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TierBonus-ICON   SPECIAL EVENT # 39   TierBonus-ICON
Rapture-HerderPic-3
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Introduction

Rapture is the 39th Special Event to be presented in War Commander.
In most cases Commanders are challenged to complete increasingly more difficult objectives against one or more Rogue Factions With the successful completion of each objective in the allotted time the Player is awarded with special Event Experience Points (eXP) which they may in turn use to unlock Special Event Prizes in the Event Shop.
The Event Format for each Special Event may vary, see below for more information.

Event Information

GENERAL EVENT INFORMATION
EVENT STARTS Jun 18, 2015

RAPTURE
Sector Start Times

EVENT ENDS Jun 24, 2015
EVENT NUMBER 39 22 days since last Special Event
EVENT CLASS Hybrid Players Must Complete Both Attack and Defense Objectives
ANTAGONIST Sentinels Commanded By : Malachi
EVENT DURATION 6 Days Event Shop remains open for additional 48 Hours.
EVENT PROGRESSION Tiered Bracket System Repeatable ABC Tier System with 4 to 5 Objectives
eXP PAYOUTS Set Amounts eXP is Awarded is Relative to Tier & Objective
BONUS eXP Yes Bonus eXP for Completing all Objectives of a Tier
PLAYER ASSISTANCE Yes Players may receive assistance on Attack Objectives.

New Event Prizes

NEW EVENT PRIZES
PRIZE eXP COST UNLOCKING REQUIREMENTS CLASSIFICATION
Rapture Trophy RaptureTrophy-Rapture 750,000 xp NONE War Trophy
Kara Kara-Rapture 787,500 xp Sniper Infantry  /  SF  /  Hero
Hellhound Hellhound-Rapture 47,500 xp Mega Tank Vehicle
Hellhound ( Limit Increase ) Hellhound(LimitIncrease)-Rapture 47,500 xp Hellhound Limit Increase
Preserver Pack PreserverPack-Rapture 70,125 xp Sniper Infantry  /  SF
Click Picture Icon above to view larger image of click Expand Below to view large gallery.


RaptureTrophy-Rapture Kara-Rapture Hellhound-Rapture Hellhound(LimitIncrease)-Rapture
PreserverPack-Rapture EventStore-NewUnitBlank EventStore-NewUnitBlank EventStore-NewUnitBlank
EventStore-NewUnitBlank EventStore-NewUnitBlank EventStore-NewUnitBlank EventStore-NewUnitBlank
EventStore-NewUnitBlank EventStore-NewUnitBlank EventStore-NewUnitBlank EventStore-NewUnitBlank

Past Event Prizes

AVAILABLE PAST EVENT PRIZES
FOR A FULL LIST OF ALL AVAILABLE PAST EVENT PRIZES FOLLOW LINK BELOW
Rapture Full Prize List     •    Full Event Shop Image

Event HUD

EVENT HUD  ( T )
PRE-EVENT EVENT UNDERWAY POST-EVENT
Rapture-HUD-EventBox-Countdown
Rapture-EventBox
Rapture-UseItOrLoseIt
Countdown to Start Time, Wave, XP & Bonus Info USE IT OR LOSE IT

Detailed Play Information

Tiered Bracket System  Tiered-ICON-sm

  • ABC Tier System - Players may attempt Objectives from any or all of the 3 Tiers ( A, B, C ) available.
  • Tier Objectives - Each Tier containing 4 to 6 Objectives that must be done in order to complete that Tier. These Tier Objectives may consist of Defensive Waves or an Attack on an Event Base. The Player receives a set amount of eXP for the completion of each Objective. Each Objective of a Tier may only be done once until all Objectives of that Tier have been fully completed.
  • Tier Completion Bonus - A Tier is Complete when each one of that tier's Objectives have been successfully finished. Upon completion of a tier the Player is awarded with an additional eXP amount as a Completion Bonus.
  • Repeatable Tiers - Once any Tier has been FULLY completed it may then be restarted up to 300 Times. For each repeat of a Tier the Player will again receive the eXP for each completed Objective as well as the Completion Bonus when the Tier has once again been fully competed.
  • Simultaneous Tiers - The Player may start one or more Tiers concurrently. Objectives may be preformed from all Active Tiers in any order.
  • Active Attack Bases - The completing of an attack on an Event Base will only award eXP when that Event Base is Active and associated with an Active Tier. Active Bases are indicated by a Purple World Map Icon Base. Non-Active Bases are indicated by a Yellow World Map Icon Base.
  • Limited Attack Time - Players have a Limited Time in which to complete All Event Bases. This Time Limit is determined by the Tier Level it is associated with. The higher the Tier the shorter the Time available to achieve victory with Tier A having the shortest Time Limit. The countdown activates upon the initial attack on a base. If a base in not completed prior to the expiration of the Time Limit countdown that base will be reset back to 100% Health with all new Defending Units. The remaining time may be found on the World Map by "Mousing Over" the Event Base Icon or inside the Base during an active attack.
  • More Information - For more general information see the Tiered Bracket System page.


