FANDOM


Introduction

Status Effects cause a change in the condition of affected UnitsTurrets and Buildings over a specified amount of time.

These changes may be one or more of the following :

  • Causing Time Released Damage
  • Causing Enhanced Damage from all subsequent hits.
  • Hindering the Performance of one or more functions.
  • Preventing the Performance of one or more functions.
  • Altering the Last Stand Defenders of Buildings
  • Adding Last Stand Units to Vehicles

Causes of Status Effects

Status Effects are be caused by :

Application of Status Effects

Status Effects Weapons may apply their effects to the Target in one or both the following ways :

  • Direct Hit - Any Target being Directly Hit or Splashed by a Status Effect Weapon will have the effect applied to it.
  • Area of Effect (AoE) - Applies the Status Effect over a wide area of ground.  Any vulnerable Targets passing over that area while the effect is active will have the effect applied to it.

Size ( Duration / Intensity ) of Status Effects

The SIZE of the Status Effect determines the Duration, Intensity or Both of the Damage being applied to the Target and is specific to the individual Status Effect.

  • There are 5 Sizes : Tiny, Small, Medium, Large and Giant.
  • Duration - The length of time the Effect is Active.
    • Duration for Effects that cause Damage refers to a continuous and constant amount of Damage is being done over the time the Effect is active.  All Sizes do the same amount of Damage over identical lengths of time.
    • Duration for Effects that do not cause Damage refers just to the length of time the Target will suffer the affect.
  • Intensity - The Rate at which Damage is applied to the Target.
    • The larger the Size of the Effect the more Damage will be applied to the Targer over the time the Effect is active.

The effect of the Size depends on the specific Status Effect that it is referring to. ( See Descriptions Below ).

The Status Effects

There are currently a total of 6 Status Effects

  • CONCUSSION (Concussion-ICON) :
    • All Affected Targets are unable to Move or Fire Weapons for the duration of the Effect.
    • No direct Damage to the Target is caused by this Effect itself.
    • Targets must be Directly Hit or Splashed to be affected, no Area of Effect ( AoE ) is created.
    • Size = The Duration the Target will suffer the Effect. 
    • Additional Hits to a already affected Target will reset the Effect's Duration Countdown.
    • May also be referred to as STUN.
  • CORROSION (Corrosion-ICON) :
    • Causes an Increase in all subsequent Incoming Damage caused by any and all weapons for the duration of the Effect.
    • Once applied the Corrosion Effect causes its own Time Released Damage of the duration of the Effect.
    • Targets must be Directly Hit or Splashed to be affected, no Area of Effect ( AoE ) is created.
    • Size = Intensity ( Rate Damage is Applied )
    • Size = Intensity ( The percentage of additional Damage caused buy subsequent hits from any and all weapons )
    • Once applied the Corrosion Effect will remain active for 2 minutes.
    • Additional Hits to a already affected Target have NO additional effects on the Target.
  • CRYO (Cryo-ICON) :
    • Decreases the Movement Speed of affected Target for the duration of the Effect.
    • No direct Damage to the Target is caused by this Effect itself.
    • Vulnerable Targets may be affected by either a Direct Hit ( including Splash ) or by passing over a Area of Effect.
    • All Cryo Weapons create an Area of Effect (AoE).
    • Cryo Weapons does not necessarily do damage to the unit.
    • Size = The Duration the Target will suffer the Effect. 
    • Additional Hits to a already affected Target will reset the Effect's Duration Countdown.
    • May also be referred to as FREEZE.
  • NAPALM (Napalm-ICON) :
    • Once applied the Napalm Effect causes its own Time Released Damage of the duration of the Effect.
    • Vulnerable Targets may be affected by either a Direct Hit ( including Splash ) or by passing over a Area of Effect.
    • Napalm Weapons May or May Not create an Area of Effect ( AoE ) depending on the specific weapon.
    • Size = The Duration the Target will suffer the Effect. The Longer the duration the more total Damaged is done.
    • Additional Hits to a already affected Target will reset the Effect's Duration Countdown.
    • May also be referred to as FIRE.
  • PLAGUE (Plague-ICON) :
    • Adds a chance to turn Last Stand Defenders of infected Buildings into Zombies that attack remaining Defenses.
    • Infected Vehicles will also release one Zombie upon its destruction.
    • Targets must be Directly Hit or Splashed to be affected, no Area of Effect ( AoE ) is created.
    • The Zombie Plague effect will reset upon end of battle. Also, Zombie Plague , when applied at a bulding/unit, will remain active until end of battle.
    • Size = The Chance of the effect occurring. The larger the Size the greater the chance of LSD's becoming Zombies.
    • Additional Hits to a already affected Target have NO additional effects on the Target.
  • SCRAMBLE (Scramble-ICON) :
    • All Affected Targets are unable to Fire Weapons for the duration of the Effect.
  • SHOCK (Shock-ICON) :
    • All Affected Targets are unable to Move or Fire Weapons for the duration of the Effect.
    • No direct Damage to the Target is caused by this Effect itself.
    • Targets must be Directly Hit or Splashed to be affected, no Area of Effect ( AoE ) is created.
    • Size = The Duration the Target will suffer the Effect. 
    • Additional Hits to a already affected Target will reset the Effect's Duration Countdown.

