Successful Defense- The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
Surrender - The Player may surrender a defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
360 Deg. Defense - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.
Attack Waves - Underground Bases
Underground Base - Half of the non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be Eastern Horde Underground Bases which will limit the type of Offensive Weapons which may be deployed in the attack.
Underground Base Weapon Restrictions - The Player may only Attack with Ground Units, as Aircraft and Missile Silo Missiles may not fly into these caverns.
Player Specific Underground Bases - Each Player will have solo access to the Underground Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.
Single Attack Direction - Players may surround a Underground Base withPlatoons to use during the attack, however, regardless of the Platoon's position all Unitswill enter the Attack from the Northwest.
Unlimited Attacks - The Player may stop and start an attack on an Underground Base as many times as they find necessary to complete the wave.
Unlimited Time - There is NO time limit for completing a Underground Base.
Underground Base Wave Completion -To complete a Underground Base, the Player must destroy all Buildings andTurrets found within.
Frequency -6 of the first 50Waves are Underground Bases.
Attack Waves - Island Bases
Island Base - Half of the non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be Eastern Horde Island Bases which will limit the type of Offensive Weapons which may be deployed in the attack.
Island Base Weapon Restrictions - The Player may only Attack the Island Bases with Aircraft & Missile Silo Missiles , no Ground Unit may be used since they cannot travel across the water.
Player Specific Island Bases - Each Player will have solo access to the Island Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.
Unlimited Attacks - The Player may stop and start an attack on an Island Base as many times as they find necessary to complete the wave.
Unlimited Time - There is NO time limit for completing a Island Base.
Island Base Wave Completion -To complete a Island Base, the Player must destroy all Buildings andTurrets found within.
Frequency -6 of the first 50Waves are Island Bases.
Fortress Compound - For this Event, the Fortresses are called Fortress Compounds.
Fortress Location - Each Player will have a Player Exclusive Fortress Compound located near their Base ( up to 10 Hexes away ) on Fortress Attack Waves. Like the Event Base these Fortress Compounds will appear in a Protection Bubble to other players.
Fortress Compound Layout - The Fortress Compounds consist of 3 Bases ( 2 Satellites & 1 Core ) covering 3 Hexagons on the World Map. Together they are considered a single wave, thus the player must destroy all 3 to complete the wave.
Satellite 1 - Spawn Location : Southwest. Contains an Island that can only be accessed by Aircraft or Valkyrie. Must be destroyed prior to attacking Satellite 2.
Satellite 2- Spawn Loacation : Southwest. Contains a river seperating two land masses but both can be accessed by Ground Unit through the use of a bridge. Must be destroyed prior to attacking the Core.
The Core - Spawn Location : Southeast - Contains pits that hinder the movements of any Ground Units used in the Attack.
Single Attack Direction - Players may surround a Fortress Compound with Platoonsto use during the attack, however, regardless of the Platoon's position all Unitswill enter the Attack from a single direction depending on the which of the three compound bases being attacked.
Wave Completion -Players must completely destroy all Buildingsand Turrets in all three of the Bases to complete the wave.
Time Limit - Players must completely destroy all Buildingsand Turrets in all three of the Bases in the Fortress Compound in 120 minutes to complete Wave. Failure to do so will in the allotted time will cause the all 3 Bases to completely RESET back to full Health. This Timer is shown above the Event Box when the Play is on a Fortress Wave. The Timer Starts with your first attack on the first Satellite Base of the Compound. Once the Fortress Compound has Reset the Player may make another attempt at completing the Wave.
Unlimited Attacks - The Player may stop and start an attack on a Fortress Compound as many time as they find necessary to complete the wave as long as they still have time on the remaining on Fortress Compound Clock.
Satellite Bonus - If the Player completely Destroys both Satellite Bases in the first 15 minute of the attack on the Compound the player will receive a bonus of 500 eXP.
Fortresses Compound Frequency - The Player must complete a Fortress Compound every 10th Wave (Starting Wave 10).
Experience Point Bonus.
XP Modifier - The XP Bonus Modifier, once active will apply a percentage increase ( base on the Level of the Modifier ) to the awarded Experience Point at the completion of every Wave for a limited time. This XP Modifier may be found as part of the Event Box.
XP Modifier Activation & Increase - The XP Bonus Modifier is given or increased at the successful completion of any ATTACK WAVE ( Event Base or Compound Fortress ) and will remain active for 3 hours. If additional attack waves is completed while the current XP Bonus Modifier is still active the Modifier Clock is reset and then the modifier level is increase unit the maximum level is reached. If the Modifier is at the maximum percentage the it will cease to increase but the Clock will still be reset again to 3 hours.
XP Modifier Level - The XP Bonus Modifier has 5 levels : 4%, 8%, 12%, 16% and 20%. The level is increased 4% for each attack done within the an active modifier duration. If the modifier is allowed to expire the level is reset to the beginning and must be re-stacked.
XP Modifier Duration - Once obtained the XP Bonus Modifier will last for a duration of 3 hours. If no other attack wave are completed within this time the modifier will expire and the bonus will be returned to zero. If another attack wave is completed in this time the clock will be reset to 3 hours. This could potentially allow a Player, once reached to maintain a 20% bonus for as long as they can continue to play.
Ending of a Special Event.
A Special Event ends in one of two ways:
TheOfficial Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base will be removed from the World Map and all waves will be halted.
The Player reaches a wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.
As the Player acquires eXP, they may at any time during and up to 48 hours after the end of the Event, choose to spend all or a portion of their eXP on one or more of the newly introduced Special Event Prizesin the Event Shop.
The blind prophet's mission has only begun, Commander. Eastern Horde Fortress Compounds have made their way back on the World Map. The Eastern Horde is out for blood - are you prepared for what's to come?
— Pre-Event Description #1
General Mutoto and the Eastern Horde are back for the edge, Commander. Deadly Fortress Compounds have spread like wildfire throughout the World Map. Operation: Cerberus 2 begins 6/19 - will you rise to the challenge or fall with the masses?
— Pre-Event Description #2
Operation: Cerberus 2 begins in less than 24 hours! Fight through General Mutoto's Fortress Compounds and the BFG could be yours. Prepare your forces for war.
— Pre-Event Description #3
Operation: Cerberus 2 has begun! Take down all Eastern Horde Fortress Compounds in sight before time runs out. Win out and the BFG could be yours. Best of luck, Commander!
— Event Description - Start
Known Event Issues
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Listed here are bugs that have been identified with this Unit. Once fixed each issue will be moved to Resolved.Existing Known Bugs :
Humvee - Move and Shoot
Currently under review
It is recommended that you do not use this Vehicle for the time being.
Hover Tank - Move and Shoot
Currently under review although It has been seen working.
It is recommended that you do not use this Vehicle for the time being.