Successful Defense- The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
Surrender - The Player may surrender a Defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
360 Deg. Defense - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.
Attack Waves - Orbital Laser Base
Event Base - The non-Fortress, non-Island Event Bases that the Player will be required to Attack and Destroy this Event will be the M.A.Y.H.E.M. Orbital Laser Event Base.
Exclusive Event Base - Each Player has a M.A.Y.H.E.M. Orbital Laser Event Base attached to their Base for each Standard Attack Wave. Only the attached Player may attack this base, to all other Players the Event Base appears as in a Protected Bubble.
Unlimited Attacks - The Player may stop and start an attack on an Orbital Laser Event Base as many times as they find necessary to complete the wave.
Unlimited Time - There is NO Attack Time Limit for completing an M.A.Y.H.E.M. Orbital Laser Event Base.
Wave Completion -To complete a Orbital Laser Event Base, the Player must destroy all Buildings andTurrets found within.
Frequency - 8 of the first 50 Waves are the Orbital Laser Event Bases starting with Wave 4.
Attack Waves - Island Bases
Island Base - Occasionally the Player will be required to Attack and Destroy M.A.Y.H.E.M. Island Bases which will limit the type of Offensive Weapons which may be deployed in the attack.
Player Specific Island Bases - Each Player will have solo access to the Island Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.
Unlimited Attacks - The Player may stop and start an attack on an Island Base as many times as they find necessary to complete the wave.
Unlimited Time - There is NO time limit for completing a Island Base.
Island Base Wave Completion -To complete a Island Base, the Player must destroy all Buildings andTurrets found within.
Frequency -5 of the first 50Waves are Island Bases.
M.A.Y.H.E.M. Fortress Location - As a Player reaches a Fortress Wave they will have a M.A.Y.H.E.M. Fortress attached to their Base that only they may attack. The M.A.Y.H.E.M. The M.A.Y.H.E.M. Fortress icon will only be visible on the World Map during a Fortress Wave.
M.A.Y.H.E.M. Fortress Layout - Each M.A.Y.H.E.M. Fortress Wave will be a different Layout each with a progressively stronger Defense setup.
Single Attack Direction - Players may surround a M.A.Y.H.E.M. Fortress with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the Southeast.
M.A.Y.H.E.M. Fortress Time Limit - Players must completely destroy all Buildings and Turrets found in the M.A.Y.H.E.M. Fortress within 70 minutes in order to complete the Wave. Failure to do so in the allotted time will cause the M.A.Y.H.E.M. Fortress to completely RESET back to full Health. This Timer is shown in the base's info box on the World Map. The Timer Starts with your first attack on the M.A.Y.H.E.M. Fortress. Once the M.A.Y.H.E.M. Fortress has Reset the Player may make another attempt at completing the Wave.
Unlimited Attacks - The Player may stop and start an attack on a M.A.Y.H.E.M. Fortress as many times as they find necessary to complete the wave as long as they still have time remaining on the M.A.Y.H.E.M. Fortress Clock.
M.A.Y.H.E.M. Fortress Frequency - The Player must complete a M.A.Y.H.E.M. Fortress every 10th Wave ( Starting Wave 10 ).
Bonus XP Targets - M.A.Y.H.E.M. Fortress Waves give the Player a chance to earn Bonus XP by destroying the Bonus XP Targets identified with Bonus Icons above them. However, these bonuses are only available for the first 5 minutes of the attack ( Timer on screen ) at which time any undestroyed bonuses will expire. The Wave XP and collected Bonus XP are added together and paid out when the M.A.Y.H.E.M. Fortress is fully destroyed. If the M.A.Y.H.E.M. Fortress is RESET, so are the Bonuses.
Experience Point Bonus
XP Modifier - The XP Bonus Modifier, once active will apply a percentage increase ( base on the Level of the Modifier ) to the awarded Experience Point at the completion of every Wave for a limited time. This XP Modifier may be found as part of the Event Box.
XP Modifier Activation & Increase - The XP Bonus Modifier is given or increased at the successful completion of any ATTACK WAVE ( Event Base or Fortress ) and will remain active for 3 hours. If additional attack waves is completed while the current XP Bonus Modifier is still active the Modifier Clock is reset and then the modifier level is increase unit the maximum level is reached. If the Modifier is at the maximum percentage the it will cease to increase but the Clock will still be reset again to 3 hours.
XP Modifier Level - The XP Bonus Modifier has 5 levels : 4%, 8%, 12%, 16% and 20%. The level is increased 4% for each attack done within the an active modifier duration. If the modifier is allowed to expire the level is reset to the beginning and must be re-stacked.
XP Modifier Duration - Once obtained the XP Bonus Modifier will last for a duration of 3 hours. If no other attack wave are completed within this time the modifier will expire and the bonus will be returned to zero. If another attack wave is completed in this time the clock will be reset to 3 hours. This could potentially allow a Player, once reached to maintain a 20% bonus for as long as they can continue to play.
Ending of a Special Event
A Special Event ends in one of two ways :
The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base ( if any ) will be removed from the World Map and all waves will be halted.
The Player reaches a Wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.
As the Player acquires eXP, they may at any time during and up to 48 hours after the end of the Event, choose to spend all or a portion of their eXP on one or more of the newly introduced Special Event Prizesin the Event Shop.
Few armies stand up to the force of human steel and live to tell the tale. The M.A.Y.H.E.M. Faction is on the loose, but an Iron March is close behind. Battle begins 7/24 - can we count on you?
— Event Message #1
A mysterious leader and his army of mechs have stepped in to aid you fight against the M.A.Y.H.E.M. Faction. These mercenaries could provide the push you need to end Odin's reign once and for all. Operation: Iron March being 7/24!
— Event Message #2
M.A.Y.H.E.M. stongholds have spread like wildfire throughout the World Map. Harnessing the power of Mech Mercenaries is your only hope, Commander - win out and they could be yours. Operation: Iron March begins in less than 24 hours!
— Event Message #3
Operational: Iron March is underway! Destroy all M.A.Y.H.E.M. Bases and Wreckers, Strikers, and Marauders could be yours. God speed, Commander!
— Event Message #4
There's less than 24 hours left to stop the M.A.Y.H.E.M. Faction. It's time to show what you've got, Commander!