Rapture-EventMissions-All-Closed


Genesis-Non-ActiveBase

 Non-Active Base


Genesis-ActiveBase

  Active Base


EventBaseResetClock-Internal

Defense Objective Defend-EventBox-Icon

  • Defense of Rogue Attack - The Player is required to Defend their Base against 1 to 3 waves of attacks from rogue forces in order to complete the Tier's Defense Objective.
  • Rogue Units - Each Defensive Wave may consist of Units in any number and combination from Ground, Air or both. The higher the Tier the harder the difficulty.
  • Successful Defense- The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
  • Repeatable Objective - The Player must repeat any wave in which the Command Center is destroyed in order to move on to the next wave or to complete the Objective.
  • Surrender - The Player may surrender a Defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
  • Single Direction Defense - For each wave the Rogue Faction will attack the Player's Base from a single direction. For this Event all Rogue Units will be deployed from the Southeast.


BattleBegins-Countdown


SpecialEvent-DefenseWave-TimeLimit


RogueAttackDirection-SouthEast

Attack Objective - Event Base - Underground ( Cave ) NoAir-ICON

  • Underground Event Base - A Tier may have an Objective requiring the Player to Attack and Fully Destroy an Underground Event Base or "Cave" in order to complete.
  • Cave Levels - Each Tier with a Cave Objective will have it's own Level of Underground Bases. For this this event the Caves Levels are : 5, 25 and 75.
  • Cave Layouts - Each Tier with a Cave Objective may or may not have Multiple Layouts of that Tier's Level of Cave. ( For more information see Event Base & Fortress Layouts below ).
  • Cave Weapon Restrictions - Due to its underground setting the Player is limited on the Units they may utilized during an attack on a Cave Base. Which of the Player's weapons that are Available or Not Available are as follows :
  • Single Attack Direction - Players may surround a Cave Base with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Northwest.
  • Unlimited Attacks - The Player may start and stop an attack on a Cave Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • Cave Base Completion - A Cave Base Objective is considered complete when the Player sucessfully destroys all Buildings, Turrets and Defending Units found within the Cave.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a Cave Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Cave. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a Cave Objective the Player may attack any Active Underground Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


Underground-EventBase-MapICON


Floodgate-NoAirUints


AttackformNorthWestOnly


Cave-Background

Attack Objective - Event Base - Island NoGround-Icon

  • Island Event Base - A Tier may have an Objective requiring the Player to Attack and Fully Destroy an Island Event Base in order to complete.
  • Island Levels - Each Tier with a Island Objective will have it's own Level of Island Bases. For this this event the Island Levels are : 30.
  • Island Layouts - Each Tier with a Island Objective may or may not have Multiple Layouts of that Tier's Level of Island. ( For more information see Event Base & Fortress Layouts below ).
  • Island Weapon Restrictions - Due to its island setting the Player is limited on the Units they may utilized during an attack on a Island Base. Which of the Player's weapons that are Available or Not Available are as follows :
  • 360 Deg Attack Direction - Players may surround and deploy Units from any direction while attacking an Island Base.
  • Unlimited Attacks - The Player may start and stop an attack on a Island Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • Island Base Completion - A Island Base Objective is considered complete when the Player sucessfully destroys all Buildings, Turrets and Defending Units found on the Island.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a Island Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Island. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a Island Objective the Player may attack any Active Island Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


