Nightmare | Nightmare Schematic |
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CLASS | UPGRADE METHOD | PRODUCTION METHOD |
Special Forces • Vehicle | Veteran Experience | War Factory |
SPLASH DAMAGE | SPACE | INFANTRY | VEHICLE | AIR | BUILDING | MAP SPEED |
YES | 400 | BEST | BEST | GOOD | BEST | 1.0 |
UNLOCK REQUIREMENTS | UNLOCK RESTRICTIONS |
Mega Tank • Level 8 Tech Center | Maximum 20 Unlocks |
( T ) • ( C ) | SEMI-UNIQUE UNIT | |
Semi-Unique Units have an Initial Production Limit of 1 but allow for additional Limit Increases | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
---|---|---|
Stat Progression
Rank | ICON | Upgrade Cost | Academy Level |
Production Cost | Speed | Health | Range | Damage (DPS) | |
Veteran Experience Points | Metal | Oil | |||||||
1 | N / A | 8 | 31,250,000 | 31,250,000 | 2.0 | 195,000 | 450 | 3,800 | |
2 | 50,000 | 8 | N / A | N / A | 2.0 | 199,870 | 450 | 3,894 | |
3 | 90,000 | 8 | N / A | N / A | 2.0 | 204,870 | 450 | 3,992 | |
4 | 140,000 | 8 | N / A | N / A | 2.0 | 209,990 | 450 | 4,091 | |
5 | 200,000 | 8 | N / A | N / A | 2.0 | 215,240 | 450 | 4,194 | |
6 | 270,000 | 8 | N / A | N / A | 2.0 | 220,620 | 450 | 4,299 | |
7 | 350,000 | 8 | N / A | N / A | 2.0 | 226,140 | 450 | 4,406 | |
8 | 440,000 | 8 | N / A | N / A | 2.0 | 231,790 | 450 | 4,517 | |
9 | 540,000 | 8 | N / A | N / A | 2.0 | 237,580 | 450 | 4,629 | |
10 | 650,000 | 8 | N / A | N / A | 2.0 | 243,520 | 475 | 4,746 | |
11 | 770,000 | 8 | N / A | N / A | 2.0 | 249,610 | 475 | 4,864 | |
12 | 900,000 | 8 | N / A | N / A | 2.0 | 255,850 | 475 | 4,986 | |
13 | 1,040,000 | 8 | N / A | N / A | 2.0 | 262,250 | 475 | 5,110 | |
14 | 1,190,000 | 8 | N / A | N / A | 2.0 | 268,800 | 475 | 5,237 | |
15 | 1,350,000 | 8 | N / A | N / A | 2.0 | 275,520 | 475 | 5,368 | |
16 | 1,520,000 | 8 | N / A | N / A | 2.0 | 282,410 | 475 | 5,502 | |
17 | 1,700,000 | 8 | N / A | N / A | 2.0 | 289,470 | 475 | 5,640 | |
18 | 1,900,000 | 8 | N / A | N / A | 2.0 | 296,710 | 475 | 5,781 | |
19 | 2,150,000 | 8 | N / A | N / A | 2.0 | 304,130 | 475 | 5,926 | |
20 | 2,500,000 | 8 | N / A | N / A | 2.0 | 315,000 | 500 | 6,080 | |
Total | 17,750,000 | Note : Showing Data from Non-Customized Unit | |||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. |
Unit Promotion Stats
Promotion Stats for the Nightmare ( T ) | ||||||||
Rank | Icon | Promotion Cost | Promotion Time |
Speed | Health | Range | Damage (DPS) | |
Metal | Oil | |||||||
30 ( P1 ) | 165,000,000 | 165,000,000 | 5d 19h 10m | 2.0 | 472,500 | 500 | 9,120 | |
Numbers listed are for a Max Level War Factory • For more info see Unit Promotion |
Unit Highlights
The Nightmare is a Anti-Infantry Tank and a Special Forces Vehicle ( Heavy ).
