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Sniper   Sniper Schematic

 ( T ) SNIPER SCHEMATIC
CATEGORY SCHEMATIC CLASS UPGRADE BUILDING SniperSchematic-MainPic
Schematic Infantry Schematic Workshop
UNLOCK REQUIREMENTS
Sniper    Level 1 Workshop
SCHEMATIC COMPONENT CAPACITY
2,000 for All Levels of Equipped Unit
SCHEMATIC QUICK NAVIGATION
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Basic Info

The Sniper Schematic has 4 Component Categories each containing 2 to 4 Upgradable Items.

Schematic Summary

SNIPER SCHEMATIC SUMMARY   ( T )
Scope Rifle
SniperSchematic-MainPic
Sniper Rounds  Infantry Training 
Press Down Arrow Button to View the Components of each Slot.    Hover over individual Components to view each.

Component Slots

Scope


074 LASER SCOPE : Increased Damage vs Buildings ( Edit )
Techicon-LaserScope Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 5 7,500 0 500 + 10% Damage to Buildings
2 675,000 675,000 0 20m 6 11,250 0 500 + 20% Damage to Buildings
3 900,000 900,000 0 40m 7 15,000 0 500 + 30% Damage to Buildings
4 1,125,000 1,125,000 0 1h 20m 8 18,750 0 500 + 40% Damage to Buildings
5 1,350,000 1,350,000 0 2h 40m 9 22,500 0 500 + 50% Damage to Buildings
6 3,150,000 3,150,000 700,000 5s 500 + 60% Damage to Buildings
072 TACTICAL SCOPE : Increased Damage vs Missiles ( Edit )
Techicon-TacticalScope Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 3 7,500 0 500 + 10% Damage to Missiles
2 675,000 675,000 0 20m 4 11,250 0 500 + 20% Damage to Missiles
3 900,000 900,000 0 40m 5 15,000 0 500 + 30% Damage to Missiles
4 1,125,000 1,125,000 0 1h 20m 6 18,750 0 500 + 40% Damage to Missiles
5 1,350,000 1,350,000 0 2h 40m 7 22,500 0 500 + 50% Damage to Missiles
6 3,150,000 3,150,000 700,000 5s 52,500 26,250 500 + 60% Damage to Missiles
073 REFLEX SCOPE : Increased Damage vs Infantry ( Edit )
Techicon-ReflexScope Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 6 7,500 0 500 + 10% Damage to Infantry
2 675,000 675,000 0 20m 7 11,250 0 500 + 20% Damage to Infantry
3 900,000 900,000 0 40m 8 15,000 0 500 + 30% Damage to Infantry
4 1,125,000 1,125,000 0 1h 20m 9 18,750 0 500 + 40% Damage to Infantry
5 1,350,000 1,350,000 0 2h 40m 10 22,500 0 500 + 50% Damage to Infantry
6 3,150,000 3,150,000 700,000 5s 10 52,500 26,250 500 + 60% Damage to Infantry
372 SNIPER BALLISTIC CPU ( Epic Tech ) : Can Target Air / Increase Damage vs Air / Disables Suicide  ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
TechitemsSniper Ballistic CPU Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 N / A N / A N / A N / A 3 34,500 17,250 500 SEE BELOW
2 3,105,000 3,105,000 690,000 5s 500 SEE BELOW
3 4,140,000 4,140,000 920,000 5s 500 SEE BELOW
4 5,175,000 5,175,000 1,150,000 5s 86,250 43,125 500 SEE BELOW
5 6,210,000 6,210,000 1,380,000 5s 103,500 51,750 500 SEE BELOW
6 7,245,000 7,245,000 1,610,000 5s 500 SEE BELOW
SNIPER BALLISTIC CPU  : Level Description
1 Can Target Air    + 10% Damage to Aircraft    Suppresses Suicide Effects
2 Can Target Air    + 20% Damage to Aircraft    Suppresses Suicide Effects
3 Can Target Air    + 30% Damage to Aircraft    Suppresses Suicide Effects
4 Can Target Air    + 40% Damage to Aircraft    Suppresses Suicide Effects
5 Can Target Air    + 50% Damage to Aircraft    Suppresses Suicide Effects
6 Can Target Air    + 60% Damage to Aircraft    Suppresses Suicide Effects