IronReign-IslandBase-Icon


Floodgate-NoGroundUnits


Natural Island-Background

Attack Objective - Event Base - Hideout Target-EventBox-Icon

  • Hideout Event Base - A Tier may have an Objective which requires the Player to Attack and Fully Destroy an Hideout Event Base in order to complete.
  • Hideout Levels - Each Tier with a Hideout Objective will have it's own Level of Hideout Base. For this this event the Hideout Levels are : 10, 20 and 70.
  • Hideout Layouts - Each Tier with a Hideout Objective may or may not have Multiple Layouts of that Tier's Level of Hideout. ( For more information see Event Base & Fortress Layouts below ).
  • Hideout Weapon Restrictions - There are NO restrictions on the Units or Special Ops the Player may utilize during the attack.
  • Single Attack Direction - Players may surround a Hideout Base with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Southwest.
  • Unlimited Attacks - The Player may start and stop an attack on a Hideout Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • Hideout Base Completion - A Hideout Base Objective is considered complete when the Player successfully destroys all Buildings, Turrets and Defending Units found within the Hideout.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a Hideout Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Hideout. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a Hideout Objective the Player may attack any Active Hideout Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


Hideout-MapIcon-EventBase


AttackDirection-Southwest


Attack Objective - Event Base - Convoy Target-EventBox-Icon

  • Convoy Event Base - A Tier may have an Objective which requires the Player to Attack and Fully Destroy an Convoy Event Base in order to complete.
  • Convoy Levels - Each Tier with a Convoy Objective will have it's own Level of Convoy Base. For this this event the Convoy Levels are : 80.
  • Convoy Layouts - Each Tier with a Convoy Objective may or may not have Multiple Layouts of that Tier's Level of Convoy. ( For more information see Event Base & Fortress Layouts below ).
  • Convoy Weapon Restrictions - There are NO restrictions on the Units or Special Ops the Player may utilize during the attack.
  • Single Attack Direction - Players may surround a Convoy Base with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Southeast.
  • Unlimited Attacks - The Player may start and stop an attack on a Convoy Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • Convoy Base Completion - A Convoy Base Objective is considered complete when the Player successfully destroys all Buildings, Turrets and Defending Units found within the Convoy.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a Convoy Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Convoy. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a Convoy Objective the Player may attack any Active Convoy Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


Convoy-MapIcon-EventBase


AttackDirection-Southeast


Desert Plains-Background

Attack Objective - River Base Target-EventBox-Icon

  • River Event Base - A Tier may have an Objective which requires the Player to Attack and Fully Destroy an River Event Base in order to complete.
  • River Base Levels - Each Tier with a River Base Objective will have it's own Level of River Base. For this this event the River Base Levels are : 35 and 85.
  • River Base Layouts - Each Tier with a River Base Objective may or may not have Multiple Layouts of that Tier's Level of River Base. ( For more information see Event Base & Fortress Layouts below ).
  • River Base Weapon Restrictions - There are NO restrictions on the Units or Special Ops the Player may utilize during the attack. However the River Base is a Split Access Base with a portion of the base available to all Units while another part ( Isolated Island ) only being accessible by Aircraft, Flying Infantry and Mercenary Mechs.
  • Single Attack Direction - Players may surround a River Base with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Southwest.
  • Unlimited Attacks - The Player may start and stop an attack on a River Base as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • River Base Completion - A River Base Objective is considered complete when the Player successfully destroys all Buildings, Turrets and Defending Units found within the River Base.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a River Base within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the River Base. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a River Base Objective the Player may attack any Active River Base found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


