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TierBonus-ICON   SPECIAL EVENT # 34   TierBonus-ICON
Afterburn-HeaderPic-1
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Introduction

Operation: Afterburn is the 34th Special Event to be presented in War Commander.
In most cases Commanders are challenged to complete increasingly more difficult objectives against one or more Rogue Factions With the successful completion of each objective in the allotted time the Player is awarded with special Event Experience Points (eXP) which they may in turn use to unlock Special Event Prizes in the Event Shop.
The Event Format for each Special Event may vary, see below for more information.

Event Information

GENERAL EVENT INFORMATION
EVENT STARTS January, 22, 2015 Operation:  Afterburn
Sector Start Times
EVENT ENDS January, 27, 2015
EVENT NUMBER 34 23 Days since last Special Event
EVENT CLASS Hybrid Players Must Complete Both Attack and Defense Objectives
ANTAGONIST Ryu-Kai Commanded By : Goro Tazaki
EVENT DURATION 6 Days Event Shop open an additional 48 Hours
EVENT PROGRESSION Tiered Bracket System 5 Repeatable Tiers with 2 to 5 Objectives
eXP PAYOUTS Set Amounts eXP is Awarded is Relative to Tier & Objective
BONUS eXP Yes Bonus eXP for Completing all Objectives of a Tier
PLAYER ASSISTANCE Yes Players may receive assistance on Attack Objectives.

New Event Prizes

NEW EVENT PRIZES
PRIZE eXP COST UNLOCKING REQUIREMENTS CLASSIFICATION
Javelin Javelin-Afterburn 235,200 xp Mega Tank Vehicle
Hover Tank Commander HoverTankCommander-Afterburn 164,640 xp Challenger Vehicle
Hover Tank Cmdr - Limit Increase HoverTankCommander(LimitIncrease)-Afterburn 164,640 xp Hover Tank Commander Limit Increase
Operation: Afterburn Trophy AfterburnTrophy-Afterburn 470,400 xp None War Trophy
Alloyed Treads AlloyedTreads-Afterburn 23,520 xp Schematic with Viable Slot Limited Tech
Alloyed Treads - Limit Increase AlloyedTreads-LimitIncrease-Afterburn 23,520 xp Alloyed Treads Limit Increase
Anti-Air Flame Tube Anti-AirFlameTube-Afterburn 94,080 xp Schematic with Viable Slot Epic Tech
Beveled Armor BeveledArmor-Afterburn 47,040 xp Schematic with Viable Slot Limited Tech
Beveled Armor - Limit Increase BeveledArmor-LimitIncrease-Afterburn 47,040 xp Beveled Armor Limit Increase
Shock 'N' Awe ShockNAwe-Afterburn 70,560 xp Schematic with Viable Slot Limited Tech
Shock 'N' Awe - Limit Increase ShockNAwe-LimitIncrease-Afterburn 70,560 xp Shock 'N' Awe Limit Increase
Click Picture Icon above to view larger image of click Expand Below to view large gallery.


Javelin-Afterburn HoverTankCommander-Afterburn HoverTankCommander(LimitIncrease)-Afterburn AfterburnTrophy-Afterburn
AlloyedTreads-Afterburn AlloyedTreads-LimitIncrease-Afterburn Anti-AirFlameTube-Afterburn BeveledArmor-Afterburn
BeveledArmor-LimitIncrease-Afterburn ShockNAwe-Afterburn ShockNAwe-LimitIncrease-Afterburn EventStore-NewUnitBlank
EventStore-NewUnitBlank EventStore-NewUnitBlank EventStore-NewUnitBlank EventStore-NewUnitBlank

Past Event Prizes

AVAILABLE PAST EVENT PRIZES
FOR A FULL LIST OF ALL AVAILABLE PAST EVENT PRIZES FOLLOW LINK BELOW
Full Event Shop

Event HUD

EVENT HUD  ( T )
PRE-EVENT EVENT UNDERWAY POST-EVENT
Afterburn-EventBox-Coundown
Afterburn-EventBox-2-Start
Inferno-UseItorLoseIt
Countdown to Start Time, Wave, XP & Bonus Info USE IT OR LOSE IT

