DAMAGE TYPE
|
RELOAD
|
CLIP
|
DAM / SHOT
|
FIRE RATE
|
TARGETS
|
SPLASH
|
BURST
|
|
140 ( 3.5 sec )
|
3
|
???,???
|
20 ( 2.0 )
|
|
|
|
|
YES
|
|
Stat Progression
|
Level
|
Upgrade Cost
|
Upgrade Time
|
Tech Center
|
Production Cost
|
Speed
|
Health
|
Range
|
Damage (DPS)
|
Metal
|
Oil
|
Thorium
|
Metal / Oil
|
Thorium
|
1
|
N / A
|
N / A
|
N / A
|
N / A
|
5
|
0
|
40,000,000
|
2.0
|
660,000
|
450
|
43,750
|
2
|
20,000,000
|
20,000,000
|
0
|
12h
|
|
0
|
40,000,000
|
2.0
|
720,000
|
455
|
50,000
|
3
|
30,000,000
|
30,000,000
|
0
|
1d
|
|
0
|
40,000,000
|
2.0
|
780,000
|
460
|
56,250
|
4
|
40,000,000
|
40,000,000
|
0
|
1d 12h
|
|
0
|
40,000,000
|
2.0
|
840,000
|
465
|
62,500
|
5
|
50,000,000
|
50,000,000
|
0
|
2d
|
|
0
|
40,000,000
|
2.0
|
900,000
|
470
|
68,750
|
6
|
70,000,000
|
70,000,000
|
0
|
2d 12h
|
|
0
|
40,000,000
|
2.0
|
960,000
|
475
|
75,000
|
7
|
90,000,000
|
90,000,000
|
0
|
3d
|
|
0
|
40,000,000
|
2.0
|
1,020,000
|
480
|
81,250
|
8
|
110,000,000
|
110,000,000
|
0
|
3d 12h
|
|
0
|
40,000,000
|
2.0
|
1,080,000
|
485
|
87,500
|
9
|
130,000,000
|
130,000,000
|
0
|
4d
|
|
0
|
40,000,000
|
2.0
|
1,140,000
|
490
|
93,750
|
10
|
150,000,000
|
150,000,000
|
0
|
5d
|
|
0
|
40,000,000
|
2.0
|
1,200,000
|
500
|
100,000
|
|
11
|
1 Training Token
|
1,000,000
|
5s
|
|
0
|
40,000,000
|
2.0
|
1,260,000
|
500
|
106,250
|
12
|
2 Training Tokens
|
2,000,000
|
5s
|
|
0
|
40,000,000
|
2.0
|
1,320,000
|
500
|
112,500
|
13
|
3 Training Tokens
|
3,000,000
|
5s
|
|
0
|
40,000,000
|
2.0
|
1,380,000
|
500
|
117,750
|
14
|
4 Training Tokens
|
4,000,000
|
5s
|
|
0
|
40,000,000
|
2.0
|
1,440,000
|
500
|
125,000
|
15
|
5 Training Tokens
|
5,000,000
|
5s
|
|
0
|
40,000,000
|
2.0
|
1,500,000
|
500
|
|
16
|
6 Training Tokens
|
6,000,000
|
5s
|
|
0
|
40,000,000
|
2.0
|
1,560,000
|
500
|
|
17
|
7 Training Tokens
|
7,000,000
|
5s
|
|
0
|
40,000,000
|
2.0
|
1,620,000
|
500
|
|
18
|
8 Training Tokens
|
8,000,000
|
5s
|
|
0
|
40,000,000
|
2.0
|
1,680,000
|
500
|
|
19
|
9 Training Tokens
|
9,000,000
|
5s
|
|
0
|
40,000,000
|
2.0
|
1,740,000
|
500
|
|
20
|
10 Training Tokens
|
10,000,000
|
5s
|
|
0
|
40,000,000
|
2.0
|
1,800,000
|
500
|
162,500
|
|
Total
|
690,000,000
|
690,000,000
|
55,000,000
|
23d
|
Note : Showing Data from Non-Customized Unit
|
Levels 11 thru 20 require Seeker specific Faction Training Tokens to upgrade instead of Metal & Oil.