RiverBase-MapIcon-EventBase


AttackDirection-Southwest


Mountain Isle-Background

Attack Objective - Sentinels Dam Fortress Fortress-EventBox-Icon

  • Sentinels Dam Fortress - Each Tier has an Objective which requires the Player to Attack and Fully Destroy a  Fortress in order to complete.
  • Fortress Levels - Each Tier's Fortress Objective will have it's own Level of Fortress. For this this event the Fortress Levels are : 15, 40 & 90.
  • Fortress Layouts - Each Tier's Fortress Objective may or may not have Multiple Layouts of that Tier's Level of Fortress. ( For more information see Event Base & Fortress Layouts below ).
  • Fortress Weapon Restrictions - There are NO restrictions on the Units or Special Ops the Player may utilize during the attack.
  • Single Attack Direction - Players may surround a Fortress with Platoons to use during the attack, however, regardless of the Platoon's relative position all Units will enter the battle from a single direction. For this event all Units will be deployed from the Southeast.
  • Unlimited Attacks - The Player may start and stop an attack on a Fortress as many times as they find necessary to complete the Target providing time remains on the Base Reset Countdown.
  • Fortress Completion - A Fortress Objective is considered complete when the Player successfully destroys all Buildings, Turrets and Defending Units found within the Fortress.
    ( Does NOT include Drones or Last Stand Defenders ).
  • Base Reset Countdown - The Player must completely destroy a Fortress within a set amount of time in order to complete the Objective. This Time Limit is determined by the associated Tier of the Fortress. ( For more information see Tiered Bracket System above ).
  • Non-Exclusive Event Base - To complete a Fortress Objective the Player may attack any Active Fortress found on the World Map. In this effort the Player may enlist help in completing the base from Allied Players. However, only the Player destroying the Final Target found within the base will get credit for its completion.


DamFortress


AttackDirection-Southeast


Ending of a Special Event

A Special Event ends in one of two ways :

  1. The Official Event Clock expires. The event runs for a limited amount of time, after which the Special Event Rogue Base ( if any ) will be removed from the World Map and all Tier operation will be halted.
  2. The Player decides they have collected enough eXP and ceases participation in the Special Event.

Notable Event Features

  • Deployable Hero :
    • Kara may be deployed to assist the Player in an attack on an Event Base.
      • Kara is NOT required to be unlocked first.
      • Kara may only be deployed once per hour.
      • Ending an attack ends Kara's deployment.
      • May NOT be deployed simultaneously with other Hero units.
    • Kara is fully controllable by the Player.
      • Includes all Attack Modes including Hold Position & Fight at Will.


Kara-SmallPic


Rapture-DeployKara
Rapture-DeployKara-2
  • Experimental Lab & Survivors :
    • Selected Event Bases contain Experimental Labs that when destroyed spawn several Survivors.
      • The amount of Survivors spawned may in amount.
      • Ending an attack ends the Survivors deployment.
    • Survivors are fully controllable by the Player.


ExperimentalLab
Survivors-Small


Event Shop

Event Experience Points (eXP)

Rapture-EventBox-2-During

Special Event Prizes

Rapture-EventShop-1
Rapture-EventShop-2

Use It Or Lose It

Following the conclusion of the Special Event :

  • The Event Shop will remain open for 48 Hours.
  • Any unused eXP at the time the Event Shop closes will be lost.
  • If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately

Tiers & Objectives

TIER C
( Recommended Player Level : 29+ )
TYPE OBJECTIVE REWARD
Defend Defend 3 Tank / Artillery Attacks + 1,500 eXP
Attack Destroy 1 Level 5 Sentinel Cave + 1,000 eXP
Attack Destroy 1 Level 10 Sentinal Hideout + 1,000 eXP
Attack Destroy 1 Level 15 Sentinal Fortress + 1,000 eXP
TIER C COMPLETION BONUS + 750 eXP
TOTAL POSSIBLE eXP FOR TIER C PER COMPLETION 5,250 eXP
TIER B
( Recommended Player Level : 33+ )
TYPE OBJECTIVE REWARD
Defend Defend 3 Commander Attacks + 10,000 eXP
Attack Destroy 1 Level 20 Sentinel Hideout + 10,000 eXP
Attack Destroy 1 Level 25 Sentinel Cave + 10,000 eXP
Attack Destroy 1 Level 30 Sentinel Island + 10,000 eXP
Attack Destroy 1 Level 35 Sentinal River Base + 11,250 eXP
Attack Destroy 1 Level 40 Sentinal Fortress + 12,500 eXP
TIER B COMPLETION BONUS + 4,500 eXP
TOTAL POSSIBLE eXP FOR TIER B PER COMPLETION 68,250 eXP
TIER A
( Recommended Player Level :35+ )
TYPE OBJECTIVE REWARD
Defend Defend 1 Archangel Enhanced Attack + 11,500 eXP
Attack Destroy 1 Level 70 Sentinel Hideout + 20,000 eXP
Attack Destroy 1 Level 75 Sentinel Cave + 31,000 eXP
Attack Destroy 1 Level 80 Sentinel Convoy + 36,000 eXP
Attack Destroy 1 Level 85 Sentinal River Base + 40,000 eXP
Attack Destroy 1 Level 90 Sentinal Fortress + 56,000 eXP
TIER A COMPLETION BONUS + 80,000 eXP
TOTAL POSSIBLE eXP FOR TIER A PER COMPLETION 274,500 eXP

