War Commander

Missile Silo

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BUILDING DESCRIPTION Produces and houses all of the Missiles in the Player's arsenal. MissileSilo-Main
EFFECTS OF UPGRADE Upgrading the Missile Silo increases teh Missile storage capacity.
BUILDING GROUP Defense Buildings
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Upgrade Progression

Level Upgrade Cost Upgrade
Metal Oil
1 3,000 3,000 25s 3 40 100
2 44,000 17,600 4m 10s 3 50 200
3 96,800 38,720 3 60 300
4 212,960 85,184 50m 5 70 400
5 468,512 187,405 2h 00m 5 80 500
6 1,030,726 412,291 1d 7h 7m 5 90 600
7 2,267,598 907,039 2d 14h 30m 5 100 700
8 4,988,716 1,995,486 4d 13h 10m 6 110 800
9 10,976,175 4,390,070 7d 23h 23m 6 120 900
10 19,145,384 9,658,154 11d 22h 57m 6 130 1,000
Total 39,233,871 39,233,871 27d 22h 41m

Upgrade Experience (XP)

Experience Points Awarded per Upgrade Level
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
1,808 6,790 20,027 45,316 102,157 500,471 501,069
For More information on this see Experience Points.

Appearance Progression / States of Repair

Appearance Progression / States of Repair
Level 1 - 4 Level 5 - 9 Level 10
MissileSilo1 MissileSilo5 MissileSilo10
Full Health ( 100% )
MissileSilo1.damaged MissileSilo5.damaged MissileSilo10.damaged
Damaged ( 49% - 1% )
MissileSilo1.destroyed MissileSilo5.destroyed MissileSilo10.destroyed
Destroyed ( 0% )
Total Repair Time : 30 sec

Available Missile Types

Icon Name Description Status Effect
Griffin10 Griffin The Hellfire Class Griffin delivers a collective blast from multiple warheads across a large target area. None
Burner10 Burner After an initial lethal burst, the Burner Missile leaves its fiery mark to incinerate any intruders that dare cross its path. Napalm
Tomahawk10 Tomahawk The armor piercing Tomahawk inflicts crippling damage on enemy ground vehicles and troops within a small target radius. None
Skybolt10 Skybolt The sonic blast of the Skybolt missile renders all Infantry and Bunkers incapacitated for 12 seconds. Concussion
Shock10 Shock The Shock Missile stuns enemy Turrets and Vehicles on impact. Shock
Corrosion10 Corrosion The Corrosion Missile melts afflicted enemy targets,  Corrosion causes enemy targets to take more damage. Corrosion
Deadeye10 Deadeye The Deadeye Missile hones in to deal massive damage to a small area. None
Peacekeeper10 Peacekeeper The atomic force of the Peacekeeper missile lowers chances of survival close to zero. None
NOTE: Missiles must be UNLOCKED in the Defense Lab prior to being Produced in the Missile Silo.

Related Mission(s)

Mission Icon __________Mission Description__________ Awards for Completion
Metal Oil Medals
Build the Missile Silo MissionIcon-BuildTheMissileSilo Build the Missile Silo. 10,000 10,000 MedalIcon 0
Some Missions May Not Be Available Until The Completion Of Others.

Update History

Listed in Reverse Chronological Order -- Click Expand to View Earliest Updates

  • No Further Updates.

Additional Facts

  • Missiles must first be Unlocked in Defense Lab prior to being produced in the Missile Silo.
  • In most cases the entry point of Missiles is dictated by the position of the Player's Base relitive to the Base or Deposit being attack.  However this is NOT true for Boss Bases, Mini Boss Base or any Fortress. In these cases the Missiles enter from the same dirrection as attacking Units spawn.

In-Game Quotes

Click Expand to View Additional Quotes

The Missile Silo houses all of the missiles in your arsenal. Upgrading this building increases your missile storage capacity.
  — In-game description 

Space for the In-Game description ( Duplicate for Additional Quotes.
  — In-Game Description 

Space for the In-Game description ( Duplicate for Additional Quotes.
  — In-Game Description 

Related Pages

External Links

Known Issues

Hit Expand to View This Section

Listed here are bugs that have been identified with this Unit or Feature. Once fixed each issue will be moved to Resolved.

Existing Known Bugs :

Resolved Bugs :

  • Fixed an issue with the Missile cooldown timer showing incorrect cooldown times.
  • Fixed an issue with Missile upgrades stopping for some users when offline.
  • Fixed an issue with scrapping Missiles. The capacity bar did not update correctly to show the capacity you'll free up.
  • Fixed an issue with the "Incoming Missiles" UI no appearing in PvP combat.
  • Fixed an issue with Missile detonations occurring despite being shot down.
  • Fixed a bug that causes Missile sound to persist if you surrender during launch.

Forum Discussion Links :



War Commander Missile Control-001:39

War Commander Missile Control-0

Official Video by Kixeye

Command Center
Metal Factory  •  Metal Storage  •  Oil Pump  •  Oil Storage  •  Power Plant  •  Thorium Vault
Academy  •  Aircraft Hangar  •  Airfield  •  Barracks  •  Helipad  •  Mercenary Camp  •  Radio Tower  •  Storage  •  Tech Center  •  War Factory  •  Workshop
Barricade  •  Bunker  •  Defense Lab  •  Defense Platform  •  Drone Silo  •  Go-Go Bar  •  Mine Factory  •  Missile Silo  •  Rocket Silo
Standard Bunker  •  Stronghold  •  Watchtower
Airborne Platform  •  Reinforced Platform
AA Ion  •  AA Plasma  •  Blitz  •  Cryo Cannon  •  Flak Gun  •  Flame Cannon  •  Hellfire  •  Ion  •  Laser  •  Machine Gun  •  Mortar  •  Napalm  •  Plasma  •  Rocket Barrage  •  Shock
Junkyard ( Retired )  •  Repair Shop ( Unrelease )  •  War Room ( Retired )

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