SPLASH DAMAGE
SPACE
INFANTRY
VEHICLE
AIR
BUILDING
MAP SPEED
YES
715
OK
OK
CAN'T HIT
BEST
N / A
( T ) • ( C )
UNIQUE UNIT
A powerful unit with a Production Limit of 1 • For more information see Unique Unit
Level
Upgrade Cost
Upgrade Time
Tech Center
Production Cost
Speed
Health
Range
Damage (DPS)
Metal
Oil
Thorium
Metal
Oil
1
N / A
N / A
N / A
N / A
N / A
40,500,000
40,500,000
8.0
1,010,000
N / A
34,500
2
100,000,000
100,000,000
0
2d
10
41,000,000
41,000,000
8.0
1,040,000
N / A
35,000
3
100,000,000
100,000,000
0
2d
10
41,500,000
41,500,000
8.0
1,070,000
N / A
35,500
4
100,000,000
100,000,000
0
2d
10
42,000,000
42,000,000
8.0
1,100,000
N / A
36,000
5
100,000,000
100,000,000
0
2d
10
42,500,000
42,500,000
8.0
1,130,000
N / A
36,500
6
100,000,000
100,000,000
0
2d
10
43,000,000
43,000,000
8.0
1,160,310
N / A
37,085
7
100,000,000
100,000,000
0
2d
10
43,500,000
43,500,000
8.0
N / A
8
100,000,000
100,000,000
0
2d
10
44,000,000
44,000,000
8.0
N / A
9
100,000,000
100,000,000
0
2d
10
44,500,000
44,500,000
8.0
N / A
10
100,000,000
100,000,000
0
2d
10
45,000,000
45,000,000
8.0
N / A
11
100,000,000
100,000,000
0
2d
10
45,000,000
45,000,000
8.0
N / A
12
100,000,000
100,000,000
0
2d
10
45,000,000
45,000,000
8.0
N / A
13
100,000,000
100,000,000
0
2d
10
45,000,000
45,000,000
8.0
N / A
14
100,000,000
100,000,000
0
2d
10
45,000,000
45,000,000
8.0
N / A
15
100,000,000
100,000,000
0
2d
10
45,000,000
45,000,000
8.0
N / A
16
100,000,000
100,000,000
0
2d
10
45,000,000
45,000,000
8.0
N / A
17
100,000,000
100,000,000
0
2d
10
45,000,000
45,000,000
8.0
N / A
18
100,000,000
100,000,000
0
2d
10
45,000,000
45,000,000
8.0
N / A
19
100,000,000
100,000,000
0
2d
10
45,000,000
45,000,000
8.0
N / A
20
100,000,000
100,000,000
0
2d
10
45,000,000
45,000,000
8.0
2,228,550
N / A
71,175
Total
1,900,000,000
1,900,000,000
0
38d
Note : Showing Data from Non-Customized Unit
Yellow indicates increase from previous level. Underline Indicates Max Value.
Build Times & Repair Information
Level 10 Airfield Build & Repair Times For Phantom ( T )
LEVEL
BUILD TIME
REPAIR TIME
1 - 20
2d 23h 16m
8h 20m
Repair times may be calculated by adding 5% for each level of Airfield below Level 10.
Effective Unit Levels vs Turrets
The Phantom does NOT out range any existing Turrets.
Schematic Summary
PHANTOM SCHEMATIC SUMMARY ( T )
Engine
Payload
Pilot
War Paint
Counter Measures
Fuselage
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each.
History of Availability
Phantom PvE Defense Event Availability History
AVAILABILITY STATUS
WAVE CHECKPOINT
EVENT
1st Appearance
Wave 50
Winter Onslaught
Offered Only In Listed Special Events
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Facts
The Phantom is a Stealth aircraft making it invisible to enemy defenses during it approach.
The Phantom becomes visible and targetable a few seconds prior to it dropping its payload.
The Phantom re-enters Stealth mode once its payload has been delivered.
The Phantom's Stealth differs from stealth on other units in two ways :
The Phantom is NOT detected by simply passing by or over Defensive Units or Structures
The Improved Stealth Detection of a Level 2+ Radio Tower has NO effect on the stealth of the Phantom .
The Phantom has a variable Payload Drop Range :
The Start and End points of the Payload Drop Range are set by the Player.
A long Payload Drop Range maximizes damage but increase its time visible to defenses - Wide Destruction
A short Payload Drop Range minimizes damage but limits the time it is visible to defenses - Targeted Destruction
The Phantom's Payload Drop Range may not be changed or cancelled once set without ending the Attack.
Simple to use...like drawing a straight line.
Trivia
The Phantom at Level 20 requires 1 minute of Repairs for approximately every 4,457 Damage it sustains.
The Phantom is the 2nd heavy bomber ( carpet bomber ) to be introduced.
The Phantom's Bomb Run is set by the Player prior to its deployment ( Setting the Target Area ).
Once deployed the Phantom's Bomb Run CANNOT be aborted or changed.
The Phantom CANNOT be controlled by R.U.B.I. or by using Fire at Will .
The Phantom drops Gift Bombs instead of it's normal payload during Operation: Frostbite ( Dec 17, 2015 ) .
Exclusively on the 2nd Defense Wave of 13th Mission, Tier B.
The Phantom is obviously modeled after the Northrop Grumman B-2 Spirit in both look and Stealth capabilities.
Pixel Sheet Code : 138
Firsts & Records
War Commander First :
First Unit with Stealth capabilities - The Phantom
First Aircraft with Stealth capabilities - The Phantom
First Bomber Aircraft with Player selectable targets - The Phantom
The only Unit that cannot be controlled by R.U.B.I. - The Phantom
Quotes
Click Expand to View Additional Quotes
“ Introducing the Phantom, an incredibly powerful stealth bomber with unique targeting abilities! The Phantom is invisible to enemy defenses when approaching its target, and only uncloaks to drop its payload over a path that you create! ” — Assimilation Forum Description [src]
“ The incredibly powerful stealth bomber uncloaks to drop its payload in a path that you create! Cannot be attacked unless actively dropping bombs. ” — In-Game Description
“ NIGHT TERROR - Your enemies don't believe in ghosts? They will soon enough, Commander.” — Level 5 Message [src]
“ ETHEREAL ANNIHILATION - Let silence breed fear, Commander.” — Level 10 Message [src]
Related Pages
External Links
Gallery - Animated
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Gallery - Historical
Images may have been resized to fit in the page. Click on an image to view actual size.
Video
Navigation