Operation Devil's Grip
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Operation: Devil's Grip is the 21st Special Event to be presented in War Commander .
In most cases Commanders are challenged to complete increasingly more difficult waves of battle against one or more Rogue Factions. With the successful completion of each wave in the allotted time the Player is awarded with special Event Experience Points (eXP) which they may in turn use to unlock Special Event Prizes in the Event Shop.
The Event Format for each Special Event may vary, see below for more information.

Event Information

EVENT STARTS Dec 19, 2013 Depending on the Sector
EVENT ENDS Dec, 25, 2013 Depending on the Sector
EVENT NUMBER 21 Currently Special Event Schedule is 1 per month.
FORMAT Hybrid Both Attack and Defense Waves / Spires
ANTAGONIST Hell Hounds Commanded by Unknown
DURATION 6 Days Event Store open an additional 48 Hours
NUMBER OF WAVES Infinite As many Waves as the Player can Complete
BONUS eXP WAVES YES Fortress Waves with eXP Bonus Targets
eXP PER WAVE Progressive Starting at 600 eXP and Increasing with each successive Wave

New Event Prizes

New Event Shop eXP Prizes
Prize Experience Required Unlocking Requirements Classification
Valkyrie Schematic 33,000 xp Valkyrie Schematic
Hover Tank 40,000 xp Mega Tank Vehicle
ValkSchematicBox HoverTank(EventShopInfo)
New Event Shop Wave Checkpoint Prizes
Prize Complete Wave Unlocking Requirements Classification
Dual Missile Payload Wave 52 Hellfire Epic Tech
Brimstone Targeting System Wave 72 Hellfire Epic Tech
DualMissilePayload-EventShopInfo BrimstoneTargetingSystem-EventShopInfo
Sale & Checkpoint of Previous Event Prizes
Prize Reg eXP Cost Sale eXP Cost Unlocking Requirements Classification
Humvee - Elite 8,000 xp 4,000 xp Humvee Vehicle
Valkyrie 14,000 xp 11,600 xp Sniper Infantry
Warhawk 19,250 xp 9,625 xp Thunderbolt Aircraft
Last Chance Sale! ( Removed from Event Shop at end of Event )
Prize Reg eXP Cost Last eXP Cost Unlocking Requirements Classification
Spectre 48,000 xp 55,000 xp Raptor Aircraft
Past Prizes Unavailable This Event:
Viper  Crusader  Warhead Launcher

Detailed Play Information

Defense Waves

  • Successful Defense - The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
  • Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
  • Surrender - The Player may surrender a defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
  • 360 Deg. Defense - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.

Standard Attack Waves ( Hunt  / Outpost  Waves)
  • Outpost - For this Event the Standard Attack Waves are called Hunt Waves & the Event Bases are called Outposts.
  • Outpost Hunt - Upon reaching a Outpost Wave the Players must search for a Outpost on the World Map. In Later Waves players are required to destroy higher level Outpost.
  • Outpost Level - Outpost are available in Levels 5,10,15, 20, 25, 30, 35 and so on.... Each level increases the amount of eXP the player receives for its completion. The player must attack a minimum Outpost Level equal to the Wave they are currently on ( Wave 15 for instance requires at least a Outpost Level 15 ).  However, the Player may choose to attack any of the Higher Outpost Levels that are currently on the World Map in place of the required minimum Level in order to gain more eXP for that Wave.
  • Outpost Wave Complete - To complete a Outpost Wave the Player must Destroy all Buildings and Turrets found in the Outpost.
  • Unlimited Attacks - The Player may start and stop an attack on an Outpost as many time as they find necessary to complete the wave.
  • Unlimited Time - There is NO Time Limit for completing an Outpost Wave.
  • Outpost Wave Frequency - Players are required to Attack a Outpost every 5th wave.

