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War Commander

Standard Bunker

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Standard   Watchtower   Stronghold

BUNKER - STANDARD
BUILDING DESCRIPTION The Standard Bunker provides Protection for Infantry Units housed inside while increasing their Range vs both Air & Ground Units. Bunker-MainPic
EFFECTS OF UPGRADE Upgrading increases both its Health and Capacity
REQUIREMENTS Level 3 Command Center  •  Level 2 Barracks
<< Prev C ) Defense Building T ) Next >>

Upgrade Progression

Level Upgrade Cost Upgrade
Time
Command
Center
Barracks
Level
Power
Usage
Health Max
Capacity
Metal Oil
1 50,000 45,000 10m 3 2 10 5,000 100
2 200,000 180,000 10h 3 3 29 10,000 140
3 800,000 720,000 20h 4 3 52 20,000 180
4 3,200,000 2,880,000 1d 16h 4 4 80 50,000 220
5 12,800,000 11,520,000 3d 8h 5 4 112 80,000 260
6 27,000,000 27,000,000 6d 16h 6 8 147 100,000 300
7 27,000,000 27,000,000 7d 14h 13m 6 186 120,000 340
8 54,000,000 54,000,000 9d 8 227 140,000 380
9 54,000,000 54,000,000 9d 8 270 360,000 500
Total 179,050,000 177,345,000 38d 12h 23m

Bunker Benefit Comparison

BUNKER BENEFITS by TYPE  ( EDIT )
BUNKER TYPE Lv 9 HEALTH RANGE DAM. to AIRCRAFT Dam. to VEHICLES Dam. to INFANTRY
STANDARD Bunker-Standard-Lv6-Clean 360,000 + 40% + 20% + 20% + 20%
WATCHTOWER Bunker-Watchtower-Lv6-Clean 240,000 + 50% + 40% + 0% + 0%
STRONGHOLD Bunker-Stronghold-Lv6-Clean 600,000 + 40% + 0% + 40% + 0%

Construction Limits

Bunker Construction Limits Per Command Center Level  ( EDIT )
LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 LEVEL 6 LEVEL 7 LEVEL 8 LEVEL 9
No. of Bunkers 0 0 2 3 4 4 4 5 5

Upgrade Experience ( XP )

Experience Points Awarded per Upgrade Level  ( T )
LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 LEVEL 6 LEVEL 7 LEVEL 8 LEVEL 9 LEVEL 10
28,710 51,190 202,600 760,002 3,090,400 7,932,800 10,952,000 16,376,160 21,794,400 N / A
TOTAL EXPERIENCE POINTS = 61,188,262 xp
For More information on this see Experience Points.

Changing Bunker Type

Changing Bunker Type Costs & Time per Standard Bunker Level  ( EDIT )
LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 LEVEL 6 LEVEL 7 LEVEL 8 LEVEL 9
METAL N / A 200,000 800,000 3,200,000 12,800,000 27,000,000 54,000,000 108,000,000 108,000,000
OIL N / A 180,000 720,000 2,880,000 11,520,000 27,000,000 54,000,000 108,000,000 108,000,000
TIME N / A 2h 0m 4h 0m 8h 0m 12h 0m 1d 0h 2d 0h 4d 0h 4d 0h
The Cost remains the same for changing to or from a STANDARD BUNKER, STRONGHOLD or WATCHTOWER

Housed Infantry

Standard Infantry

Special Forces

  • A level 9 Bunker is required to house Special Forces.
  • Hero Units CANNOT be placed into a Bunker of any type
  • Placing Special Forces in Bunkers works the exact same way as placing them into Platoons
    • A Special Forces non-Hero Lead Unit must be placed into bunker first.
    • The Leader's Fireteam may then be filled with other qualified members.
  • Hero Unit Buffs
    • Buffs from Hero Units outside a Bunker will only be applied to qualified Special Forces once they have spawned from a destroyed bunker.
    • All normal Buff restrictions still apply
  • All Damage sustained by Special Forces once ejected from a destroyed Bunker is not subject to Repair Time.
    • Health levels will be 100% each time Special Forces spawn from a destroyed Bunker.
  • Earning Veteran Experience Points in Bunkers
    • Special Forces DO NOT gain vXP from all Damage dealt while housed in a Bunker.
    • Special Forces DO NOT gain vXP for Damage taken after being ejected from a destroyed Bunker
  • Controlling ejected Special Forces
    • All Special Forces ejected from a destroyed bunker are Fully Controllable by the Player.