Detailed Play Information

Tiered Bracket System  Tiered-ICON-sm

  • ABC Tier System - Players may attempt Objectives from any or all of the 5 Tiers ( 1 Thru 5 ) available.
  • Tier Objectives - Each Tier containing 2 to 5 Objectives that must be done in order to complete that Tier. These Tier Objectives may consist of Defensive Waves or an Attack on an Event Base. The Player receives a set amount of eXP for the completion of each Objective. Each Objective of a Tier may only be done once until all Objectives of that Tier have been fully completed.
  • Tier Completion Bonus - A Tier is Complete when each one of that tier's Objectives have been successfully finished. Upon completion of a tier the Player is awarded with an additional eXP amount as a Completion Bonus.
  • Repeatable Tiers - Once any Tier has been FULLY completed it may then be restarted up to 300 Times. For each repeat of a Tier the Player will again receive the eXP for each completed Objective as well as the Completion Bonus when the Tier has once again been fully competed.
  • Simultaneous Tiers - The Player may start one or more Tiers concurrently. Objectives may be preformed from all Active Tiers in any order.
  • Active Attack Bases - The completing of an attack on an Event Base will only award eXP when that Event Base is Active and associated with an Active Tier. Active Bases are indicated by a Purple World Map Icon Base. Non-Active Bases are indicated by a Yellow World Map Icon Base.
  • Limited Attack Time - Players have a Limited Time in which to complete All Event Bases. This Time Limit is determined by the Tier Level it is associated with. The higher the Tier the shorter the Time available to achieve victory with Tier A having the shortest Time Limit. The countdown activates upon the initial attack on a base. If a base in not completed prior to the expiration of the Time Limit countdown that base will be reset back to 100% Health with all new Defending Units. The remaining time may be found on the World Map by "Mousing Over" the Event Base Icon or inside the Base during an active attack.
  • More Information - For more general information see the Tiered Bracket System page.


Afterburn-EventMissions-All-Closed


DragonsOath-EventBase-ICON-Not-Active

 Non-Active Base


DragonsOath-EventBase-ICON-Active

  Active Base


EventBaseResetClock-Internal

Defense Objective Defend-EventBox-Icon

  • Defense of Rogue Attack - The Player is required to Defend their Base against 1 to 8 waves of attacks from rogue forces in order to complete the Tier's Defense Objective.
  • Rogue Units - Each Defensive Wave may consist of Units in any number and combination from Ground, Air or both. The higher the Tier the harder the difficulty.
  • Successful Defense- The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
  • Repeatable Objective - The Player must repeat any wave in which the Command Center is destroyed in order to move on to the next wave or to complete the Objective.
  • Surrender - The Player may surrender a Defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
  • 360° Defense - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated mission.

Attack Objective - Event Base - Island NoGround-Icon

  • Island Event Base - A Tier may have an Objective requiring the Player to Attack and Fully Destroy an Island Event Base in order to complete.
  • Island Levels - Each Tier with a Island Objective will have it's own Level of Island Bases. For this this event the Island Levels are : 20, 40 and 70.
  • Island Layouts - Each Tier with a Island Objective may or may not have Multiple Layouts of that Tier's Level of Island. ( For more information see Event Base & Fortress Layouts below ).
  • Island Weapon Restrictions - Due to its island setting the Player is limited on the Units they may utilized during an attack on a Island Base. Which of the Player's weapons that are Available or Not Available are as follows :
  • 360 Deg Attack Direction - Players may surround and deploy Units from any direction while attacking an Island Base.
  • Unlimited Attacks - The Player may start and stop an attack on a Island Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • Island Base Completion - A Island Base Objective is considered complete when the Player sucessfully destroys all Buildings, Turrets and Defending Units found on the Island.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a Island Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Island. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a Island Objective the Player may attack any Active Island Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