Fortress Waves ( Devil's Fortress Waves )
  • Devil's Fortress - For this Event the Fortresses are called Devil's Fortress.
  • Devil's Fortress Location - Each Player will have a Devil's Fortress attached to their Base that only they may attack. The Devil's Fortress will loose its Protection when the player reaches a Devil's Fortress Wave.
  • Devil's Fortress Layout - Each Devil's Fortress Wave will be a different Layout each getting progressively more challenging.
  • Single Attack Direction - Players may surround a Devil's Fortress with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the South East.
  • 70 Minute Time Limit - Players must completely destroy all Buildings and Turrets in the Devil's Fortress in 70 minutes to complete Wave. Failure to do so will in the allotted time will cause the Devil's Fortress to completely RESET back to full Health. This Timer is shown in the base's info box on the World Map. The Timer Starts with your first attack on the Devil's Fortress. Once the Devil's Fortress has Reset the Player may make another attempt at completing the Wave.
  • Unlimited Attacks - The Player may stop and start an attack on a' Storm Fortress as many time as they find necessary to complete the wave as long as they still have time on the 'Devil's Fortress Clock
  • Devil's Fortress Wave Frequency - The Player must complete a Devil's Fortress every 10th Wave  starting with Wave 10.
  • Bonus XP Targets : The Excavator - Devil's Fortress Waves give the Player a chance to earn Bonus eXP by destroying the Bonus XP Targets identified with Bonus Icons above them. However they are only available for the first 5 min of the attack (Timer on screen) at which time any undestroyed bonuses will expire. The Wave eXP and any Bonus eXP are added together and paid out when the desert compound is fully destroyed. If the desert compound is RESET so are the Bonuses.


Spires ( Optional Bonus Modifiers )
  • Spires - At any time the Player may choose to Capture and hold up to 5 Spires at a time. Each giving a additional 5% eXP Bonus.
  • Spire Bonus Application - The Player receives the Spire Bonus at the completion of each Defense, Outpost or Devil's Fortress Wave. This Bonus will equal 5% - 25% ( Depending on the amount of Spires owned ) of the Standard eXP Payout for that wave.
  • Spire Expiration - Each Spire has a limited Life Span of approximately 3 Hours. The expiration clock starts the moment that Spire Spawns on the World Map. If captured the Player will receive its bonus for the remainder of that Spires Life. Once the Spire has expired it will be removed from the Map and cease giving the Player its bonus.
  • Spire Sizes - There are 2 sizes of Spires, Small and Giant. The Small Spire is Level Protected and may only be Captured by a Player who is Level 29 or Lower. There is no Level Protection on a Giant Spire and therefore may be Captured by any Level of Player.
  • Spire Protection - Once a Player has Captured a Spire it will be Protected from attacks by any other Player for 1.5 hours, after which a Enemy Player may attack and capture it from the current owner. If lost the original Player will no longer receive the corresponding bonus as it will be transferred the new owner for the remainder of its life.


Ending of a Special Event.
A Special Event ends in one of two ways :

  1. The Official Event Clock expires. The event runs for a limited time of 6 days after which time the Special Event Rogue Base will be removed from the World Map and all Waves will be halted.
  2. The Player reaches a Wave that he or she can not successfully Defend or Complete, thus forcing the Player to resign from the Event.

Event Shop

Event Experience Points (eXP)

  • The Player is awarded eXP for every successfully completed wave during an active Event.  These points may be tracked by the Player in the Event Box located above the Mission Box while both on the World Map and in the Player's Base.

Special Event Prizes


Use It Or Lose It
Following the conclusion of the Special Event:

  • The Event Shop will remain open for 48 Hours.
  • Any unused eXP at the time the Event Shop closes will be lost.
  • If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately.

Outpost Layouts and XP Chart

Layout & Xp for Each Level of Outpost
LEVEL Layout Award LEVEL Layout Award
5 DevilsGrip-Outpost-05-700 700 xp   45 DevilsGrip-Outpost-45 970 xp
10 DevilsGrip-Outpost-10 780 xp   50 DevilsGrip-Outpost-50 1,000 xp
15 DevilsGrip-Outpost-15 810 xp   55 DevilsGrip-Outpost-55 1,100 xp
20 DevilsGrip-Outpost-20 820 xp   60 DevilsGrip-Outpost-60 ? xp
25 DevilsGrip-Outpost-25 860 xp   65 DevilsGrip-Outpost-65 ? xp
30 DevilsGrip-Outpost-30 890 xp   70 DevilsGrip-Outpost-70 ? xp
35 DevilsGrip-Outpost-35 920 xp   75 DevilsGrip-Outpost-75 ? xp
40 DevilsGrip-Outpost-40 ? xp 80? DevilsGrip-Outpost-80 ? xp

Spire Layouts

Spire Layouts
Small (25) Giant (45)
DevilsGrip-Spire-Small DevilsGrip-Spire-Giant

Additional Information

Related Pages

External Links


Click Expand to View Additional Quotes

A system of rogue satellites has appeared on the World Map. This level of advanced technology can only mean one thing: we haven't seen the last of the Hell Hounds, Commander...
  — Pre-Event Description #1 

