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War Commander

Missile Silo

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MISSILE SILO
BUILDING DESCRIPTION Produces and houses all of the Missiles in the Player's arsenal. MissileSilo-Main
EFFECTS OF UPGRADE Upgrading the Missile Silo increases teh Missile Storage Capacity.
REQUIREMENTS Level 3 Command Center
<< Prev C ) Defense Building T ) Next >>

Upgrade Progression

Level Upgrade Cost Upgrade
Time
Command
Center
Power
Usage
Missile
Capacity
Metal Oil
1 3,000 3,000 25s 3 40 100
2 44,000 17,600 4m 10s 3 50 200
3 96,800 38,720 30m 3 60 300
4 212,960 85,184 50m 3 70 100
5 468,512 187,405 2h 3 80 500
6 1,030,726 412,291 8h 4 90 600
7 2,267,598 907,039 20h 4 100 700
8 4,988,716 1,995,486 1d 16h 4 110 800
9 10,976,175 4,390,070 7d 23h 23m 6 120 900
10 19,145,384 9,658,154 11d 22h 57m 6 130 1,000
11 20,000,000 9,700,000 13d 8 104 1,100
12 1,200
Total 59,233,871 48,933,871 36d 1h 44m

Upgrade Experience ( XP )

Experience Points Awarded per Upgrade Level  ( T )
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
1,808 6,790 20,027 45,316 102,157 500,471 501,069 1,041,085 2,325,443 3,245,294
Level 11 Level 12 Level 13 Level 14 Level 15 Total Experience Points = 13,808,423 xp
6,018,963 N / A N / A N / A
For More information on this see Experience Points.


Appearance Progression / States of Repair

Appearance Progression / States of Repair
LEVELS 1 - 4
UNDAMAGED ( 100% ) DAMAGED ( 49% - 1% ) DESTROYED ( 0% )
MissileSilo1 MissileSilo1.damaged MissileSilo1.destroyed
LEVELS 5 - 9
MissileSilo5 MissileSilo5.damaged MissileSilo5.destroyed
LEVEL 10
MissileSilo10 MissileSilo10.damaged MissileSilo10.destroyed
LEVEL 11
MissileSilo11 MissileSilo11.damaged MissileSilo11.destroyed
Total Repair Time : 30 sec

Available Missile Types

STANDARD MISSILES
NAME ICON DESCRIPTION STATUS EFFECT
Atlas Atlas 3 This extremely resilient missile deals very little damage, but is excellent at drawing fire away from airborne units to create a safe approach. None
Burner Missile Burner10 After an initial lethal burst, the Burner missile leaves its fiery mark to incinerate any intruders that dare cross its path. Napalm
Napalm-ICON
Corrosion Corrosion10 The Corrosion Missile melts afflicted enemy targets, and applies the Corrosion Status Effect. Corrosion causes enemy targets to take more damage. Corrosion
Corrosion-ICON
Deadeye Deadeye-Lv11 The Deadeye Missile hones in to deal massive damage to a small area. None
Griffin Griffin10 The Hellfire-class Griffin delivers a collective blast from multiple warheads across a large target area. None
Peacekeeper Peacekeeper-Lv11 The atomic force of the Peacekeeper missile lowers chances of survival close to zero. None
Shock Shock-Lv11 The Shock Missile stuns enemy Turrets and Vehicles on impact. Shock
Shock-ICON
Skybolt Skybolt10 The sonic blast of the Skybolt missile renders all Infantry and Bunkers incapacitated for 12 seconds. Concussion
Concussion-ICON
Tomahawk Tomahawk10 The armor piercing Tomahawk inflicts crippling damage on enemy ground vehicles and troops within a target radius. None
STEALTH MISSILES ( NON-TARGETABLE )
NAME ICON DESCRIPTION STATUS EFFECT
Bullseye Bullseye 5 An evolution of the Deadeye, the Bullseye is a high-velocity, small AoE missile equipped with advanced thruster technology to ensure it always hits its mark. None
EMP 50px The EMP Stealth Missile is a new untargetable missile that shocks all targets in a moderate area of effect. Use it to disable critical turrets or vehicles in a fight quickly! Shock
Shock-ICON
Maverick Maverick 10 The untargetable Maverick missile system specializes in dealing moderate damage over a large surface area. Applies the ‘Busted’ status to structures it hits at all Levels. Busted
Busted-ICON-Small

Related Mission

STANDARD MISSION  ( T )
MISSION ICON MISSION DESCRIPTION COMPLETION AWARDS IMAGES
METAL OIL Pre Post
Build the Missile Silo MissionIcon-BuildTheMissileSilo Build the Missile Silo. 10,000 10,000 X X
Some Missions May Not Be Available Until The Completion Of Others.

