DAMAGE TYPE
|
RELOAD
|
CLIP
|
DAM / SHOT
|
FIRE RATE
|
TARGETS
|
SPLASH
|
SUSTAIN
|
|
10 ( 0.25 sec )
|
1
|
37,500
|
1 ( N/A )
|
|
|
|
|
NO
|
|
UNLOCK REQUIREMENTS
|
SIZE
|
UNLOCK RESTRICTIONS
|
Level 8 Tech Center
|
320
|
Maximum 99 Unlocks
|
|
Stat Progression
|
Level
|
Upgrade Cost
|
Upgrade Time
|
Tech Center
|
Production Cost
|
Speed
|
Health
|
Range
|
Damage (DPS)
|
Metal
|
Oil
|
Thorium
|
Metal / Oil
|
Thorium
|
1
|
N / A
|
N / A
|
N / A
|
N / A
|
8
|
0
|
35,000,000
|
4.0
|
800,000
|
400
|
|
2
|
20,000,000
|
20,000,000
|
0
|
12h
|
|
0
|
35,000,000
|
4.1
|
850,000
|
405
|
|
3
|
30,000,000
|
30,000,000
|
0
|
1d
|
|
0
|
35,000,000
|
4.2
|
900,000
|
410
|
|
4
|
40,000,000
|
40,000,000
|
0
|
1d 12h
|
|
0
|
35,000,000
|
4.2
|
950,000
|
415
|
|
5
|
50,000,000
|
50,000,000
|
0
|
2d
|
|
0
|
35,000,000
|
4.3
|
1,000,000
|
420
|
|
6
|
70,000,000
|
70,000,000
|
0
|
2d 12h
|
|
0
|
35,000,000
|
4.3
|
1,050,000
|
425
|
|
7
|
90,000,000
|
90,000,000
|
0
|
3d
|
|
0
|
35,000,000
|
4.3
|
1,100,000
|
430
|
|
8
|
110,000,000
|
110,000,000
|
0
|
3d 12h
|
|
0
|
35,000,000
|
4.4
|
1,150,000
|
435
|
245.455
|
9
|
130,000,000
|
130,000,000
|
0
|
4d
|
|
0
|
35,000,000
|
4.4
|
1,200,000
|
440
|
259,091
|
10
|
150,000,000
|
150,000,000
|
0
|
5d
|
|
0
|
35,000,000
|
4.5
|
1,250,000
|
450
|
272,727
|
|
11
|
1 Training Token
|
1,000,000
|
5s
|
|
0
|
35,000,000
|
4.5
|
1,300,000
|
450
|
286,364
|
12
|
2 Training Tokens
|
2,000,000
|
5s
|
|
0
|
35,000,000
|
4.5
|
1,350,000
|
450
|
300,000
|
13
|
3 Training Tokens
|
3,000,000
|
5s
|
|
0
|
35,000,000
|
4.5
|
1,400,000
|
450
|
313,636
|
14
|
4 Training Tokens
|
4,000,000
|
5s
|
|
0
|
35,000,000
|
4.5
|
1,450,000
|
450
|
327,273
|
15
|
5 Training Tokens
|
5,000,000
|
5s
|
|
0
|
35,000,000
|
4.5
|
1,500,000
|
450
|
340,909
|
16
|
6 Training Tokens
|
6,000,000
|
5s
|
|
0
|
35,000,000
|
4.5
|
1,550,000
|
450
|
354,545
|
17
|
7 Training Tokens
|
7,000,000
|
5s
|
|
0
|
35,000,000
|
4.5
|
1,600,000
|
450
|
368,182
|
18
|
8 Training Tokens
|
8,000,000
|
5s
|
|
0
|
35,000,000
|
4.5
|
1,650,000
|
450
|
381,818
|
19
|
9 Training Tokens
|
9,000,000
|
5s
|
|
0
|
35,000,000
|
4.5
|
1,700,000
|
450
|
395,455
|
20
|
10 Training Tokens
|
10,000,000
|
5s
|
|
0
|
35,000,000
|
4.5
|
1,750,000
|
450
|
409,091
|
|
Total
|
690,000,000
|
690,000,000
|
55,000,000
|
23d
|
Note : Showing Data from Non-Customized Unit
|
Levels 11 thru 20 require Phalanx specific Faction Training Tokens to upgrade instead of Metal & Oil.
|
Build and Repair Information
|
Build & Repair Times For Phalanx ( T )
|
|
LEVEL
|
BUILD TIME
|
BUILD COST
|
|
REPAIR TIME
|
|
GOLD COST
|
1 - 20
|
02s
|
35,000,000
|
41m 10s
|
5 Gold
|
|
TIMES listed are for a Level 25 War Factory. To view TIMES for other levels hover your mouse cursor over the icon above.
|
Unit Highlights
The Phalanx is a lightweight Armoured Personnel Carrier ( APC ).
- Primary Attacks :
- Top Mounted Machine Gun
- Spartan Fired Machine Guns
- Multiple Targets
- Can fire at up to 3 targets simultaneously
- Move and Shoot ability
- Defenses :
- Built-in Adaptive Armor :
- Prevents unit from taking more than 20% of its maximum Health as damage in a single shot.