States of Repair - Event Command Center

ROGUE EVENT COMMAND CENTER  ( T )
UNDAMAGED DAMAGED DESTROYED
Covenant-CommandCenter Covenant-CommandCenter-Damaged Covenant-CommandCenter-Destroyed
100% - 50% Health 49% - 1% Health 0% Health
For More Information This Topic See : Rogue Faction Command Center

Event Base & Fortress Layouts

To Change Layout Section Click Here ---> EDIT LAYOUT TEMPLATE

CAVE LAYOUTS
LEVEL LAYOUT TIER
5
# 1
Rapture-Lv05-Layout-1 C
5h 49m
25
# 1
Rapture-Lv25-Layout-1 B
3h 29m
75
# 1
Rapture-Lv75-Layout-1 A
1h 09m
HIDEOUT LAYOUTS
LEVEL LAYOUT TIER
10
#1
Rapture-Lv10-Layout-1 C
5h 49m
20
# 1
Rapture-Lv20-Layout-1 B
3h 29m
70
#1
Rapture-Lv70-Layout-1 A
1h 09m
DAM FORTRESS LAYOUTS
LEVEL LAYOUT TIER
15
# 1
Rapture-Lv15-Layout-1 C
5h 49m
40
# 1
Rapture-Lv40-Layout-1 B
3h 29m
90
#1
Rapture-Lv90-Layout-1 A
1h 09m
RIVER BASE LAYOUTS
LEVEL LAYOUT TIER
35
# 1
Rapture-Lv35-Layout-1 B
3h 29m
85
# 1
Rapture-Lv85-Layout-1 A
1h 09m
ISLAND BASE LAYOUTS
LEVEL LAYOUT TIER
30
# 1
Rapture-Lv30-Layout-1 B
3h 29m
SENTINEL CONVOY LAYOUTS
LEVEL LAYOUT TIER
80
# 1
Rapture-Lv80-Layout-1 A
1h 09m

Additional Information

  • Fact

Trivia

  • Rapture is the 4th Special Event in a row to feature the Sentinels faction.
  • A 10% Bonus was awarded for all Event Experience Points earned during the 1st day of Rapture.
    • The Bonus applies to all eXP earned prior to 10am PST on June 19, 2015.
    • The accumulative Bonus amount will be added to the players total in one lump sum following the end of the bonus period.

Event Firsts & Records

Related Pages

External Links

Quotes

Click Expand to View Additional Quotes


The rumor mill continues to turn and there is talk of an elite super soldier who has escaped. It's said that the Sentinels experimented on them since childhood, it is no wonder that they are out for blood. A storm is brewing.
  — Event Message #1 

With the release of Brother Jeremiah, the Sentinels are starting to weaken. New weaponized vehicles that can chase down enemies called Hellhounds have started to roam and claim lives. We must put an end to the Sentinels once and for all!
  — Event Message #2 

The time of reckoning has come. There is an assassin eliminating outlying Sentinel bases and their movements are becoming sporadic. In less than 24 hours we will make our move and end the Sentinels once and for all!
  — Event Message #3 

End is Nigh - Their forces weakened, the Sentinels are primed to collapse. It is no longer a matter of if they will fall, but how many will die to bring about this end. It is time to make your final move. You are our only hope commander.
  — Event Message #4 - Start 

Less than 24 hours before the Sentinels are no more and Kara moves on her way. She would be a powerful asset to our forces so unlock her before she leaves. Pick up some Hellhounds while you are at it!
  — Event Message #5 - 24 Hour Warning 

Insert text here, without quotes.
  — Event Message #6 - Event End 

Gallery - Event Messages

Images may have been resized to fit in the page. Click on an image to enlarge.

