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TierBonus-ICON   SPECIAL EVENT # 29   TierBonus-ICON
IronRiegn-EventPageBanner
<< Operation: Iron March SPECIAL EVENT MAIN  ( T ) Operation: Iron Lord >>

Introduction

Operation: Iron Reign is the 29th Special Event to be presented in War Commander.
In most cases Commanders are challenged to complete increasingly more difficult objectives against one or more Rogue Factions With the successful completion of each objective in the allotted time the Player is awarded with special Event Experience Points (eXP) which they may in turn use to unlock Special Event Prizes in the Event Shop.
The Event Format for each Special Event may vary, see below for more information.

Event Information

GENERAL EVENT INFORMATION
EVENT STARTS August 21, 2014 Operation: Iron Lord
Sector Start Times
EVENT ENDS August 27, 2014
EVENT NUMBER 29 21 Days since last Special Event
EVENT CLASS Hybrid Players Must Complete Both Attack and Defense Objectives
ANTAGONIST Ironstrike Commanded By : Odin
EVENT DURATION 6 Days Event Shop open an additional 48 Hours
EVENT PROGRESSION Wave System Continuous Progression of Attack and Defense Waves
eXP PAYOUTS Progressive Starting at 600 xp and Increasing with each successive Wave
NUMBER OF WAVES Infinite As many Waves as the Player can Complete
BONUS eXP Yes Time Sensitive Bonus XP Targets available in Fortresses
PLAYER ASSISTANCE No Event Bases are Player Exclusive

Event Prizes

New Event Shop Wave Checkpoint Prizes
Prize Complete Wave Unlocking Requirements Classification
Wraith Wave 41 None Infantry
Vanquisher Commander Wave 61 None Vehicle
 Limit  Increase Wave 71 None Vehicle
+1 Build Limit Increase for Vanquisher Commander per every 10 Waves completed ( 81, 91 ... )
New Event Shop Wave eXP Prizes
Prize eXp Cost Unlocking Requirements Classification
Iron Reign Trophy 135,000 xp None War Trophy
Wraith-EventShop-IronReign VanquisherCommander-EventShop-IronReign VanquisherCommander(LimitIncrease)-EventShop-IronReign IronReignTrophy-EventShop-IronReign
Previous Event Prizes ( Sale & Checkpoint )
Prize Reg eXP Cost Sale eXP Cost Unlocking Requirements Classification
Stinger 9,500 xp 4,750 xp Sniper Infantry
Drone Silo 12,500 xp 6,250 xp Lv 3 Command Center Building
Reaper Drone 15,000 xp 7,500 xp Cobra Aircraft
Plasma Cannon Turret 22,500 xp 11,250 xp Lv 6 Defense Lab Turret
Reaper Drone Schematic 30,000 xp 15,000 xp Reaper Drone Schematic
Stinger Schematic 30,000 xp 15,000 xp Stinger Schematic
Elite Mega Tank 34,000 xp 17,000 xp Mega Tank Vehicle
Rocket Silo 53,000 xp 26,500 xp None Building
Flame Assault Vehicle Complete Wave 11 Paladin Vehicle
FAV Schematic Complete Wave 21 FAV Schematic
Laser Cannons - Epic Tech Complete Wave 31 Hercules Epic Tech
Last Chance Sale! ( Removed from Event Shop at end of Event )
Prize Reg eXP Cost Last eXP Cost Unlocking Requirements Classification
NONE N/A N/A N/A N/A
Past Prizes Unavailable This Event:
BFG //  Mercenary Camp // Marauder // Elite Marauder
Wrecker // Elite Wrecker // Elite Marauder // Striker // Elite Striker

Event HUD

Pre-Event During the Event Post-Event
IronReign-EventBox-Coundown
IronReign-EventBox-2-Start
IronReign-EventBox-2-UseItOrLoseIt
Countdown to Start Time, Wave, XP & Bonus Info USE IT OR LOSE IT

Detailed Play Information

Defense WavesDefend-EventBox-Icon

  • Successful Defense- The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
  • Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
  • Surrender - The Player may surrender a Defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
  • 360 Deg. Defense - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.

