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Missile Silo

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MISSILE SILO
BUILDING DESCRIPTION Produces and houses all of the Missiles in the Player's arsenal. MissileSilo-Main
EFFECTS OF UPGRADE Upgrading the Missile Silo increases teh Missile Storage Capacity.
REQUIREMENTS Level 3 Command Center
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Upgrade Progression

Level Upgrade Cost Upgrade
Time
Command
Center
Power
Usage
Missile
Capacity
Metal Oil
1 3,000 3,000 25s 3 40 100
2 44,000 17,600 4m 10s 3 50 200
3 96,800 38,720 30m 3 60 300
4 212,960 85,184 50m 3 70 100
5 468,512 187,405 2h 3 80 500
6 1,030,726 412,291 8h 4 90 600
7 2,267,598 907,039 20h 4 100 700
8 4,988,716 1,995,486 1d 16h 4 110 800
9 10,976,175 4,390,070 7d 23h 23m 6 120 900
10 19,145,384 9,658,154 6 130 1,000
11 20,000,000 9,700,000 13d 8 104 1,100
Total 59,233,871 48,933,871

Upgrade Experience ( XP )

Experience Points Awarded per Upgrade Level  ( T )
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
1,808 6,790 20,027 45,316 102,157 500,471 501,069
Level 11 Level 12 Level 13 Level 14 Level 15 Total Experience Points =  ? xp
N / A N / A N / A N / A
For More information on this see Experience Points.

Appearance Progression / States of Repair

Appearance Progression / States of Repair
LEVELS 1 - 4
UNDAMAGED ( 100% ) DAMAGED ( 49% - 1% ) DESTROYED ( 0% )
MissileSilo1 MissileSilo1.damaged MissileSilo1.destroyed
LEVELS 5 - 9
UNDAMAGED ( 100% ) DAMAGED ( 49% - 1% ) DESTROYED ( 0% )
MissileSilo5 MissileSilo5.damaged MissileSilo5.destroyed
LEVEL 10
UNDAMAGED ( 100% ) DAMAGED ( 49% - 1% ) DESTROYED ( 0% )
MissileSilo10 MissileSilo10.damaged MissileSilo10.destroyed
LEVEL 11
UNDAMAGED ( 100% ) DAMAGED ( 49% - 1% ) DESTROYED ( 0% )
175px 175px 175px
Total Repair Time : 30 sec

Available Missile Types

STANDARD MISSILES
Name Icon Description Status Effect
Atlas AtlasMissile-Lv01-(150px) This extremely resilient missile deals very little damage, but is excellent at drawing fire away from airborne units to create a safe approach. None
Burner Burner10 After an initial lethal burst, the Burner Missile leaves its fiery mark to incinerate any intruders that dare cross its path. Napalm ( Napalm-ICON )
Corrosion Corrosion10 The Corrosion Missile melts afflicted enemy targets, Corrosion causes enemy targets to take more damage. Corrosion ( Corrosion-ICON )
Deadeye Deadeye10 The Deadeye Missile hones in to deal massive damage to a small area. None
Griffin Griffin10 The Hellfire Class Griffin delivers a collective blast from multiple warheads across a large target area. None
Peacekeeper Peacekeeper10 The atomic force of the Peacekeeper missile lowers chances of survival close to zero. None
Shock Shock10 The Shock Missile stuns enemy Turrets and Vehicles on impact. Shock ( Shock-ICON )
Skybolt Skybolt10 The sonic blast of the Skybolt missile renders all Infantry and Bunkers incapacitated for 12 seconds. Concussion ( Concussion-ICON )
Tomahawk Tomahawk10 The armor piercing Tomahawk inflicts crippling damage on enemy ground vehicles and troops within a small target radius. None
UNTARGETABLE MISSILES
Name Icon Description Status Effect
Bullseye Bullseye 5 An evolution of the Deadeye, the Bullseye is a high-velocity, small AoE missile equipped with advanced thruster technology to ensure it always hits its mark. None
Maverick MaverickMissile-Lv01-80px The untargetable Maverick missile system specializes in dealing moderate damage over a large surface area. None
NOTE: Missiles must be UNLOCKED in the Defense Lab prior to being Produced in the Missile Silo.

Related Mission

STANDARD MISSION  ( T )
MISSION ICON MISSION DESCRIPTION COMPLETION AWARDS IMAGES
METAL OIL Pre Post
Build the Missile Silo MissionIcon-BuildTheMissileSilo Build the Missile Silo. 10,000 10,000 X X
Some Missions May Not Be Available Until The Completion Of Others.

Update History

Listed in Reverse Chronological Order -- Click Expand to View Earliest Updates

  • No Further Updates.

Additional Facts

  • Missiles must first be Unlocked in Defense Lab prior to being produced in the Missile Silo.
  • In most cases the entry point of Missiles is dictated by the position of the Player's Base relative to the Base or Deposit being attack.  However this is NOT true for Boss Bases, Mini Boss Base or any Fortress. In these cases the Missiles enter from the same direction as attacking Units spawn.

Trivia

In-Game Quotes

Click Expand to View Additional Quotes


The Missile Silo houses all of the missiles in your arsenal. Upgrading this building increases your missile storage capacity.
  — In-game description 



MISSILE CRISIS - Enemies beware! Ballistic Missiles are now at your disposal, Commander.
  — Level 1 Message 

MISSILE CONTROL - You're armed to the teeth, Commander.
  — Level 10 Message 

Related Pages

External Links

Gallery

Images may have been resized to fit in the page. Click on an image to enlarge.

Video

War Commander Missile Control-001:39

War Commander Missile Control-0

Missile Control  •  Released : May 16, 2013  •  Official Kixeye Video

War Commander Stealth Missiles-001:50

War Commander Stealth Missiles-0

Stealth Missiles  •  Released : Feb 11, 2015  •  Official Kixeye Video

Navigation

GENERAL  C )  •  ( T )
Command Center
RESOURCE  C )
Metal Factory  •  Metal Storage  •  Oil Pump  •  Oil Storage  •  Power Plant  •  Thorium Vault
MILITARY  C )
Academy  •  Aircraft Hangar  •  Airfield  •  Barracks  •  Helipad  •  Mercenary Camp  •  Radio Tower  •  Storage  •  Tech Center  •  War Factory  •  Workshop
DEFENSE  C )
Barricade  •  Bunker  •  Defense Lab  •  Defense Platform  •  Drone Silo  •  Go-Go Bar  •  Mine Factory  •  Missile Silo  •  Rocket Silo
Standard Bunker  •  Stronghold  •  Watchtower
Airborne Platform  •  Reinforced Platform
DEFENSE TURRETS  C )
AA Ion  •  AA Plasma  •  Blitz  •  Cryo Cannon  •  Flak Gun  •  Flame Cannon  •  Flood  •  Hellfire  •  Ion  •  Laser  •  Machine Gun  •  Microwave  •  Mortar  •  Napalm  •  Plasma  •  Rocket Barrage  •  Shock  •  Storm
RETIRED / UNRELEASED BUILDINGS
Junkyard ( Retired )  •  Repair Shop ( Unrelease )  •  War Room ( Retired )

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