- Primary Attacks :
- Weapon : Cluster Bomb / Missile Cloud
- Damage Type : Area Damage ( )
- Damage Per Round : 5,700 ( At Rank 30 )
- Clip Size : 4
- Fire Rate : 20 ( 2 / sec )
- Reload : 20 ( 0.5 sec )
- Splash Radius : 80
- Single Target
- Move and Shoot ability
- Damage penetrates through Invulnerability Shields ( )
- Weapon : Cluster Bomb / Missile Cloud
- Defense :
Production Times & Repair Information
Level 10 War Factory Build & Repair Times For Nightmare ( T ) | |||||
RANK | BUILD TIME | REPAIR TIME | |||
1 - 20 | 5d 0h 41m | 1h 10m | |||
30 ( P1 ) | N / A | 1h 07m | |||
Repair times may be calculated by adding 5% for each level of War Factory below Level 10. |
Effective Unit Levels vs Turret
Turret Level | Level of Nightmare Required to Out Range Each Turret Type | |||||||||||||||
Avalanche | Blitz | Cryo | Fire Bomb | Flood | Hellfire | Ion | Laser | Machine | Micro | Mortar | Napalm | Overwatch | Plasma | Rocket | Shock | |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 |
2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 |
3 | 10 | 10 | 1 | 10 | 10 | 1 | 10 | 1 | 1 | 700 | 1 | 10 | 10 | 1 | 10 | 1 |
4 | 20 | 511 | 1 | 20 | 511 | 10 | 20 | 1 | 1 | 700 | 10 | 20 | 511 | 1 | 511 | 1 |
5 | 500 | 548 | 20 | 500 | 561 | 10 | 500 | 1 | 1 | 700 | 20 | 500 | 561 | 20 | 548 | 10 |
6 | 525 | 600 | 20 | 525 | 611 | 10 | 525 | 1 | 1 | 700 | 20 | 525 | 611 | 20 | 548 | 10 |
7 | 550 | 600 | 20 | 550 | 661 | 10 | 550 | 1 | 1 | 700 | 20 | 550 | 661 | 20 | 548 | 10 |
8 | 600 | 660 | 540 | 600 | 700 | 520 | 600 | 10 | 1 | 700 | 550 | 600 | 700 | 530 | 610 | 510 |
9 | 600 | 660 | N / A | 600 | 700 | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | 600 | N / A | N / A |
Table Reflects Non-Customized Range Stats Only !!! |
Schematic Summary
NIGHTMARE SCHEMATIC SUMMARY ( T ) | ||
Custom | ||
Class | Class (Cont.) | Class (Cont.) |
Press Down Arrow Button to View the Components of each Slot. • ;Hover over individual Components to view each. |
History of Availability
Nightmare Event Shop History | |||
EVENT SHOP STATUS | eXP COST / WCP | SPECIAL EVENT | |
ADDED to Event Shop | 140,000 xp | Operation: Night's End | |
eXP Reduced | 100,000 xp | Operation: Stormfront | |
Offered in Event Shop Continuously Except Where Otherwise Stated& • eXP = Event Experience Points • WCP = Wave Checkpoint Prize |
Nightmare Special Event Tier Prize History | |||
TIER PRIZE STATUS | TIER | SPECIAL EVENT | |
INTRODUCTION | Tier A | Operation: Nightmare | |
Offered Only In Listed Special Events |
Nightmare Sector Goal Prize Draw History | ||||
AVAILABILITY STATUS | ROGUE BASE | GAME UPDATE / EVENT | ||
1st Appearance | Corpus Level 95 Sector Base | Operation: Nightfall | ||
2nd Appearance | Red Lokust Lv 95 Sector Base | Operation: Wildfire | ||
3rd Appearance | Red Lokust Lv 95 Sector Base | Operation: Frostbite | ||
Sector Goal Prize Draws only valid for Listed Events |
Nightmare Gear Store History | |||
GEAR STORE STATUS | MEDAL COST | GAME UPDATE | |
ADDED to Gear Store | 22,000 | Game Update of Jan 12, 2016 • Additional Info | |
Price Reduced | 16,000 | Game Update Mar 24, 2016 ( Unannounced ) | |
Price Increased | 40,000 | Game Update of Aug 03, 2016 | |
Sale Price | 16,000 | Game Update of Aug 10, 2016 | |
Price Reduction | 24,000 | Game Update of Sep 01, 2016 | |
Offered in Gear Store Continuously |
Nightmare Prize Draw History | ||||
AVAILABILITY STATUS | ROGUE BASE | GAME UPDATE / EVENT | ||
ADDED To Patrol Base Prize Draw | Sickle Syndicate Level 95 | Nov 10, 2015 | ||
Offered via Prize Draw Continuously Except For Otherwise Listed |
Nightmare Special Gold Offer History | ||||
SPECIAL OFFER | REG PRICE | OFFER PRICE | APPROXIMATE OFFER DATES | |
Starter Pack! | 49 Gold | May 2016 | ||
Starter Pack! | 49 Gold | August 2016 | ||
Special Gold Offers Are For A Limited Time Only • Not All Players Receive The Same Offers At The Same Time • Dates & Price May Vary |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Nightmare received an increase in Health & DPS for All Ranks in the Game Update of Dec 15, 2015.