|
Build Times & Repair Information
|
Level 10 Barracks Build & Repair Times For Seeker ( T )
|
|
LEVEL
|
BUILD TIME
|
|
REPAIR TIME
|
1 - 20
|
02s
|
53m 37s
|
|
Repair times may be calculated by adding 5% for each level of Barracks below Level 10.
|
Effective Unit Levels vs Turret
|
Turret Level
|
Level of Seeker Required to Out Range Each Turret Type
|
|
Avalanche
|
Blitz
|
Cryo
|
Fire Bomb
|
Flood
|
Hellfire
|
Ion
|
Laser
|
Machine
|
Micro
|
Mortar
|
Napalm
|
Overwatch
|
Plasma
|
Rail
|
Rocket
|
Shock
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
700
|
1
|
1
|
1
|
1
|
500
|
1
|
1
|
2
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
700
|
1
|
1
|
1
|
1
|
525
|
1
|
1
|
3
|
4
|
4
|
1
|
2
|
4
|
1
|
2
|
1
|
1
|
700
|
1
|
2
|
4
|
1
|
550
|
4
|
1
|
4
|
7
|
511
|
1
|
7
|
511
|
2
|
7
|
1
|
1
|
700
|
4
|
7
|
511
|
1
|
575
|
511
|
1
|
5
|
500
|
548
|
7
|
500
|
561
|
5
|
500
|
1
|
1
|
700
|
10
|
500
|
561
|
7
|
600
|
548
|
2
|
6
|
525
|
600
|
7
|
525
|
611
|
5
|
525
|
1
|
1
|
700
|
10
|
525
|
611
|
7
|
625
|
548
|
2
|
7
|
550
|
600
|
7
|
550
|
661
|
5
|
550
|
1
|
1
|
700
|
10
|
550
|
661
|
7
|
650
|
548
|
2
|
8
|
600
|
660
|
540
|
600
|
700
|
520
|
600
|
6
|
1
|
700
|
550
|
600
|
700
|
530
|
700
|
610
|
510
|
9
|
600
|
660
|
550
|
600
|
700
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
600
|
700
|
N / A
|
700
|
N / A
|
N / A
|
10
|
N / A
|
660
|
600
|
600
|
700
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
600
|
700
|
N / A
|
700
|
N / A
|
N / A
|
11
|
N / A
|
660
|
N / A
|
N / A
|
700
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
12
|
N / A
|
660
|
N / A
|
N / A
|
700
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Table Reflects Non-Customized Range Stats Only !!!
|
Schematic Summary
|
SEEKER SCHEMATIC SUMMARY ( T )
|
|
Relic
|
|
|
|
|
|
Armor
|
Missile
|
Training
|
|
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each.
|
History of Availability
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Facts
- The Seeker fires Target Seeking missiles.
- Once locked onto a target, the Seeker's Range is extended to ?,???.
- Targets that are locked on display a ( ) icon.
Trivia
- The Seeker at Level 10 requires 1 minute of Repairs for approximately every 22,429 Damage it sustains.( ).
- The Seeker at Level 20 requires 1 minute of Repairs for approximately every 33,613 Damage it sustains.( ).
- The Seeker is immune to the Shock ( ) Status Effect.
- Pixel Sheet Code : 262 & 262.dead
Firsts & Records
Quotes
Click Expand to View Additional Quotes
“ | A mobile missile platform that fires homing missiles. Once it has locked on to a target, the seeker's range increases drastically. | ” |
| — Event Shop Description [src] |
“ | TITLE - Level Message. | ” |
| — Level ? Message |
Related Pages
External Links
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Video
For more videos on this topic see : Seeker Additional Video
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