SPLASH DAMAGE
SPACE
INFANTRY
VEHICLE
AIR
BUILDING
MAP SPEED
NO
50
BEST
BEST
GOOD
BEST
1.0
UNLOCK REQUIREMENTS
PURCHASE RESTRICTIONS
Sniper • Lead Unit • Level 8 Academy
4 pack per Unlock • Maximum 12 Unlocks
Stat Progression
Rank
ICON
Upgrade Cost
Academy Level
Production Cost
Speed
Health
Range
Damage (DPS)
Veteran Experience Points
Metal
Oil
1
N / A
8
2,500,000
2,500,000
1.5
121,875
450
2,850
2
50,000
8
N / A
N / A
1.5
123,750
450
3,000
3
90,000
8
N / A
N / A
1.5
125,625
450
3,150
4
140,000
8
N / A
N / A
1.5
127,500
450
3,300
5
200,000
8
N / A
N / A
1.5
129,375
450
3,450
6
270,000
8
N / A
N / A
1.5
131,250
450
3,600
7
350,000
8
N / A
N / A
1.5
133,125
450
3750
8
440,000
8
N / A
N / A
1.5
135,000
450
3,900
9
540,000
8
N / A
N / A
1.5
136,875
450
4,050
10
650,000
8
N / A
N / A
1.5
138,750
450
4,194
11
770,000
8
N / A
N / A
1.5
140,623
450
4,344
12
900,000
8
N / A
N / A
1.5
142,500
450
4,494
13
1,040,000
8
N / A
N / A
1.5
144,375
450
4,644
14
1,190,000
8
N / A
N / A
1.5
146,250
450
4,794
15
1,350,000
8
N / A
N / A
1.5
148,125
450
4,944
16
1,520,000
8
N / A
N / A
1.5
150,000
450
5,094
17
1,700,000
8
N / A
N / A
1.5
151,875
450
5,244
18
1,900,000
8
N / A
N / A
1.5
153,750
450
5,394
19
2,150,000
8
N / A
N / A
1.5
155,652
450
5,544
20
2,500,000
8
N / A
N / A
1.5
157,500
450
5,694
Total
17,750,000
Note : Showing Data from Non-Customized Unit
Unit Promotion Stats
Promotion Stats for the Operator ( T )
Rank
Icon
Promotion Cost
Promotion Time
Speed
Health
Range
Damage (DPS)
Metal
Oil
30 ( P1 )
27,500,000
27,500,000
23h 11m
1.5
236,250
450
8,538
Numbers listed are for a Max Level Barracks • For more info see Unit Promotion
Production Times & Repair Information
Level 10 Barracks Build & Repair Times For Operator ( T )
RANK
BUILD TIME
REPAIR TIME
1 - 20
22h 55m
30 ( P1 )
N / A
Repair times may be calculated by adding 5% for each level of Barracks below Level 10.
Effective Unit Levels vs Turret
Turret Level
Level of Operator Required to Out Range Each Turret Type
Avalanche
Blitz
Cryo
Fire Bomb
Flood
Hellfire
Ion
Laser
Machine
Micro
Mortar
Napalm
Overwatch
Plasma
Rocket
Shock
1
1
1
1
1
1
1
1
1
1
700
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
700
1
1
1
1
1
1
3
450
461
1
450
461
1
450
1
1
700
1
450
461
1
461
1
4
475
511
1
475
511
450
475
1
1
700
461
475
511
1
511
1
5
500
548
479
500
561
468
500
1
1
700
498
500
561
479
548
450
6
525
600
479
525
611
468
525
1
1
700
498
525
611
479
548
450
7
550
600
479
550
661
468
550
1
1
700
498
550
661
479
548
450
8
600
660
540
600
700
520
600
470
1
700
550
600
700
530
610
510
Table Reflects Non-Customized Range Stats Only !!!
Schematic Summary
OPERATOR SCHEMATIC SUMMARY ( T )
Custom
Class
Class (Cont.)
Class (Cont.)
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each.
History of Availability
Operator Event Shop History
EVENT SHOP STATUS
eXP COST / WCP
SPECIAL EVENT
INTRODUCTION
75,000 xp
Genesis
eXP Sale
60,000 xp
Rapture
eXP Sale • REMOVED
60,000 xp
Operation: Nighthawk
RETURNED to Event Shop • REMOVED
90,000 xp
Operation: Nightfall
RETURNED to Event Shop
90,000 xp
Operation: Wildfire
eXP Sale
45,000 xp
Operation: Descent
eXP Sale
20,000 xp
Operation: Isolation
eXP Sale
20,000 xp
Operation: Retribution
eXP Sale
20,000 xp
Operation: Omega
vXP Reduced
30,000 xp
Operation: Stormfront
Offered in Event Shop Continuously Except Where Otherwise Stated • ;eXP = Event Experience Points • WCP = Wave Checkpoint Prize
Operator PvE Defense Event Availability History
AVAILABILITY STATUS
WAVE CHECKPOINT
EVENT
1st Appearance
Wave 20
Onslaught
Only Available For Listed Events
Operator Special Present History
SPECIAL GIFT
Number of Prize
PRICE
OFFER DATES
Kixmas - Day 10
10 + 300K Thorium
Free
December 16, 2016
Special Gold Offers Are For A Limited Time Only • Not All Players Receive The Same Offers At The Same Time • Dates & Price May Vary
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Facts
The Operator is upgraded via Veteran Experience ( vXP )
vXP Rates ( Percentage of Damage awarded as vXP ) :
10% of Damage Dealt
??% of Damage Received
The Operator may be place in any type of Level 9+ Bunker .
The Operator will NOT target and fire upon
The Operator WILL target and fire upon
The Operator is able to shoot on move ONLY when facing on target.
For a full comparison with other Special Forces see Special Forces .
Trivia
The Operator at Rank 20 requires 1 minute of Repairs for every approximately 4,145 Damage it sustains.
The Operator purchase limit was raised from 7 to 10 during Covenant .
The Operator had no HOLD PERIOD in the Event Shop .
The Operator was introduced by the Sentinels
Pixel Sheet Code : 126
Firsts & Records
War Commander First :
Event Shop First :
Quotes
Click Expand to View Additional Quotes
“ Operators are Special Forces soldiers that can be added to a leader’s Special Forces team. This new breed of soldiers is far more powerful than traditional infantry. ” — Event Shop Description
“ Additional Quote ” — Quote Source
Related Pages
External Links
Gallery - Animated
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Rank 1 Stats with a Level 10 Barracks
Gallery - Historical
Images may have been resized to fit in the page. Click on an image to view actual size.
Game Update Oct 01, 2015
Bunker Inclusion
Video
Navigation