Update History

Listed in Reverse Chronological Order -- Click Expand to View Earliest Updates

  • No Further Updates.

Additional Facts

  • Missiles must first be Unlocked in Defense Lab prior to being produced in the Missile Silo.
  • In most cases the entry point of Missiles is dictated by the position of the Player's Base relative to the Base or Deposit being attack.

Trivia

Quotes

Click Expand to View Additional Quotes


The Missile Silo houses all of the missiles in your arsenal. Upgrading this building increases your missile storage capacity.
  — In-game description 



MISSILE CRISIS - Enemies beware! Ballistic Missiles are now at your disposal, Commander.
  — Level 1 Message 

MISSILE CONTROL - You're armed to the teeth, Commander.
  — Level 10 Message 

MISSION - Well done, Commander. Your nuclear prowess is now a force to be reckoned with.
  — R.U.B.I. ( Post-Mission Message: Build the Missile Silo ) 

MISSION - Commander, I have discovered dangerous ballistic technology that will be of great use to you and the battlefield. It's time to build your Missile Silo.
  — R.U.B.I. ( Pre-Mission Message: Build the Missile Silo ) 

Related Pages

External Links

Gallery

Images may have been resized to fit in the page. Click on an image to enlarge.

Gallery - Historical

Images may have been resized to fit in the page. Click on an image to enlarge.

Video

War Commander Missile Control-001:39

War Commander Missile Control-0

Missile Control  •  Released : May 16, 2013  •  Official Kixeye Video

War Commander Stealth Missiles-001:50

War Commander Stealth Missiles-0

Stealth Missiles  •  Released : Feb 11, 2015  •  Official Kixeye Video

Navigation

GENERAL  C )  •  ( T )
Command Center
RESOURCE  C )
Metal Factory    Metal Storage    Oil Pump    Oil Storage    Power Plant    Thorium Vault
MILITARY  C )
Academy    Aircraft Hangar    Airfield    Armory    Barracks    Helipad    Mercenary Camp    Radio Tower    Storage    Tech Center    War Factory    Weapons Lab    Workshop
Missile Defense Bastion    Orbital Hammer    Tesla Tower
DEFENSE  C )
Barricade    Bunker    Defense Lab    Defense Platform    Drone Silo    Go-Go Bar    Heavy Platform    Mine Factory    Missile Silo    Rocket Silo
Standard Bunker    Stronghold    Watchtower
Airborne Platform    Armored Platform    Insulated Platform    Reinforced Platform
Floating Heavy Platform
DEFENSE TURRETS  C )
AA Ion    AA Plasma    Avalanche    Cryo Cannon    Fire Bomb Artillery    Flak Gun    Flame Cannon    Hellfire    Ion    Laser    Machine Gun    Microwave    Mortar    Napalm    Plasma    Rocket Barrage    Shock
Blitz    Flood    Storm
Heavy Flak    Hunter Missile Turret    Overwatch Launcher    Rail Launcher
WAR TROPHIES  C )
Cerberus Trophy    Cerberus 2 Trophy    Iron March Trophy    Iron Reign Trophy    Iron Lord Trophy    Undead Swarm Trophy    Dragon's Oath Trophy    Operation: Inferno War Trophy    Operation: Afterburn Trophy    Scorched Earth Trophy    Genesis War Trophy    Covenant War Trophy    Revelation War Trophy    Rapture Trophy    Nighthawk Down    Targe Practice    No Stone Unturned    Night's End War Trophy    Golden Spoils War Trophy    X-Missed Miracle    Aftermath War Trophy    Inferno Totem    Volatiles Container    Broken Dreams War Trophy    The Big Five O    Golden God
Monument of War    Onslaught Trophy    Winter Onslaught Trophy    Burning Desire    Silver Skull Trophy    Gold Skull Trophy
Diamond Trophy    Gold Trophy
RETIRED / UNRELEASED BUILDINGS
Junkyard ( Retired )    Repair Shop ( Unreleased )    War Room ( Retired )

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