Attack Waves - Rush Base RushBase-EventBox-Icon

  • Rush Base - One of the non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be the Rush Base. These Bases are lightly Defended but the Players is required to completely destroy the base to complete in a very limited amount of time.
  • Exclusive Rush Base - Each Player has a Rush Base attached to their Base for each Rush Attack Wave. Only the attached Player may attack this base, to all other Players the Event Base appears as in a Protected Bubble.
  • Unlimited Attacks - The Player may stop and start an attack on a Rush Base as many times as they find necessary to complete the wave.
  • Time Limit - There is a 7 Minute Attack Time Limit for completing a Rush Base. Failure to complete the Rush Base within the Time Limit will cause the Base to completely reset. The Player may then try again to complete the Base within 7 Min.
  • Wave Completion - To complete a Rush Base, the Player must destroy all Buildings and Turrets found within in the allotted time.
  • Frequency - The Player faces a Rush Wave every 10 Waves starting with Wave 4.
IronReign-RushBase-Icon



IronReign-BaseIconHeadsUp-RushBase

Attack Waves - Ironstrike Base JammerBase-EventBox-Icon

  • Event Base - Another non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be the Ironstrike Base. Most of these bases will contain one or more Radar Jammers reducing the Players Attack Range on all Units used in the battle, this will be indicated by an orange triangle above all effected units (RadarJam-Icon). This reduction will remain in effect until all Radar Jammers are destroyed.
  • Exclusive Event Base - Each Player has a Ironstrike Base attached to their Base for each Ironstrike Base Attack Wave. Only the attached Player may attack this base, to all other Players the Event Base appears as in a Protected Bubble.
  • Single Attack Direction - Players may surround a Ironstrike Base with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the battle from a single direction, the Southwest.
  • Unlimited Attacks - The Player may stop and start an attack on an Event Base as many times as they find necessary to complete the wave.
  • Unlimited Time - There is NO Attack Time Limit for completing an Ironstrike Base.
  • Wave Completion - To complete a Ironstrike Base, the Player must destroy all Buildings and Turrets found within.
  • Frequency - The Player faces a Ironstrike Base Attack Wave every 10 Waves starting with Wave 5.
IronReign-JammerBase-Icon



IronReign-HeadsUp-RadarJammer



IronReign-Jammer

Attack Waves - Island Bases NoGround-Icon

  • Island Base - Occasionally the Player will be required to Attack and Destroy an Island Base which being surrounded by water limits the type of Offensive Weapons which may be deployed in an attack.
  • Island Base Weapon Restrictions - The Player may only Attack an Island Base from the air, NO Ground Units may deployed as they cannot travel across the water. This Limits the weapons that may or may not be use to the following :
  • Player Specific Island Bases - Each Player will have solo access to the Island Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.
  • Unlimited Attacks - The Player may stop and start an attack on an Island Base as many times as they find necessary to complete the wave.
  • Unlimited Time - There is NO time limit for completing an Island Base.
  • Island Base Wave Completion - To complete a Island Base, the Player must destroy all Buildings and Turrets located on the Island.
  • Frequency - 8 of the first 50 Waves are Island Bases.
IronReign-IslandBase-Icon



