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SPECIAL EVENT # 27
Cerberus2-EventsPageBanner
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Introduction

Operation: Cerberus 2 is the 27th Special Event to be presented in War Commander .
In most cases Commanders are challenged to complete increasingly more difficult waves of battle against one or more Rogue Factions. With the successful completion of each wave in the allotted time the Player is awarded with special Event Experience Points (eXP) which they may in turn use to unlock Special Event Prizes in the Event Shop.
The Event Format for each Special Event may vary, see below for more information.

Event Information

SCHEDULED OPERATION DATES
EVENT STARTS June 19, 2014 Depending on the Sector
EVENT ENDS June 25, 2014 Depending on the Sector
GENERAL EVENT INFORMATION
EVENT NUMBER 27 Currently Special Event Schedule is 1 per month.
FORMAT Hybrid Both Attack and Defense Waves
ANTAGONIST Eastern Horde Commanded by General Mutoto
DURATION 6 Days Event Store open an additional 48 Hours
NUMBER OF WAVES Infinite As many Waves as the Player can Complete
BONUS eXP WAVES YES 3 Stage Fortress Compounds - See below for more info.
eXP PER WAVE Progressive Starting at 600 eXP and Increasing with each successive Wave

New Event Prizes

New Event Shop Wave Checkpoint Prizes
Prize Complete Wave Unlocking Requirements Classification
BFG - Unique Wave 61 Mega Tank Vehicle
Vanquisher Schematic Wave 71 Vanquisher Schematic
Proton Shield Wave 81 Vanquisher Schematic Epic Tech
Rupture Rounds Wave 91 Vanquisher Schematic Epic Tech
Cerberus 2 Trophy Wave 151 None War Trophy
BFG-EventShopInfo VanquisherSchematic-EventShopInfo ProtonShield-EventShopInfo RuptureRounds-EventShopInfo
Cerberus2Trophy-EventShopInfo
Sale & Checkpoint of Previous Event Prizes
Prize Reg eXP Cost Sale eXP Cost Unlocking Requirements Classification
Drone Silo 12,500 xp 9,375 xp Airfield Building
Reaper Drone 15,000 xp 7,500 xp Cobra Aircraft
Plasma Turret 22,500 xp 16,875 xp Level 6 Defense Lab Turret
Mega Tank - Elite 34,000 xp 17,000 xp Mega Tank Vehicle
Warhawk Schematic 35,000 xp 17,500 xp Warhawk Schematic
Hover Tank 40,000 xp 20,000 xp Mega Tank Vehicle
Hellfire Complete Wave 06 Challenger Vehicle
Hellfire - Elite Complete Wave 11 Hellfire Vehicle
Mortar Team - Elite Complete Wave 16 Mortar Team Infantry
Laser Tank Schematic Complete Wave 21 Laser Tank Schematic
Hellfire Schematic Complete Wave 31 Hellfire Schematic
Laser Cannons Complete Wave 51 Hercules Schematic Epic Tech
Last Chance Sale! ( Removed from Event Shop at end of Event )
Prize Reg eXP Cost Last eXP Cost Unlocking Requirements Classification
Widowmaker Prime 50,000 xp 60,000 xp Mega Tank Vehicle
Past Prizes Unavailable This Event:
Banshee // Banshee Schematic // Banshee Wingman
Blitz Shells // Brimstone Targeting System // Devastator Barrel // Double Barrel Launcher
Dual Missile Payload // Gold Core Battery // Guardian Plating
Missile Barrage // Optimized Assault Barrel // Peacekeeper Warhead // Wingman

Event HUD

Pre-Event During the Event Post-Event
Cerberus-2-preevent
Cerberus2-EventBox-2-Start
Cerberus-2-postevent
Countdown to Start Time, Wave, XP & Bonus Info USE IT OR LOSE IT

Detailed Play Information

Defense Waves

  • Successful Defense- The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
  • Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
  • Surrender - The Player may surrender a defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
  • 360 Deg. Defense - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.

Attack Waves - Underground Bases

  • Underground Base - Half of the non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be Eastern Horde Underground Bases which will limit the type of Offensive Weapons which may be deployed in the attack.
  • Underground Base Weapon Restrictions - The Player may only Attack with Ground Units, as Aircraft and Missile Silo Missiles may not fly into these caverns.
  • Player Specific Underground Bases - Each Player will have solo access to the Underground Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.
  • Single Attack Direction - Players may surround a Underground Base with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the Northwest.
  • Unlimited Attacks - The Player may stop and start an attack on an Underground Base as many times as they find necessary to complete the wave.
  • Unlimited Time - There is NO time limit for completing a Underground Base.
  • Underground Base Wave Completion - To complete a Underground Base, the Player must destroy all Buildings and Turrets found within.
  • Frequency - 6 of the first 50 Waves are Underground Bases.