IronReign-IslandBase-Icon


Floodgate-NoGroundUnits


Natural Island-Background

Attack Objective - Event Base - Underground ( Cave ) NoAir-ICON

  • Underground Event Base - A Tier may have an Objective requiring the Player to Attack and Fully Destroy an Underground Event Base or "Cave" in order to complete.
  • Cave Levels - Each Tier with a Cave Objective will have it's own Level of Underground Bases. For this this event the Caves Levels are : 25, 45 and 75.
  • Cave Layouts - Each Tier with a Cave Objective may or may not have Multiple Layouts of that Tier's Level of Cave. ( For more information see Event Base & Fortress Layouts below ).
  • Cave Weapon Restrictions - Due to its underground setting the Player is limited on the Units they may utilized during an attack on a Cave Base. Which of the Player's weapons that are Available or Not Available are as follows :
  • Single Attack Direction - Players may surround a Cave Base with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Northwest.
  • Unlimited Attacks - The Player may start and stop an attack on a Cave Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • Cave Base Completion - A Cave Base Objective is considered complete when the Player sucessfully destroys all Buildings, Turrets and Defending Units found within the Cave.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a Cave Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Cave. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a Cave Objective the Player may attack any Active Underground Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


Underground-EventBase-MapICON


Floodgate-NoAirUints


AttackformNorthWestOnly


Cave-Background

Attack Objective - Event Base - Castle Target-EventBox-Icon

  • Hideout Event Base - A Tier may have an Objective which requires the Player to Attack and Fully Destroy an Ryu-Kai Castlet Event Base in order to complete.
  • Hideout Levels - Each Tier with a Hideout Objective will have it's own Level of Hideout Base. For this this event the Hideout Levels are : 5, 10, 30, 50 & 80.
  • Hideout Layouts - Each Tier with a Hideout Objective may or may not have Multiple Layouts of that Tier's Level of Hideout. ( For more information see Event Base & Fortress Layouts below ).
  • Hideout Weapon Restrictions - There are NO restrictions on the Units or Special Ops the Player may utilize during the attack.
  • Single Attack Direction - Players may surround a Hideout Base with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Southwest.
  • Unlimited Attacks - The Player may start and stop an attack on a Hideout Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • Hideout Base Completion - A Hideout Base Objective is considered complete when the Player successfully destroys all Buildings, Turrets and Defending Units found within the Hideout.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a Hideout Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Hideout. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a Hideout Objective the Player may attack any Active Hideout Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


DragonsOath-MapIcon-EventBase


AttackDirection-Southwest


Ryu-Kai Palace-Background

Attack Objective - Ryu-Kai Fortress Fortress-EventBox-Icon

  • Ryu-Kai Fortress - Each Tier has an Objective which requires the Player to Attack and Fully Destroy a  Fortress in order to complete.
  • Fortress Levels - Each Tier's Fortress Objective will have it's own Level of Fortress. For this this event the Fortress Levels are : 15, 35, 55, & 85.
  • Fortress Layouts - Each Tier's Fortress Objective may or may not have Multiple Layouts of that Tier's Level of Fortress. ( For more information see Event Base & Fortress Layouts below ).
  • Fortress Weapon Restrictions - There are NO restrictions on the Units or Special Ops the Player may utilize during the attack.
  • Single Attack Direction - Players may surround a Fortress with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Southeast.
  • Unlimited Attacks - The Player may start and stop an attack on a Fortress as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • Fortress Completion - A Fortress Objective is considered complete when the Player successfully destroys all Buildings, Turrets and Defending Units found within the Fortress.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a Fortress within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Fortress. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a Fortress Objective the Player may attack any Active Fortress found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


DragonsOath-MapIcon-Fortress


AttackDirection-Southeast


Desert Canyon-Background

Ending of a Special Event

A Special Event ends in one of two ways :

  1. The Official Event Clock expires. The event runs for a limited amount of time, after which the Special Event Rogue Base ( if any ) will be removed from the World Map and all Tier operation will be halted.
  2. The Player decides they have collected enough eXP and ceases participation in the Special Event.