Gallery - Event Features

Images may have been resized to fit in the page. Click on an image to enlarge.

Gallery - Event Misc

Images may have been resized to fit in the page. Click on an image to enlarge.

Gallery - Event Instructions

Images may have been resized to fit in the page. Click on an image to enlarge.

Gallery - Event Shop

Images may have been resized to fit in the page. Click on an image to enlarge.

Gallery - Backgrounds

Images may have been resized to fit in the page. Click on an image to enlarge.

Video

War Commander Rapture01:54

War Commander Rapture

Released : Jun 15, 2015  •  Official Kixeye Video

Navigation

TierBonus-ICON   SPECIAL EVENTS  T )   TierBonus-ICON
1 & 4. Rogue Assault    2. Operation: Red Storm    3. Operation: Warhawk    5. Operation: Hellfire    6. Operation: Red Sky    7. Operation: Rolling Thunder    8. Operation: Undead Harvest    9. Operation: Shockwave    10. Operation: Hellstorm    11. Operation: Red Swarm    12. Operation: Warlord    13. Operation: Crossfire    14. Operation: Front Line    15. Operation: Archangel    16. Operation: Halcyon    17. Operation: Deadpoint    18. Operation: Deadpoint 2    19. Operation: Undead Rising    20. Operation: Desert Recon    21. Operation: Devil's Gripv22. Operation: Red Storm (2014)    23. Operation: Hellstorm 2    24. Operation: Floodgate    25. Operation: Floodgate 2    26. Operation: Cerberus    27. Operation: Cerberus 2    28. Operation: Iron March    29. Operation: Iron Reign    30. Operation: Iron Lord    31. Operation: Undead Swarm    32. Operation: Dragon's Oath    33. Operation: Inferno    34. Operation: Afterburn    35. Operation: Scorched Earth    36. Genesis    37. Covenant    38. Revelation    39. Rapture    40. Operation: Nighthawk    41. Operation: Nightmare    42. Operation: Nightfall    43. Operation: Night's End    44. Operation: Wildfire    45. Operation: Frostbite    46. Operation: Aftermath    47. Operation: Remnants   48. Operation: Descent    49. Operation: Isolation    50. Operation: Retribution    51. Operation: Omega    52. Operation: Stormfront    53. Operation: Dogs of War    54. Operation: Death From Above    55. Operation: Death From Below    56. Nightmare: Death From Below    57. Operation: Unholy Alliance    58. Operation: The Righteous Ones    59. Operation: Brother's Wrath    60. Operation: The New Age    61. Operation: Roadkill    62. Operation: Smoke and Mirrors    63. Operation: The Greater Good    64. Operation: Into Chaos    65. Nightmare: Into Chaos    66. Operation: True Believers    67. Operation: Blind Faith
Defend-EventBox-Icon   PvE DEFENSE EVENTS   Defend-EventBox-Icon
0. Operation: Badger Run    1. Onslaught    2. Winter Onslaught    3. Horde Onslaught    4. Wasteland Onslaught    5. Silver Skull Onslaught    6. Monumental Death Onslaught    7. Hound Roast Onslaught    8. Thor Galore Onslaught    9. Zombie Invasion    10. Pure Thor Onslaught    11. Survivor's Onslaught    12. Onslaught 12    13. Onslaught 13    14. Onslaught 14    15. Onslaught 15    16. Onslaught 16    17. Onslaught 17
Invasion 1    Invasion 2    Invasion 3    Invasion 4    Invasion 5    Invasion 6    Invasion 7
Infamy-Icon-Big   PvP TOURNAMENTS & PVP SEASONS   Infamy-Icon-Big
Infamy Strike    Infamy Pre-Season    Infamy Pre-Season 2    Infamy Season 1    Infamy Season 2    Infamy Season 3    Infamy Season 4
MISC EVENTS
Shadow Ops    Weekend Special    Contests    Easter Egg Hunt
EVENT RELATED PAGES
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