causes Missile sound to persist if you surrender during launch.
Forum Discussion Links :
- You must unlock the missiles first in Defense Lab under the tab Missiles before you can build them.
- Became available May 16th 2013
- CAUTION: As with aircraft the direction of your Missiles entry is dictated by the position of your base to the base you are attacking.
- If you choose to upgrade the lvl of your missiles you have to use Thorium upgrade them beyond Level 4 . However at that Level you also require Thorium for the construction of a missile within your Missile Silo so exercise caution when unpgrading your Missiles.
- It costs 1 million Thorium to allow the Griffin Missile to allow it to reach Level 4 and 100 000 Thorium for building a Level 4 Griffin.
- The Missile Silo has 3 different looks to go with the upgrade progression. Levels 1-4 is one green missile, at level 5, there are 2 purple missiles, and at level 10, there are 3 red missiles.
- Launched Missile will display a health bar when damaged.
- Launched Missile countdown will now include milliseconds in the display.
- Griffin, Burner, and Tomahawk Missiles are Missiles that require Thorium to produce have received a health increase.
|“||The Missile Silo houses all of the missiles in your arsenal. Upgrading this building increases your missile storage capacity.||”|
|— In-game description|
Retired / Unreleased Buildings