Event Shop

Event Experience Points (eXP)

Afterburn-EventBox-2-During

Special Event Prizes

Afterburn-EventShop-1
Afterburn-EventShop-2

Use It Or Lose It

Following the conclusion of the Special Event :

  • The Event Shop will remain open for 48 Hours.
  • Any unused eXP at the time the Event Shop closes will be lost.
  • If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately

Tiers & Objectives

Click Expand to View Additional Tiers

TIER 1
( Recommended Player Level : ~20 )
TYPE OBJECTIVE REWARD
Defend Defend against 1 Ryu-Kai Attacks + 640 eXP
Attack Destroy 1 Level 5 Ryu-Kai Castle + 440 eXP
TIER 1 COMPLETION BONUS + 120 eXP
TOTAL POSSIBLE eXP FOR TIER 1 PER COMPLETION 1,200 eXP


TIER 2
( Recommended Player Level : ~27 )
TYPE OBJECTIVE REWARD
Defend Defend against 8 Ryu-Kai Attacks + 1,780 eXP
Attack Destroy 1 Level 10 Ryu-Kai Castle + 2,394 eXP
Attack Destroy 1 Level 15 Ryu-Kai Fortress + 2,598 eXP
TIER 2 COMPLETION BONUS + 588 eXP
TOTAL POSSIBLE eXP FOR TIER 2 PER COMPLETION 7,360 eXP
TIER 3
( Recommended Player Level : ~33 )
TYPE OBJECTIVE REWARD
Defend Defend against 1 Ryu-Kai Attacks + 3,280 eXP
Attack Destroy 1 Level 20 Ryu-Kai Island + 3,280 eXP
Attack Destroy 1 Level 25 Ryu-Kai Cave + 3,280 eXP
Attack Destroy 1 Level 30 Ryu-Kai Castle + 3,920 eXP
Attack Destroy 1 Level 35 Ryu-Kai Fortress + 6,480 eXP
TIER 3 COMPLETION BONUS + 1,760 eXP
TOTAL POSSIBLE eXP FOR TIER 3 PER COMPLETION 22,000 eXP
TIER 4
( Recommended Player Level : 35 )
TYPE OBJECTIVE REWARD
Defend Defend against 8 Ryu-Kai Attacks + 10,800 eXP
Attack Destroy 1 Level 40 Ryu-Kai Island + 13,640 eXP
Attack Destroy 1 Level 45 Ryu-Kai Cave + 18,120 eXP
Attack Destroy 1 Level 50 Ryu-Kai Castle + 18,680 eXP
Attack Destroy 1 Level 55 Ryu-Kai Fortress + 20,360 eXP
TIER 4 COMPLETION BONUS + 11,400 eXP
TOTAL POSSIBLE eXP FOR TIER 4 PER COMPLETION 93,000 eXP
TIER 5
( Recommended Player Level : 35+ )
TYPE OBJECTIVE REWARD
Defend Defend against 8 Ryu-Kai Attacks + 11,440 eXP
Attack Destroy 1 Level 70 Ryu-Kai Island + 19,840 eXP
Attack Destroy 1 Level 75 Ryu-Kai Cave + 30,640 eXP
Attack Destroy 1 Level 80 Ryu-Kai Castle + 39,040 eXP
Attack Destroy 1 Level 85 Ryu-Kai Fortress + 55,840 eXP
TIER 5 COMPLETION BONUS + 78,400 eXP
TOTAL POSSIBLE eXP FOR TIER 5 PER COMPLETION 235,200 eXP


States of Repair - Event Command Center

ROGUE EVENT COMMAND CENTER  ( T )
UNDAMAGED DAMAGED DESTROYED
DragonsOath-CC DragonsOath-CC-Damaged DragonsOath-CC-Destroyed
100% - 50% Health 49% - 1% Health 0% Health
For More Information This Topic See : Rogue Faction Command Center