Floodgate-NoGroundUnits

Attack Waves - Coalition Fortress Fortress-EventBox-Icon

  • Coalition Fortress - For this Event, the Fortresses are called Coalition Fortresses, ( M.A.Y.H.E.M. & Ironstrike )
  • Coalition Fortress Location - As a Player reaches a Fortress Wave they will have a Coalition Fortress attached to their Base that only they may attack. The Coalition Fortress icon will only be visible on the World Map during a Fortress Wave.
  • Coalition Fortress Layout - Each Coalition Fortress Wave will be a different Layout each with a progressively stronger Defense setup.
  • Single Attack Direction - Players may surround a Coalition Fortress with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the Southeast.
  • Coalition Fortress Time Limit - Players must completely destroy all Buildings and Turrets found in the Coalition Fortress within 70 minutes in order to complete the Wave. Failure to do so in the allotted time will cause the Coalition Fortress to completely RESET back to full Health. This Timer is shown in the base's info box on the World Map. The Timer Starts with your first attack on the Coalition Fortress. Once the Coalition Fortress has Reset the Player may make another attempt at completing the Wave.
  • Unlimited Attacks - The Player may stop and start an attack on a Coalition Fortress as many times as they find necessary to complete the wave as long as they still have time remaining on the Coalition Fortress Clock.
  • Coalition Fortress Frequency - The Player must complete a Coalition Fortress every 10th Wave ( Starting Wave 10 ).
  • Bonus XP Targets - Coalition Fortress Waves give the Player a chance to earn Bonus XP by destroying the Bonus XP Targets identified with Bonus Icons above them. However, these bonuses are only available for the first 5 minutes of the attack ( Timer on screen ) at which time any undestroyed bonuses will expire. The Wave XP and collected Bonus XP are added together and paid out when the Coalition Fortress is fully destroyed. If the Coalition Fortress is RESET, so are the Bonuses.
IronReign-CoalitionFortress-Icon


AttackformSouthEastOnly


IronReign-BaseIconHeadsUp-CoalitionFortress


IronReign-EventBoxHeadsUp-CoalitionFortress(150)


BonusXP-Icon
IronReign-Fortress-XPBonus

IronReign-Instructions-1

IronReign-Instructions-2

IronReign-Instructions-3

Experience Point Bonus

  • XP Modifier - The XP Bonus Modifier, once active will apply a percentage increase ( base on the Level of the Modifier ) to the awarded Experience Point at the completion of every Wave for a limited time. This XP Modifier may be found as part of the Event Box.
  • XP Modifier Activation & Increase - The XP Bonus Modifier is given or increased at the successful completion of any ATTACK WAVE ( Event Base or Fortress ) and will remain active for 3 hours. If additional attack waves is completed while the current XP Bonus Modifier is still active the Modifier Clock is reset and then the modifier level is increase unit the maximum level is reached. If the Modifier is at the maximum percentage the it will cease to increase but the Clock will still be reset again to 3 hours.
  • XP Modifier Level - The XP Bonus Modifier has 5 levels : 4%, 8%, 12%, 16% and 20%. The level is increased 4% for each attack done within the an active modifier duration. If the modifier is allowed to expire the level is reset to the beginning and must be re-stacked.
  • XP Modifier Duration - Once obtained the XP Bonus Modifier will last for a duration of 3 hours. If no other attack wave are completed within this time the modifier will expire and the bonus will be returned to zero. If another attack wave is completed in this time the clock will be reset to 3 hours. This could potentially allow a Player, once reached to maintain a 20% bonus for as long as they can continue to play.

Cerberus-Bonus-Animation-(325)
Cerberus-Standard-XP-Wings-325

Ending of a Special Event

A Special Event ends in one of two ways :

  1. The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base ( if any ) will be removed from the World Map and all waves will be halted.
  2. The Player reaches a Wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.

Event Shop

Event Experience Points (eXP)

IronReign-EventBox-2-Start

Special Event Prizes

IronReign-EventShop-1
IronReign-EventShop-2

Use It Or Lose It

Following the conclusion of the Special Event :

  • The Event Shop will remain open for 48 Hours.
  • Any unused eXP at the time the Event Shop closes will be lost.
  • If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately.
IronReign-EventBox-2-UseItOrLoseIt