Cerberus2-CaveBase-Icon


Floodgate-NoAirUints


AttackformNorthWestOnly

Attack Waves - Island Bases

  • Island Base - Half of the non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be Eastern Horde Island Bases which will limit the type of Offensive Weapons which may be deployed in the attack.
  • Island Base Weapon Restrictions - The Player may only Attack the Island Bases with Aircraft & Missile Silo Missiles , no Ground Unit may be used since they cannot travel across the water.
  • Player Specific Island Bases - Each Player will have solo access to the Island Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.
  • Unlimited Attacks - The Player may stop and start an attack on an Island Base as many times as they find necessary to complete the wave.
  • Unlimited Time - There is NO time limit for completing a Island Base.
  • Island Base Wave Completion - To complete a Island Base, the Player must destroy all Buildings and Turrets found within.
  • Frequency - 6 of the first 50 Waves are Island Bases.

Cerberus2-IslandBase-Icon


Floodgate-NoGroundUnits


Fortress Waves

  • Fortress Compound - For this Event, the Fortresses are called Fortress Compounds.
  • Fortress Location - Each Player will have a Player Exclusive Fortress Compound located near their Base ( up to 10 Hexes away ) on Fortress Attack Waves. Like the Event Base these Fortress Compounds will appear in a Protection Bubble to other players.
  • Fortress Compound Layout - The Fortress Compounds consist of 3 Bases ( 2 Satellites & 1 Core ) covering 3 Hexagons on the World Map. Together they are considered a single wave, thus the player must destroy all 3 to complete the wave.
    • Satellite 1 - Spawn Location : Southwest. Contains an Island that can only be accessed by Aircraft or Valkyrie. Must be destroyed prior to attacking Satellite 2.
    • Satellite 2 - Spawn Loacation : Southwest. Contains a river seperating two land masses but both can be accessed by Ground Unit through the use of a bridge. Must be destroyed prior to attacking the Core.
    • The Core - Spawn Location : Southeast - Contains pits that hinder the movements of any Ground Units used in the Attack.
  • Single Attack Direction - Players may surround a Fortress Compound with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from a single direction depending on the which of the three compound bases being attacked.
  • Wave Completion - Players must completely destroy all Buildings and Turrets in all three of the Bases to complete the wave.
  • Time Limit - Players must completely destroy all Buildings and Turrets in all three of the Bases in the Fortress Compound in 120 minutes to complete Wave. Failure to do so will in the allotted time will cause the all 3 Bases to completely RESET back to full Health. This Timer is shown above the Event Box when the Play is on a Fortress Wave. The Timer Starts with your first attack on the first Satellite Base of the Compound. Once the Fortress Compound has Reset the Player may make another attempt at completing the Wave.
  • Unlimited Attacks - The Player may stop and start an attack on a Fortress Compound as many time as they find necessary to complete the wave as long as they still have time on the remaining on Fortress Compound Clock.
  • Satellite Bonus - If the Player completely Destroys both Satellite Bases in the first 15 minute of the attack on the Compound the player will receive a bonus of 500 eXP.
  • Fortresses Compound Frequency - The Player must complete a Fortress Compound every 10th Wave (Starting Wave 10).
Cerberus-Fortress-Icon-Animated




Cerberus-3Backgrounds-low




Cerberus-FortressClock



Cerberus-CoreDestroyedBonus-Wings-200


Cerberus-Insturctions



Experience Point Bonus.

  • XP Modifier - The XP Bonus Modifier, once active will apply a percentage increase ( base on the Level of the Modifier ) to the awarded Experience Point at the completion of every Wave for a limited time. This XP Modifier may be found as part of the Event Box.
  • XP Modifier Activation & Increase - The XP Bonus Modifier is given or increased at the successful completion of any ATTACK WAVE ( Event Base or Compound  Fortress ) and will remain active for 3 hours.  If additional attack waves is completed while the current XP Bonus Modifier is still active the Modifier Clock is reset and then the modifier level is increase unit the maximum level is reached.  If the Modifier is at the maximum percentage the it will cease to increase but the Clock will still be reset again to 3 hours.
  • XP Modifier Level - The XP Bonus Modifier has 5 levels : 4%, 8%, 12%, 16% and 20%. The level is increased 4% for each attack done within the an active modifier duration. If the modifier is allowed to expire the level is reset to the beginning and must be re-stacked.
  • XP Modifier Duration - Once obtained the XP Bonus Modifier will last for a duration of 3 hours. If no other attack wave are completed within this time the modifier will expire and the bonus will be returned to zero. If another attack wave is completed in this time the clock will be reset to 3 hours. This could potentially allow a Player, once reached to maintain a 20% bonus for as long as they can continue to play.