Event Base & Fortress Layouts

FORTRESS LAYOUTS
LEVEL LAYOUT TIER
15 Afterburn-EventBase-Lv15 2
5h 19m
35 Afterburn-EventBase-Lv35 3
2h 39m
55 Afterburn-EventBase-Lv55 4
1h 19m
85 Afterburn-EventBase-Lv85 5
39m
CASTLE LAYOUTS
LEVEL LAYOUT TIER
5 Afterburn-EventBase-Lv05 1
10h 9m
10 Afterburn-EventBase-Lv10 2
5h 19m
30 Afterburn-EventBase-Lv30 3
2h 9m
50 Afterburn-EventBase-Lv50 4
1h 9m
80 Afterburn-EventBase-Lv80 5
39m
ISLAND LAYOUTS
LEVEL LAYOUT TIER
20 Afterburn-EventBase-Lv20 3
2h 39m
40 Afterburn-EventBase-Lv40 4
1h 19m
70 Afterburn-EventBase-Lv70 5
39m
UNDERGROUND LAYOUTS
LEVEL LAYOUT TIER
25 Afterburn-EventBase-Lv25 3
2h 39m
45 Afterburn-EventBase-Lv45 4
1h 19m
75 Afterburn-EventBase-Lv75 5
39m

Defense Wave Unit Makeup

Rouge Units Featured in Rogue Attacks
TIER LEVEL WAVE 1 WAVE 2 WAVE 3 WAVE 4 WAVE 5 - 8
Tier 1 Flamethrower-MainPic N/A N/A N/A N/A
Tier 2 FAV-Unlock N/A N/A N/A N/A
Tier 3 Wrecker-MainPic N/A N/A N/A N/A
Tier 4 Guardian-MainPic 2014-07-31 130032 N/A N/A N/A N/A
Tier 5 Oni-MkII-MainPic N/A N/A N/A N/A

Additional Information

  • Fact

Trivia

  • Operation: Afterburn is the 3rd Special Event in a row to feature the Ryu-Kai faction as antagonist.

Event Firsts & Records

  • War Commander Firsts :
    • First Here - Note
  • Special Event Firsts :
    • First Here - Note

Related Pages

External Links

Quotes

Click Expand to View Additional Quotes


The Ryu-Kai are getting desperate, Commander. It's time to finish the fight, once and for all. Prepare to battle the last remaining forces of Ryu-Kai and win epic new prizes in Operation: Afterburn!
  — Event Message #1 [src]

Pre-Event Message 2 Here.
  — Event Message #2 [src]

Operation: Afterburn is nearly upon us! Just 24 hours remain until Goro launches his offensive. Act now to earn the new Hover Tank Commander, which increases nearby Hover Tank reload speed, and the Javelin, an anti-air tank capable of melting airborne platforms in seconds with new siege damage tech.
  — Event Message #3 [src]

Operation: Afterburn has begun! Capture the Hover Tank Commander and Javelin. It's time to send a message, Commander. Good Speed.
  — Event Message #4 - Start [src]

Less than 24 hours left ot stop the Ryu-Kai. Prepare for the final push, Commander!
  — Event Message #5 - 24 Hour Warning [src]

Well done, Commander! Goro and the Ryu-Kai are defeated. Did you win the Hover Tank Commander and Javelin?
  — Event Message #6 - Event End Afterburn-EventMessage-6-End

Gallery - Event Messages

Images may have been resized to fit in the page. Click on an image to enlarge.

Gallery - Event Features

Images may have been resized to fit in the page. Click on an image to enlarge.

Gallery - Event Misc

Images may have been resized to fit in the page. Click on an image to enlarge.

Gallery - Event Instructions

Images may have been resized to fit in the page. Click on an image to enlarge.

Gallery - Event Shop

Images may have been resized to fit in the page. Click on an image to enlarge.