Event Base & Fortress Layouts

Rush Base Layouts
Wave Layout Wave Layout
4 Iron Reign-RushBase-Layouts-04 54 Iron Reign-RushBase-Layouts-54
14 Iron Reign-RushBase-Layouts-14 64 Iron Reign-RushBase-Layouts-64
24 Iron Reign-RushBase-Layouts-24 74 NoInfoYet
34 Iron Reign-RushBase-Layouts-34 84 NoInfoYet
44 Iron Reign-RushBase-Layouts-44 94 NoInfoYet
Ironstike Base Layouts
Wave Layout Wave Layout
5 Iron Reign-JammerBase-Layouts-05 55 Iron Reign-JammerBase-Layouts-55
15 Iron Reign-JammerBase-Layouts-15 65 Iron Reign-JammerBase-Layouts-65
25 Iron Reign-JammerBase-Layouts-25 75 NoInfoYet
35 Iron Reign-JammerBase-Layouts-35 85 NoInfoYet
45 Iron Reign-JammerBase-Layouts-45 95 NoInfoYet
Coalition Fortress Layouts
Wave Layout Wave Layout
10 Iron Reign-Fortress-Layouts-10 60 Iron Reign-Fortress-Layouts-60
20 Iron Reign-Fortress-Layouts-20 70 NoInfoYet
30 Iron Reign-Fortress-Layouts-30 80 NoInfoYet
40 Iron Reign-Fortress-Layouts-40 90 NoInfoYet
50 Iron Reign-Fortress-Layouts-50 100 NoInfoYet
Island Base Layouts
Wave Layout Wave Layout
29 Iron Reign-IslandBase-Layouts-29 69 NoInfoYet
39 Iron Reign-IslandBase-Layouts-39 79 NoInfoYet
49 Iron Reign-IslandBase-Layouts-49 89 NoInfoYet
59 Iron Reign-IslandBase-Layouts-59 99 NoInfoYet

Wave Attack / Defense Breakdown

NOTE: Numbers for first 100 Waves.

Attack vs Defense Breakdown
Attack Waves Defense Waves
Wave Count 38 62
Attack Wave Breakdown
Wave Count % of Attacks
Rush Bases 10 26%
Jammer Bases 10 26%
Island Bases 8 21%
Fortresses 10 26%

States of Repair - Event Command Center

Normal Damaged Destroyed
IronReign-CommandCenter IronReign-CommandCenter-Damaged IronReign-CommandCenter-Destroyed
100% - 50% Health 49% - 1% Health 0% Health

Wave Notes & Highlights

Listed here are Highlights of significant Waves. Shown waves may contain content not listed. Press [Expand] to see full list..
Click Expand to View Additional Wave Notes

 


Additional Information

  • Operation: Iron Reign features a new Rogue Faction called Ironstrike, which is a coalition of three separate existing factions, Armored Corps, M.A.Y.H.E.M. and Highway Zealots.  Odin, the leader of M.A.Y.H.E.M. has stepped froward as the Leader of Ironstike.
  • Operation: Iron Reign introduced the Radar Jammer. This powerful Ironstrike defensive structure reduces the range of all attacking Units. Destroying all Radar Jammers will restore full combat range.
  • Operation: Iron Reign also saw the introduction of the Ion Turret, developed by Ironstike with Shield Disabling Ion Technology.
  • Operation: Iron Reign was the first Special Event to offer a Commander Unit as a Prize : the Vanquisher Commander.
  • Operation: Iron Reign was the first Special Event to feature a Non-Fortress Base with a Time Limit for its completion. The Rush Base has a Time Limit of 7 minutes on its completion.
  • Due to a 3 Phase Shadow Op Cycle Players may only have a maximum Special Event Damage Buff of 6% for Operation: Iron Reign.
  • Operation: Iron Reign is the secound Special Event to feature more than one Rogue Faction working together. The first was Operation: Crossfire, which had the Armored Corps & Hell Hounds form a temporary alliance.
  • Due to several delays in the start of Operation: Iron Reign the event was extended the event by 1 day, ending on  August 28th, 2014.