Rifle


070 SEMI-AUTOMATIC RIFLE : Increased Clip Size ( Edit )
Techicon-Semi-AutomaticRifle Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 6 7,500 0 500 + 1 Clip Size
2 675,000 675,000 0 20m 7 11,250 0 500 + 2 Clip Size
3 900,000 900,000 0 40m 8 15,000 0 500 + 3 Clip Size
4 1,125,000 1,125,000 0 1h 20m 9 18,750 0 500 + 4 Clip Size
5 1,350,000 1,350,000 0 2h 40m 10 22,500 0 500 + 5 Clip Size
6 3,150,000 3,150,000 1,400,000 5s 10 52,500 26,250 500 SEE BELOW
SEMI-AUTOMATIC RIFLE : Level Description
6 + 5 Clip Size    + 5% Damage to All
071 ANTI-TANK RIFLE : Increased Damage vs Vehicles ( Edit )
Techicon-Anti-TankRifle Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 0 5s 5 15,000 2,500 500 + 10% Damage to Vehicles
2 1,350,000 1,350,000 0 5s 6 22,500 3,750 500 + 20% Damage to Vehicles
3 1,800,000 1,800,000 0 5s 7 30,000 5,000 500 + 30% Damage to Vehicles
4 2,250,000 2,250,000 0 5s 8 37,500 6,250 500 + 40% Damage to Vehicles
5 2,700,000 2,700,000 0 5s 9 45,000 7,500 500 + 50% Damage to Vehicles
6 3,150,000 3,150,000 1,050,000 5s 52,500 26,250 500 + 60% Damage to Vehicles
069 ANTI-PROJECTILE RIFLE : Able to Target Missiles in Flight ( Edit )
Techicon-Anti-ProjectileRifle Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 3 7,500 0 500 Can Hit Missiles
2 675,000 675,000 0 20m 4 11,250 0 500 + 5% Damage to Missiles
3 900,000 900,000 0 40m 5 15,000 0 500 + 10% Damage to Missiles
4 1,125,000 1,125,000 0 1h 20m 6 18,750 0 500 + 15% Damage to Missiles
5 1,350,000 1,350,000 0 2h 40m 7 22,500 0 500 + 20% Damage to Missiles
6 3,150,000 3,150,000 700,000 5s 500 + 25% Damage to Missiles

Sniper Rounds


009 INCENDIARY ROUND : Shots Set Targets on Fire ( Edit )
Napalm-ICON  Status Effect Weapon : Napalm  Napalm-ICON
TechitemsIncendiary Round
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 2 7,500 0 500 Adds Tiny Fire Effect
2 675,000 675,000 0 20m 4 11,250 0 500 Adds Small Fire Effect
3 1,800,000 1,800,000 400,000 5s 6 30,000 5,000 500 Adds Medium Fire Effect
4 2,250,000 2,250,000 500,000 5s 8 37,500 6,250 500 Adds Large Fire Effect
5 2,700,000 2,700,000 600,000 5s 10 500 Adds Giant Fire Effect
6 3,150,000 3,150,000 700,000 5s 10 500 SEE BELOW
INCENDIARY ROUND : Level Description
6 + 5 Damage to All    Adds Giant Fire Effect  ( Napalm-ICON )
075 SKYLINE ROUND : Increased Damage vs Missiles ( Edit )
Techicon-SkylineRound Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 5 7,500 0 500 + 5% Damage to Missiles
2 675,000 675,000 0 20m 6 11,250 0 500 + 10% Damage to Missiles
3 1,800,000 1,800,000 400,000 5s 7 30,000 5,000 500 + 15% Damage to Missiles
4 2,250,000 2,250,000 500,000 5s 8 37,500 6,250 500 + 20% Damage to Missiles
5 2,700,000 2,700,000 600,000 5s 9 45,000 7,500 500 + 25% Damage to Missiles
6 3,150,000 3,150,000 700,000 5s 500 + 30% Damage to Missiles