Cerberus2-BonusLevel(325)
Cerberus-Standard-XP-Wings-325

Ending of a Special Event.

A Special Event ends in one of two ways:

  1. The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base will be removed from the World Map and all waves will be halted.
  2. The Player reaches a wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.

Event Shop

Event Experience Points (eXP)

Cerberus2-EventBox-2-Start

Special Event Prizes


Cerberus2-EventShop-3-Display

Use It Or Lose It

Following the conclusion of the Special Event:

  • The Event Shop will remain open for 48 Hours.
  • Any unused eXP at the time the Event Shop closes will be lost.
  • If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately.
EventShop-UseItOrLoseIt

Cerberus-2-postevent

Event Base & Fortress Compound Layouts

Underground Layouts
Wave Layout Wave Layout
4 Cerberus2-Cave-04   54 Cerberus2-Cave-54
14 Cerberus2-Cave-14   64 Cerberus2-Cave-64
24 Cerberus2-Cave-24   74 Cerberus2-Cave-74
34 Cerberus2-Cave-34   84 NoInfoYet
44 Cerberus2-Cave-44   94 NoInfoYet
Island Layouts
Wave Layout Wave Layout
7 Cerberus2-Island-07   57 Cerberus2-Island-57
17 Cerberus2-Island-17   67 Cerberus2-Island-67
27 Cerberus2-Island-27   77 NoInfoYet
37 NoInfoYet   87 NoInfoYet
47 Cerberus2-Island-47   97 NoInfoYet
Fortress Compound Layouts
Wave Satellite 1 Satellite 2 Core
10 Cerberus2-Fortress-Layout-10-1 Cerberus2-Fortress-Layout-10-2   Cerberus2-Fortress-Layout-10-3
20 Cerberus2-Fortress-Layout-20-1 Cerberus2-Fortress-Layout-20-2   Cerberus2-Fortress-Layout-20-3
30 Cerberus2-Fortress-Layout-30-1 Cerberus2-Fortress-Layout-30-2   Cerberus2-Fortress-Layout-30-3
40 Cerberus2-Fortress-Layout-40-1 Cerberus2-Fortress-Layout-40-2   Cerberus2-Fortress-Layout-40-3
50 Cerberus2-Fortress-Layout-50-1 Cerberus2-Fortress-Layout-50-2   Cerberus2-Fortress-Layout-50-3
60 Cerberus2-Fortress-Layout-60-1 Cerberus2-Fortress-Layout-60-2   Cerberus2-Fortress-Layout-60-3
70 Cerberus2-Fortress-Layout-70-1 Cerberus2-Fortress-Layout-70-2   Cerberus2-Fortress-Layout-70-3
80 NoInfoYet NoInfoYet   NoInfoYet
90 NoInfoYet NoInfoYet   NoInfoYet
100 NoInfoYet NoInfoYet   NoInfoYet

Wave Attack / Defense Breakdown

NOTE: Numbers for first 100 Waves.

Attack vs Defense Breakdown
Attack Waves Defense Waves
Wave Count 30 70
Attack Wave Breakdown
Wave Count % of Attacks
Event Bases 10 33.3 %
Island Bases 10 33.3 %
Fortresses 10 * 33.3 %
  • 3 Part Fortress Compounds counted as 1 Wave.