- APC Functionality ( See Below for more Info )
- Immune to the Shock ( ) Status Effect
APC Functionality
The Phalanx will spawn APC Spartans as it takes damage or is destroyed.
- APC Spartans :
- Equipped with Grenade Launcher that produce Area Damage ( ).
- May only fire upon Ground Targets.
- Their Damage is 7,500. ( Ref )
- Have a Health scale based on the Phalanx’s health at the start of Combat.
- At full scale their maximum Health is 400,000. ( Ref )
- Are Temporary and despawn at the end of an attack.
- APC Spartans Deployment :
- 2 APC Spartans are deployed at 90% / 70% / 50% / 30% / 10% of the Phalanx's Maximum Health.
- These Spartans CANNOT be Controlled.
- These Spartans gain levels (and power) as the Phalanx does.
- 6 APC Spartans are deployed when the Phalanx is destroyed.
- These Spartans CAN be Controlled.
- These Spartans are always at Maximum Level.
Effective Unit Levels vs Turret
|
Turret Level
|
Level of Phalanx Required to Out Range Each Turret Type
|
|
Avalanche
|
Blitz
|
Cryo
|
Fire Bomb
|
Flood
|
Hellfire
|
Ion
|
Laser
|
Machine
|
Micro
|
Mortar
|
Napalm
|
Overwatch
|
Plasma
|
Rail
|
Rocket
|
Shock
|
1
|
2
|
1
|
1
|
2
|
1
|
1
|
2
|
1
|
1
|
700
|
1
|
2
|
1
|
1
|
500
|
1
|
1
|
2
|
7
|
4
|
1
|
7
|
4
|
2
|
7
|
1
|
1
|
700
|
1
|
7
|
4
|
1
|
525
|
4
|
1
|
3
|
450
|
461
|
4
|
450
|
461
|
7
|
450
|
1
|
1
|
700
|
7
|
450
|
461
|
4
|
550
|
461
|
2
|
4
|
475
|
511
|
10
|
475
|
511
|
450
|
475
|
1
|
1
|
700
|
461
|
475
|
511
|
10
|
575
|
511
|
7
|
5
|
500
|
548
|
479
|
500
|
561
|
468
|
500
|
4
|
1
|
700
|
498
|
500
|
561
|
479
|
600
|
548
|
450
|
6
|
525
|
600
|
479
|
525
|
611
|
468
|
525
|
4
|
1
|
700
|
498
|
525
|
611
|
479
|
625
|
548
|
450
|
7
|
550
|
600
|
479
|
550
|
661
|
468
|
550
|
4
|
1
|
700
|
498
|
550
|
661
|
479
|
650
|
548
|
450
|
8
|
600
|
660
|
540
|
600
|
700
|
520
|
600
|
470
|
440
|
700
|
550
|
600
|
700
|
530
|
700
|
610
|
510
|
9
|
600
|
660
|
550
|
600
|
700
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
600
|
700
|
N / A
|
700
|
N / A
|
N / A
|
10
|
N / A
|
660
|
600
|
600
|
700
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
600
|
700
|
N / A
|
700
|
N / A
|
N / A
|
11
|
N / A
|
660
|
N / A
|
N / A
|
700
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
12
|
N / A
|
660
|
N / A
|
N / A
|
700
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Table Reflects Non-Customized Range Stats Only !!!
|
Schematic Summary
|
PHALANX SCHEMATIC SUMMARY ( T )
|
|
Relic
|
|
War Paint
|
|
|
|
Armor
|
Tires
|
Training
|
|
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each.
|
History of Availability
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Facts
- The Phalanx moves adjacent to its selected target to ensure it has the highest number of targets possible.
- The Phalanx CANNOT target nor fire upon incoming Missiles.
- The Phalanx CANNOT target nor fire upon projectiles fired by Units.
- The Phalanx is immune to the Shock ( ) Status Effect.
Trivia
- Phalanx at Level 10 requires 1 minute of Repairs for approximately every 27,624 Damage it sustains. ().
- Phalanx at Level 20 requires 1 minute of Repairs for approximately every 38,674 Damage it sustains. ().
- The Phalanx is a Armoured Personnel Carrier ( APC ) carrying APC Spartans.
- The APC Spartan is a weaker version of the Spartan ZK.
- Pixel Sheet Code : 251 & 251.dead
- Pixel Sheet Code : 248 & 248.dead - APC Spartan
Firsts & Records
- War Commander First :
- First Unit to spawn Infantry Units prior to its destruction - ( APC Spartan ) - The Phalanx
Quotes
Click Expand to View Additional Quotes
“ | This durable APC has a mounted Machine Gun and carries with it a horde of Corpus Spartans who deploy as the unit takes damage to provide cover for it. | ” |
| — Event Shop Description [src] |
“ | TITLE - Level Message. | ” |
| — Level ? Message |
Related Pages
External Links
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Video
For more videos on this topic see : Phalanx Additional Video
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