Infantry Training


011 TROOP CONDITIONING : Troops Can Move Move Quickly In Battle ( Edit )
TechitemsTroop Conditioning
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 1 7,500 0 500 + 5% Movement Speed
2 675,000 675,000 0 20m 3 11,250 0 500 + 10% Movement Speed
3 900,000 900,000 0 40m 5 15.000 0 500 + 15% Movement Speed
4 1,125,000 1,125,000 0 1h 20m 7 18.750 0 500 + 20% Movement Speed
5 1,350,000 1,350,000 0 2h 40m 10 22.500 0 500 + 25% Movement Speed
6 3,150,000 3,150,000 700,000 5s 10 52,500 26,250 500 + 30% Movement Speed
012 REFLEX TRAINING : Cycle Between 2 Targets    FIre Rate Increased ( Edit )
TechitemsReflex Training
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 1 7,500 0 500 SEE BELOW
2 675,000 675,000 0 20m 3 11,250 0 500 SEE BELOW
3 900,000 900,000 0 40m 5 15.000 0 500 SEE BELOW
4 1,125,000 1,125,000 0 1h 20m 7 18.750 0 500 SEE BELOW
5 1,350,000 1,350,000 0 2h 40m 10 22.500 0 500 SEE BELOW
6 3,150,000 3,150,000 700,000 5s 10 52,500 26,250 500 SEE BELOW
REFLEX TRAINING : Level Description
1 - 10% Reload Time    Cycles Between 2 Targets
2 - 20% Reload Time    Cycles Between 2 Targets
3 - 30% Reload Time    Cycles Between 2 Targets
4 - 40% Reload Time    Cycles Between 2 Targets
5 - 50% Reload Time    Cycles Between 2 Targets
6 - 60% Reload Time    Cycles Between 2 Targets
013 AGILITY : Troops Pass Through Walls & Barricades Without Hindrance ( Edit )
TechitemsAgility
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 5s 8 15,000 2,500 500 Move Through Walls

Slot Compatibility

COMPONENT SLOT SCHEMATICS SHARING COMPONENT SLOT
INFANTRY TRAINING Heavy Gunner    Mortar Team    Sniper    Suicide Bomber ( T )

Update History

Listed in Reverse Chronological Order -- Click Expand to View Earliest Updates

  • No Further Updates

Additional Information

  • ATTENTION: Tactical Scope ( Scope Component ) and Skyline Round ( Sniper Round Component ) only function if placed on a Unit that has the Anti-Projectile Rifle ( Rifle Component ) selected.

Trivia

Related Pages

Gallery

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Navigation

INFANTRY SCHEMATICS C ) ( T )
Acolyte    Brother Jeremiah    Commando    Cyclops    Detonator    Elite Legion    Grenadier    Heavy Gunner    Heavy Operator    Hercules    Hydra    Infiltrator    Infiltrator Leader    Kara    Lead Commando    Lead Grenadier    Lead Heavy Operator    Lead Operator    Lead Preserver    Liberator    Mortar Team    Operator    Preserver    Sarkis    Sheila    Sniper    Spartan ZK    Stinger    Suicide Bomber    Valkyrie    Viper X    War Dog    Weaver    Wraith
VEHICLE SCHEMATICS C )
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AIRCRAFT SCHEMATICS C )
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SCHEMATIC RELATED PAGES
Epic Tech    Limited Tech    Lost Tech    Unit Customization    Workshop

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