Related Pages

External Links

Quotes

Click Expand to View Additional Quotes


The wrath of Mech Mercenaries has been felt far and wide, but the remnants of MAYHEM won't stay quite for long. Even with the World Map in chaos, Odin has not yet begun to fight. Operation: Iron Reign begins 8/21 - prepare fo the worst, Commander.
  — Event Message #1 

In a tactical play to regain supremacy, M.A.Y.H.E.M., Armored Corps, and Highway Zealots have joined forces as the Ironstrike. With Odin at the helm, this new faction is a force to be reckoned with. Be ready for anything, Commander - war begins 8/21!
  — Pre-Event Description #2 

Operation: Iron Reign begins in less than 24 hours, Commander! Resist the Ironstrike uprising and the Vanquisher Commander will be yours. Think you're up to the challenge? Prepare for war.
  — Pre-Event Description #3 

Quote Here.
  — Event Description - Start 

Animated Gallery

Gallery

Video

War Commander Operation Iron Reign01:40

War Commander Operation Iron Reign

Navigation

TierBonus-ICON   SPECIAL EVENTS  T )   TierBonus-ICON
1 & 4. Rogue Assault    2. Operation: Red Storm    3. Operation: Warhawk    5. Operation: Hellfire    6. Operation: Red Sky    7. Operation: Rolling Thunder    8. Operation: Undead Harvest    9. Operation: Shockwave    10. Operation: Hellstorm    11. Operation: Red Swarm    12. Operation: Warlord    13. Operation: Crossfire    14. Operation: Front Line    15. Operation: Archangel    16. Operation: Halcyon    17. Operation: Deadpoint    18. Operation: Deadpoint 2    19. Operation: Undead Rising    20. Operation: Desert Recon    21. Operation: Devil's Gripv22. Operation: Red Storm (2014)    23. Operation: Hellstorm 2    24. Operation: Floodgate    25. Operation: Floodgate 2    26. Operation: Cerberus    27. Operation: Cerberus 2    28. Operation: Iron March    29. Operation: Iron Reign    30. Operation: Iron Lord    31. Operation: Undead Swarm    32. Operation: Dragon's Oath    33. Operation: Inferno    34. Operation: Afterburn    35. Operation: Scorched Earth    36. Genesis    37. Covenant    38. Revelation    39. Rapture    40. Operation: Nighthawk    41. Operation: Nightmare    42. Operation: Nightfall    43. Operation: Night's End    44. Operation: Wildfire    45. Operation: Frostbite    46. Operation: Aftermath    47. Operation: Remnants   48. Operation: Descent    49. Operation: Isolation    50. Operation: Retribution    51. Operation: Omega    52. Operation: Stormfront    53. Operation: Dogs of War    54. Operation: Death From Above    55. Operation: Death From Below    56. Nightmare: Death From Below    57. Operation: Unholy Alliance    58. Operation: The Righteous Ones    59. Operation: Brother's Wrath    60. Operation: The New Age    61. Operation: Roadkill    62. Operation: Smoke and Mirrors    63. Operation: The Greater Good    64. Operation: Into Chaos    65. Nightmare: Into Chaos    66. Operation: True Believers    67. Operation: Blind Faith
Defend-EventBox-Icon   PvE DEFENSE EVENTS   Defend-EventBox-Icon
0. Operation: Badger Run    1. Onslaught    2. Winter Onslaught    3. Horde Onslaught    4. Wasteland Onslaught    5. Silver Skull Onslaught    6. Monumental Death Onslaught    7. Hound Roast Onslaught    8. Thor Galore Onslaught    9. Zombie Invasion    10. Pure Thor Onslaught    11. Survivor's Onslaught    12. Onslaught 12    13. Onslaught 13    14. Onslaught 14    15. Onslaught 15    16. Onslaught 16    17. Onslaught 17
Invasion 1    Invasion 2    Invasion 3    Invasion 4    Invasion 5    Invasion 6    Invasion 7
Infamy-Icon-Big   PvP TOURNAMENTS & PVP SEASONS   Infamy-Icon-Big
Infamy Strike    Infamy Pre-Season    Infamy Pre-Season 2    Infamy Season 1    Infamy Season 2    Infamy Season 3    Infamy Season 4
MISC EVENTS
Shadow Ops    Weekend Special    Contests    Easter Egg Hunt
EVENT RELATED PAGES
Event Shop    Infamy    eXP    Rogue Factions    Special Event    Mini-Event    Event Templates

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