Wave Notes & Highlights

Listed here are Highlights of significant Waves. Shown waves may contain content not listed. Press [Expand] to see full list..
Click Expand to View Additional Wave Notes

Additional Information

Related Pages

External Links

Quotes

Click Expand to View Additional Quotes


The blind prophet's mission has only begun, Commander. Eastern Horde Fortress Compounds have made their way back on the World Map. The Eastern Horde is out for blood - are you prepared for what's to come?
  — Pre-Event Description #1 

General Mutoto and the Eastern Horde are back for the edge, Commander. Deadly Fortress Compounds have spread like wildfire throughout the World Map. Operation: Cerberus 2 begins 6/19 - will you rise to the challenge or fall with the masses?
  — Pre-Event Description #2 

Operation: Cerberus 2 begins in less than 24 hours! Fight through General Mutoto's Fortress Compounds and the BFG could be yours. Prepare your forces for war.
  — Pre-Event Description #3 

Operation: Cerberus 2 has begun! Take down all Eastern Horde Fortress Compounds in sight before time runs out. Win out and the BFG could be yours. Best of luck, Commander!
  — Event Description - Start 

Known Event Issues

Hit Expand to View This Section

Listed here are bugs that have been identified with this Unit. Once fixed each issue will be moved to Resolved.

Existing Known Bugs :

  • Humvee - Move and Shoot
    • Currently under review
      • It is recommended that you do not use this Vehicle for the time being.
  • Hover Tank - Move and Shoot
    • Currently under review although It has been seen working.
      • It is recommended that you do not use this Vehicle for the time being.

Resolved Bugs :

  • 1
  • 2

Forum Discussion Links :

Animated Photo

Gallery

Video

War Commander Operation Cerberus 201:47

War Commander Operation Cerberus 2

Navigation

TierBonus-ICON   SPECIAL EVENTS  T )   TierBonus-ICON
1 & 4. Rogue Assault    2. Operation: Red Storm    3. Operation: Warhawk    5. Operation: Hellfire    6. Operation: Red Sky    7. Operation: Rolling Thunder    8. Operation: Undead Harvest    9. Operation: Shockwave    10. Operation: Hellstorm    11. Operation: Red Swarm    12. Operation: Warlord    13. Operation: Crossfire    14. Operation: Front Line    15. Operation: Archangel    16. Operation: Halcyon    17. Operation: Deadpoint    18. Operation: Deadpoint 2    19. Operation: Undead Rising    20. Operation: Desert Recon    21. Operation: Devil's Gripv22. Operation: Red Storm (2014)    23. Operation: Hellstorm 2    24. Operation: Floodgate    25. Operation: Floodgate 2    26. Operation: Cerberus    27. Operation: Cerberus 2    28. Operation: Iron March    29. Operation: Iron Reign    30. Operation: Iron Lord    31. Operation: Undead Swarm    32. Operation: Dragon's Oath    33. Operation: Inferno    34. Operation: Afterburn    35. Operation: Scorched Earth    36. Genesis    37. Covenant    38. Revelation    39. Rapture    40. Operation: Nighthawk    41. Operation: Nightmare    42. Operation: Nightfall    43. Operation: Night's End    44. Operation: Wildfire    45. Operation: Frostbite    46. Operation: Aftermath    47. Operation: Remnants   48. Operation: Descent    49. Operation: Isolation    50. Operation: Retribution    51. Operation: Omega    52. Operation: Stormfront    53. Operation: Dogs of War    54. Operation: Death From Above    55. Operation: Death From Below    56. Nightmare: Death From Below    57. Operation: Unholy Alliance    58. Operation: The Righteous Ones    59. Operation: Brother's Wrath    60. Operation: The New Age    61. Operation: Roadkill    62. Operation: Smoke and Mirrors    63. Operation: The Greater Good    64. Operation: Into Chaos
Defend-EventBox-Icon   PvE DEFENSE EVENTS   Defend-EventBox-Icon
0. Operation: Badger Run    1. Onslaught    2. Winter Onslaught    3. Horde Onslaught    4. Wasteland Onslaught    5. Silver Skull Onslaught    6. Monumental Death Onslaught    7. Hound Roast Onslaught    8. Thor Galore Onslaught    9. Zombie Invasion    10. Pure Thor Onslaught    11. Survivor's Onslaught    12. Onslaught 12    13. Onslaught 13    14. Onslaught 14    15. Onslaught 15    16. Onslaught 16    17. Onslaught 17
Invasion 1    Invasion 2    Invasion 3    Invasion 4    Invasion 5
Infamy-Icon-Big   PvP TOURNAMENTS & PVP SEASONS   Infamy-Icon-Big
Infamy Strike    Infamy Pre-Season    Infamy Pre-Season 2    Infamy Season 1    Infamy Season 2    Infamy Season 3
MISC EVENTS
Shadow Ops    Weekend Special    Contests    Easter Egg Hunt
EVENT RELATED PAGES
Event Shop    Infamy    eXP    Rogue Factions    Special Event    Mini-Event    Event Templates

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