- The Nightmare restructured both its vXP Rates & Upgrade Requirements in the Game Update of Nov 10, 2015.
- The Nightmare received an increase in Health & DPS for Rank P1 in the Game Update of Nov 10, 2015.
- The Nightmare received a reduction in Capacity Cost in the Game Update of Sep 18, 2015.
- The Nightmare gained the ability to be Promoted in the Game Update of Sep 14, 2015.
- The Nightmare was introduced via a Tier Prize during the Operation: Nightmare ( Aug 20, 2015 )
- No Further Updates
Additional Facts
- The Nightmare is upgraded via Veteran Experience ( vXP ).
- Each unlocked Nightmare is upgraded separately.
- vXP Rates ( Percentage of Damage for qualified enemy targets awarded as vXP ) :
- ?% of Damage Dealt
- ?% of Damage Received
- The Nightmare is a Semi-Unique Unit which has an Initial Production Limit of 1 but allows for additional Limit Increases.
- The Nightmare penetrates and damages Units through the Invulnerability Shield ( ).
- The Nightmare is Resistant to the Shock ( ) Status Effect.
- The Nightmare is Resistant to all Land Mines.
- Reduces damage from all Land Mines by 60% ( ).
- A Shape Charge ( ) will produce damage equal to 16% of the Nightmare's Total Undamaged Health
- A Bouncing Betty ( ) will produce damage equal to 12% of the Nightmare's Total Undamaged Health
- A Claymore ( ) will produce damage equal to 8% of the Nightmare's Total Undamaged Health
- A Flatiron ( ) will produce damage equal to 4% of the Nightmare's Total Undamaged Health
- Reduces damage from all Land Mines by 60% ( ).
- The Nightmare's projectiles CANNOT be targeted by enemy units.
- The Nightmare can target and fire upon all Aircraft and Flying Infantry.
- The Nightmare receives a 20% Bonus to Range vs these Units.
- The Nightmare CANNOT target or fire upon Missile launched from the Missile Silo.
- The Nightmare has the ability to Shoot on the Move.
- The Nightmare is a Indirect Fire Weapon which does not require a Line of Sight path to its target.
Trivia
- The Nightmare at Rank 20 ( ) requires 1 minute of Repairs for approximately every 4,500 Damage it sustains.( ).
- The Nightmare at Rank 30 ( ) requires 1 minute of Repairs for approximately every 7,052 Damage it sustains.( ).
- The Nightmare , starting with 100% health, requires 6.25 Shape Charges () to fully destroy it ( ).
- The Nightmare is considered as a Special Forces Vehicle.
- The Nightmare takes 218 Gold ( ) to produce if the Player choose to Coin its production in the War Factory.
- The Nightmare takes 247 Gold ( ) to upgrade from 0 vXP to Max Rank.
- The Nightmare is the second Unit with the ability to travel in Reverse. The Warhorse being the first.
- The Nightmare is the 5th Unit with a rotating turret allowing it to shoot in a different direction than it is traveling.
- The Hover Tank, Hellhound, Ronin & Warhorse were previously introduced with this ability.
- The Nightmare was designed by the Corpus Rogue Faction.
- Pixel Sheet Code : 153, 153.turret & 153.dead
Firsts & Records
- War Commander First :
- First Unit to be awarded as a Tier Prize in the Tiered Bracket System - The Nightmare
Quotes
Click Expand to View Additional Quotes
“ | A powerful tank that fires a large payload of rockets at its targets. Highly effective against clusters of units. | ” |
— Event Description |
Related Pages
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External Links
- Kixeye Forum ( 08/12/15 ) - Operation: Nightmare - ( Official ) - Event Briefing
- Kixeye Forum ( 09/13/15 ) - Hidden Unit Stats: Revealed! ( Official ) - Previously unreleased data
- Kixeye Forum ( 09/25/15 ) - Operation Nightfall Improvements!! - ( Official ) - Event Changes
- Kixeye Forum ( 11/15/15 ) - vXP Unit - Stats ( Official ) - Full Published Stat List
- Kixeye Forum ( 11/09/15 ) - Powering Up: Fixing Unit Progression ( Official ) - Discussion on vXP Restructure
Gallery - Animated
Gallery
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Gallery - Historical
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Video
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