Appearance Progression

BUNKER APPEARANCE PROGRESSION
Level 1 Level 2 Level 3 Level 4
Bunker1 Bunker2 Bunker3 Bunker4
Level 5 Level 6 Level 7 Level 8
Bunker5 Bunker 6 Bunker7 Bunker8
Level 9
Bunker9

State of Repair

BUNKER DAMAGE APPEARANCE PER LEVEL
LEVEL 1 LEVEL 2
49% to 1% Health 0% Health 49% to 1% Health 0% Health
Bunker1.damaged Bunker1.destroyed Bunker2.damaged Bunker2.destroyed
LEVEL 3 LEVEL 4
Bunker3.damaged Bunker3.destroyed Bunker4.damaged Bunker4.destroyed
LEVEL 5 LEVEL 6
Bunker5.damaged Bunker5.destroyed Bunker6.damaged Bunker6.destroyed
LEVEL 7 LEVEL 8
Bunker7.damaged Bunker7.destroyed Bunker8.damaged Bunker8.destroyed
TOTAL REPAIR TIME FOR ALL LEVELS : 60 min

Related Missions

STANDARD MISSION  ( T )
MISSION ICON MISSION DESCRIPTION COMPLETION AWARDS IMAGES
METAL OIL Pre Post
Take Cover MissionIcon-Take Cover Build a Standard Bunker 20,000 15,000 X X
Some Missions May Not Be Available Until The Completion Of Others.

Update History

Listed in Reverse Chronological Order -- Click Expand to View Earliest Updates

  • No Further Updates

Additional Info

  • The Standard Bunker has both a Command Center & Barracks Level Requirement prior to being Constructed & Upgraded.
  • The Standard Bunker may house any Non-Mech, ground based Infantry Unit.
  • The Infantry Units NOT ALLOWED in are :
  • The Standard Bunker may only be filled with Infantry Units that are at 100% Health.
  • The Standard Bunker must be at least Level 2 prior to changing it to another Strategic Bunker type. 
  • The Standard Bunker is the most universal of the three in terms of bonuses vs both Air and Ground Units.
  • The Standard Bunker is filled with Unit directly from Storage therefore the Units housed in Bunkers do not take up space in your Base Defender Platoon.
  • WIth 5 Level 8 Standard Bunkers the Player base benefits from an additional 1900 Space which is not counted toward the Base Defender Platoon max.
  • Infantry housed within a Standard Bunker may be Stunned by any Concussion ( Concussion-ICON ) Status Effect weapon.

Trivia

  • Prior to the 2/12/2014 patch, the bunker bonus was instead of the AA bonus. It is now in addition to it.
  • Special Forces became available for placing in a Bunker with the release of the Level 9 Bunkers.
  • Building Pixel Sheet Code : 22.v4

In-Game Quotes

Click Expand to View Additional Quotes


Troops rely on a bunker as a rally point when the going gets tough. Upgrading this defensive structure increases its capacity and defense.
  — In-Game description 

The Standard Bunker is unchanged, it gives all units within a 40% increase in range and a 20% increase in damage to all attackers (infantry, vehicle and air)
  — Kixeye description 



PILLBOX - Commander, you now have a place to house your troops and their big guns.
  — Level 1 Message 

HERE FOR THE LONG HALL - Great work Commander, your Bunker is now Level 5. Perhaps you could join the troops there and let me handle the battles?
  — Level 5 Message 

HEAVILY FORTIFIED - Excellent work Commander, your Bunker is now Level 6. Your Troops will laugh at your enemy's feeble attempts from behind their impenetrable stronghold.
  — Level 6 Message 

Picking off enemy units -- one speeding bullet at a time.
  — Level 5 Facebook Message 

Picking off enemy units while sipping tea.
  — Level 6 Facebook Message 

Related Pages

FAQ

Hit Expand to View This Section

  • Will bunkers be getting any sort of update?
    • We have some twists on the idea of turret platforms coming out in the next few months. Bunker updates are an idea we’ve kicked around for after that. What kind of update or improvements would you like to see? - AMA with WC Design Team ( Aug 26, 2014 )

External Links

Gallery

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Gallery - Historical

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Video

War Commander Bunker Upgrade01:07

War Commander Bunker Upgrade

Bunker Upgrade  •  Released : Jan 9, 2013  •  Official Kixeye Video

Navigation

GENERAL  C )  •  ( T )
Command Center
RESOURCE  C )
Metal Factory    Metal Storage    Oil Pump    Oil Storage    Power Plant    Thorium Vault
MILITARY  C )
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Orbital Hammer    Tesla Tower
DEFENSE  C )
Barricade    Bunker    Defense Lab    Defense Platform    Drone Silo    Go-Go Bar    Heavy Platform    Mine Factory    Missile Silo    Rocket Silo
Standard Bunker    Stronghold    Watchtower
Airborne Platform    Armored Platform    Insulated Platform    Reinforced Platform
Floating Heavy Platform
DEFENSE TURRETS  C )
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Monument of War    Onslaught Trophy    Winter Onslaught Trophy    Burning Desire
Diamond Trophy    Gold Trophy
RETIRED / UNRELEASED BUILDINGS
Junkyard ( Retired )    Repair Shop ( Unreleased )    War Room ( Retired )

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