The Hell Hounds have built an elaborate satellite communication system spanning the entire World Map. The reach of these "Spires" puts you directly in harm's way, Commander. Infiltrate and take them as you own before it's too late!
  — Pre-Event Description #2 

Operation: Devil's Grip is underway! Tear apart the Hell Hounds before it's too late. Earn enough XP and the Hover Tank could be yours. Best of luck, Commander!
  — Event Description 3 

Known Event Issues

Hit Expand to View This Section

Listed here are bugs that have been identified with this Unit. Once fixed each issue will be moved to Resolved.

Existing Known Bugs :

  • 1. Still looking into Loading Issues - we don't have a fix for this yet, as we're still trying to identify what is causing this issue - but it's a top priority and we haven't stopped working on it since it started.
  • 2. Stuck in battle - Being looked into. No fix ETA.

Resolved Bugs :

  • Spires are fixed!

Forum Discussion Links :

Gallery - Event Messages

Images may have been resized to fit in the page. Click on an image to enlarge.



War Commander Operation Devil's Grip

War Commander Operation Devil's Grip

Operation: Devil's Grip  •  Released : Dec 19, 2013  •  Official Kixeye Video


TierBonus-ICON   SPECIAL EVENTS  T )   TierBonus-ICON
1 & 4. Rogue Assault    2. Operation: Red Storm    3. Operation: Warhawk    5. Operation: Hellfire    6. Operation: Red Sky    7. Operation: Rolling Thunder    8. Operation: Undead Harvest    9. Operation: Shockwave    10. Operation: Hellstorm    11. Operation: Red Swarm    12. Operation: Warlord    13. Operation: Crossfire    14. Operation: Front Line    15. Operation: Archangel    16. Operation: Halcyon    17. Operation: Deadpoint    18. Operation: Deadpoint 2    19. Operation: Undead Rising    20. Operation: Desert Recon    21. Operation: Devil's Gripv22. Operation: Red Storm (2014)    23. Operation: Hellstorm 2    24. Operation: Floodgate    25. Operation: Floodgate 2    26. Operation: Cerberus    27. Operation: Cerberus 2    28. Operation: Iron March    29. Operation: Iron Reign    30. Operation: Iron Lord    31. Operation: Undead Swarm    32. Operation: Dragon's Oath    33. Operation: Inferno    34. Operation: Afterburn    35. Operation: Scorched Earth    36. Genesis    37. Covenant    38. Revelation    39. Rapture    40. Operation: Nighthawk    41. Operation: Nightmare    42. Operation: Nightfall    43. Operation: Night's End    44. Operation: Wildfire    45. Operation: Frostbite    46. Operation: Aftermath    47. Operation: Remnants   48. Operation: Descent    49. Operation: Isolation    50. Operation: Retribution    51. Operation: Omega    52. Operation: Stormfront    53. Operation: Dogs of War    54. Operation: Death From Above    55. Operation: Death From Below    56. Nightmare: Death From Below    57. Operation: Unholy Alliance    58. Operation: The Righteous Ones    59. Operation: Brother's Wrath    60. Operation: The New Age    61. Operation: Roadkill    62. Operation: Smoke and Mirrors    63. Operation: The Greater Good    64. Operation: Into Chaos    65. Nightmare: Into Chaos    66. Operation: True Believers    67. Operation: Blind Faith    68. Operation: The Divide    69. Operation: Resurrection    70. Nightmare: Resurrection    71. Operation: Thorium Rush    72. Operation: Espionage    73. Operation: The Source of Power    74. Operation: The Road to Hell    75. Operation: Dreams of the Machine God    76. Operation: Sins of Our Fathers    77. Operation: Source Code    78. Operation: Deus Ex Machina    79. Operation: Rising Sun
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0. Operation: Badger Run    1. Onslaught    2. Winter Onslaught    3. Horde Onslaught    4. Wasteland Onslaught    5. Silver Skull Onslaught    6. Monumental Death Onslaught    7. Hound Roast Onslaught    8. Thor Galore Onslaught    9. Zombie Invasion    10. Pure Thor Onslaught    11. Survivor's Onslaught    12. Onslaught 12    13. Onslaught 13    14. Onslaught 14    15. Onslaught 15    16. Onslaught 16    17. Onslaught 17    18. Zombie Onslaught
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