Status Effects Weapons & Targets

Concussion

Concussion-ICON  Concussion ( Stun )  Concussion-ICON
Renders All Affected Unable to Move or Fire Weapons 
Caused By :
Units Affected :
Units / Turrets Immune :
Note
  • A stunned bunker will let all units inside the bunker unable to fire, even they are immune.

Corrosion 

Corrosion-ICON  Corrosion ( Corrode )  Corrosion-ICON

Increases The Amount Of All Incoming Damage
Also Causes Additional Time Released Damage Over Duration of Effect

Caused By :
  • Scorpion
Units Affected :
Units / Turrets Immune :

Cryo

Cryo-ICON  Cryo ( Freeze )  Cryo-ICON
Decreases the Speed of all Affected
AoE Weapon
Caused By :
Units/Turrets Affected :
Units / Turrets Immune :

Napalm

Napalm-ICON  Napalm ( Fire )  Napalm-ICON
Sets Targets On Fire Causing Additional Damage Over Duration of Effect
Caused By :
Units Affected :
Units/Turrets Immune :
Units Affected

but causing no actual damage :

Shock

Shock-ICON  Shock (Stun)  Shock-ICON
Renders All Affected Unable to Move or Fire Weapons
Caused By :

Applies to offensive units when the Special OPS is active

Units / Turrets Affected :

Does not include turrets placed on insulated platform and Shock Turret

Units / Turrets Immune :

Plague

Plague-ICON  Zombie Plague  Plague-ICON

Adds a chance to turn last stand infantry of infected buildings into zombies that fight for you.
Infected vehicles will also release one zombie upon destruction. 

Caused By :
Units Affected :
Units/Turrets Immune :

Update History

Listed in Reverse Chronological Order -- Click Expand to View Earliest Updates

  • No Further Updates.

Additional Info

  • Concussion & Shock essentially perform the same function just for different Unit Classes. Concussion affecting Infantry Units with Bunkers and Shock affecting Vehicles and Turrets.
  • A Target may be affected by Multiple Status Effects at one time.  For instance a Mega Tank may have Shock, Corrosion and Napalm applied to it simultaneously.
  • Multiple strikes from weapons causing the same Status Effects do not "Stack" in terms of the Damage done.  However multiple units causing the same Status Effect can be used to help keep the target under the effects without interruption by continuously resetting the duration clock.
  • Preserver and Lead Preserver's Flat Armour made the Napalm Effect causing no damage
    • i.e. Napalm Effect cannot cause actual damage to the infantry, though an icon will still appear

Trivia

Related Pages

Gallery - Animated

Gallery

Images may have been resized to fit in the page. Click on an image to enlarge.

Navigation

STATUS EFFECTS  ( C ) ( T )
Busted Busted-ICON    Concussion Concussion-ICON    Corrosion Corrosion-ICON    Cryo Cryo-ICON    Napalm Napalm-ICON    Plague Plague-ICON    Scramble Scramble-ICON    Shock Shock-ICON
UNIQUE ROGUE BASES  C ) ( T )
Acolyte Bases    Apollo Bases    Bastion Bases    BFG X Base    Bonesaw Base    Challenge Base    Detonator Base    Disruptor Base    Elite Hydra Base    Elite Juggernaut Base    Elite Phantom Base    Elite Sandstorm Base    Fire Tech Base    Fury Base    Growler Base    Hades Base    Hanmmer Base    Hell Hound 60 Base    Inferno Boss Base    Intel Base    Ironstike 60    Juggernaut Base    Kane's Forces Cave Base    Liberator Base    Legion Base    Omega Hydra Base    Omega Juggernaut Base    Omega Sandstorm Base    Omega Titan Base   Purifier Base    Raid Base    Ronin Base    Sarkis Base    Sickle Syndicate 40 Base    Spartan ZK Base    Spectre Base    Raid Base    Ronin Base    Sarkis Base    Survivors 40 Base    Titan Invasion Base    Verkraft Thorium Compound    Vidicator Base    Viper X Base
Arctic Challenge Base    Boss Base    Boss Base ( Mini )    Patrol Base    Resource 65 Bases
UNIQUE ROGUE BASES - FACTION TRAINING TOKEN BASES  C )
Corpus Training Base    Sentinel Training Base    Survivor Training Base    Survivor ( War Dog ) Training Base
UNIQUE ROGUE BASES - BOSS BASES  C )
Black Widow Boss Base    Brother Jeremiah Boss Base    Hannibal Boss Base    Herald Boss Base    Kronos Boss Base    Malachi Boss Base    Shadow Boss Base    War Rig Boss Base
UNIQUE ROGUE BASES - HOLIDAY BASES  C )
Black Friday Base    Saint Patrick Base    Valentine Base
EVENTS & MISSIONS
Advanced Missions    Call to Arms    Missions    PvE Defense    Shadow Ops    Special Event
STORES & SHOPS
Boost Store    Gear Store    Event Shop
----
Abilities    Advanced Scout
----
Workshop Component Replicator
RESOURCES
Medals    Metal    Oil    Thorium
Chemical    Core    Silicon
Intel    Supplies
EXPERIENCE
Standard Experience Points ( XP )    Event Experience Points ( eXP )    Veteran Experience ( vXP )
Player Level & Rank

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.