Gallery - Backgrounds

Images may have been resized to fit in the page. Click on an image to enlarge.

Video

War Commander Operation Afterburn02:00

War Commander Operation Afterburn

Operation Afterburn  •  Released : Jan 22, 2015  •  Official Kixeye Video

Navigation

TierBonus-ICON   SPECIAL EVENTS  T )   TierBonus-ICON
1 & 4. Rogue Assault    2. Operation: Red Storm    3. Operation: Warhawk    5. Operation: Hellfire    6. Operation: Red Sky    7. Operation: Rolling Thunder    8. Operation: Undead Harvest    9. Operation: Shockwave    10. Operation: Hellstorm    11. Operation: Red Swarm    12. Operation: Warlord    13. Operation: Crossfire    14. Operation: Front Line    15. Operation: Archangel    16. Operation: Halcyon    17. Operation: Deadpoint    18. Operation: Deadpoint 2    19. Operation: Undead Rising    20. Operation: Desert Recon    21. Operation: Devil's Gripv22. Operation: Red Storm (2014)    23. Operation: Hellstorm 2    24. Operation: Floodgate    25. Operation: Floodgate 2    26. Operation: Cerberus    27. Operation: Cerberus 2    28. Operation: Iron March    29. Operation: Iron Reign    30. Operation: Iron Lord    31. Operation: Undead Swarm    32. Operation: Dragon's Oath    33. Operation: Inferno    34. Operation: Afterburn    35. Operation: Scorched Earth    36. Genesis    37. Covenant    38. Revelation    39. Rapture    40. Operation: Nighthawk    41. Operation: Nightmare    42. Operation: Nightfall    43. Operation: Night's End    44. Operation: Wildfire    45. Operation: Frostbite    46. Operation: Aftermath    47. Operation: Remnants   48. Operation: Descent    49. Operation: Isolation    50. Operation: Retribution    51. Operation: Omega    52. Operation: Stormfront    53. Operation: Dogs of War    54. Operation: Death From Above    55. Operation: Death From Below    56. Nightmare: Death From Below    57. Operation: Unholy Alliance    58. Operation: The Righteous Ones    59. Operation: Brother's Wrath    60. Operation: The New Age    61. Operation: Roadkill    62. Operation: Smoke and Mirrors    63. Operation: The Greater Good    64. Operation: Into Chaos    65. Nightmare: Into Chaos    66. Operation: True Believers    67. Operation: Blind Faith    68. Operation: The Divide    69. Operation: Resurrection    70. Nightmare: Resurrection    71. Operation: Thorium Rush    72. Operation: Espionage
Defend-EventBox-Icon   PvE OFFENSIVE & DEFENSE EVENTS   Defend-EventBox-Icon
0. Operation: Badger Run    1. Onslaught    2. Winter Onslaught    3. Horde Onslaught    4. Wasteland Onslaught    5. Silver Skull Onslaught    6. Monumental Death Onslaught    7. Hound Roast Onslaught    8. Thor Galore Onslaught    9. Zombie Invasion    10. Pure Thor Onslaught    11. Survivor's Onslaught    12. Onslaught 12    13. Onslaught 13    14. Onslaught 14    15. Onslaught 15    16. Onslaught 16    17. Onslaught 17    18. Zombie Onslaught
Invasion 1    Invasion 2    Invasion 3    Invasion 4    Invasion 5    Invasion 6    Invasion 7    Invasion 8    Invasion 9    Invasion 10    Invasion 11
Infamy-Icon-Big   PvP TOURNAMENTS & PVP SEASONS   Infamy-Icon-Big
Infamy Strike    Infamy Pre-Season    Infamy Pre-Season 2    Infamy Season 1    Infamy Season 2    Infamy Season 3    Infamy Season 4
Warpath
MISC EVENTS
Shadow Ops    Weekend Special    Contests    Easter Egg Hunt
EVENT RELATED PAGES
Event Shop    Infamy    eXP    Rogue Factions    Special Event    Mini-Event    Event Templates

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