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Stronghold Bunker

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Standard   Watchtower   Stronghold

BUNKER - STRONGHOLD
BUILDING DESCRIPTION Provides Protection for Infantry Units housed inside while increasing their Range and boosting their Damage vs Vehicles. Bunker-Stronghold-Main
EFFECTS OF UPGRADE Upgrading the Stronghold Increases both its Health and Capacity
REQUIREMENTS Level 2 Std. Bunker  •  Level 3 Command Center  •  Level 3 Barracks
<< Prev C ) Defense Building T ) Next >>

Upgrade Progression

Level Upgrade Cost Upgrade
Time
Command
Center
Barracks
Level
Power
Usage
Health Max
Capacity
Metal Oil
1 N / A N / A N / A N / A N / A N / A N / A N / A
2 200,000 180,000 2h 3 3 29 25,000 140
3 800,000 720,000 12h 4 3 52 60,000 180
4 3,200,000 2,880,000 1d 4 4 80 100,000 220
5 12,800,000 11,520,000 2d 5 4 112 125,000 260
6 27,000,000 27,000,000 2d 6 8 147 150,000 300
7 27,000,000 27,000,000 3d 6 186 300,000 340
8 54,000,000 54,000,000 4d 8 227 500,000 380
9 54,000,000 54,000,000 5d 8 270 600,000 500
10 85,000,000 85,000,000 7d 10 317 750,000 550
Total 264,050,000 262,345,000 24d 14h

Bunker Benefit Comparison

BUNKER BENEFITS by TYPE  ( EDIT )
BUNKER TYPE Lv 10 HEALTH RANGE DAM. to AIRCRAFT Dam. to VEHICLES Dam. to INFANTRY
STANDARD Bunker-Standard-Lv6-Clean 450,000 + 40% + 20% + 20% + 20%
WATCHTOWER Bunker-Watchtower-Lv6-Clean 300,000 + 50% + 40% + 0% + 0%
STRONGHOLD Bunker-Stronghold-Lv6-Clean 750,000 + 40% + 0% + 40% + 0%

Construction Limits

Bunker Construction Limits Per Command Center Level  ( EDIT )
LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 LEVEL 6 LEVEL 7 LEVEL 8 LEVEL 9 LEVEL 10
No. of Bunkers 0 0 2 3 4 4 4 5 5 5

Upgrade Experience ( XP )

Experience Points Awarded per Upgrade Level  ( T )
LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 LEVEL 6 LEVEL 7 LEVEL 8 LEVEL 9 LEVEL 10
28,710 51,190 202,600 760,002 3,090,400 7,932,800 10,952,000 16,376,160 21,794,400
TOTAL EXPERIENCE POINTS = 61,188,262 xp
For More information on this see Experience Points.

Changing Bunker Type

Changing Bunker Type Costs & Time per Stronghold Bunker Level  ( EDIT )
LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 LEVEL 6 LEVEL 7 LEVEL 8 LEVEL 9
METAL N / A 200,000 800,000 3,200,000 12,800,000 27,000,000 54,000,000 108,000,000 108,000,000
OIL N / A 180,000 720,000 2,880,000 11,520,000 27,000,000 54,000,000 108,000,000 108,000,000
TIME N / A 2h 0m 4h 0m 8h 0m 12h 0m 1d 0h 2d 0h 4d 0h 4d 0h
The Cost remains the same for changing to or from a STANDARD BUNKER, STRONGHOLD or WATCHTOWER

Housed Infantry

Standard Infantry

Special Forces

  • A Level 6 Stronghold is required to house Special Forces.
  • Hero Units CANNOT be placed into a Bunker of any type
  • Placing Special Forces in Bunkers works the exact same way as placing them into Platoons
    • A Special Forces non-Hero Lead Unit must be placed into bunker first.
    • The Leader's Fireteam may then be filled with other qualified members.
  • Hero Unit Buffs
    • Buffs from Hero Units outside a Bunker will only be applied to qualified Special Forces once they have spawned from a destroyed bunker.
    • All normal Buff restrictions still apply
  • All Damage sustained by Special Forces once ejected from a destroyed Bunker is NOT subject to Repair Time.
    • Health levels will be 100% each time Special Forces spawn from a destroyed Bunker.
  • Earning Veteran Experience Points in Bunkers
    • Special Forces DO NOT gain vXP from all Damage dealt while housed in a Bunker.
    • Special Forces DO NOT gain vXP for Damage taken after being ejected from a destroyed Bunker
  • Controlling ejected Special Forces
    • All Special Forces ejected from a destroyed bunker are Fully Controllable by the Player.

Appearance Progression

BUNKER APPEARANCE PROGRESSION
Level 1 Level 2 Level 3 Level 4
NoLevelOneBunker Stronghold2 Stronghold3 Stronghold4
Level 5 Level 6 Level 7 Level 8
Stronghold5 Stronghold6 Stronghold7 Stronghold8
Level 9 Level 10
Stronghold9
Stronghold10

State of Repair

STRONGHOLD DAMAGE APPEARANCE PER LEVEL
LEVEL 1 LEVEL 2
49% to 1% Health 0% Health 49% to 1% Health 0% Health
NoLevelOneBunker NoLevelOneBunker Stronghold2.damaged Stronghold2.destroyed
LEVEL 3 LEVEL 4
Stronghold3.damaged Stronghold3.destroyed Stronghold4.damaged Stronghold4.destroyed
LEVEL 5 LEVEL 6
Stronghold5.damaged Stronghold5.destroyed Stronghold6.damaged Stronghold6.destroyed
LEVEL 7 LEVEL 8
Stronghold7.damaged Stronghold7.destroyed Stronghold8.damaged Stronghold8.destroyed
LEVEL 9 LEVEL 10
150px 150px Stronghold10.damaged Stronghold10.destroyed
TOTAL REPAIR TIME FOR ALL LEVELS : 60 min

Related Missions

STANDARD MISSION  ( T )
MISSION ICON MISSION DESCRIPTION COMPLETION AWARDS IMAGES
METAL OIL Pre Post
Maginot Line in the Sand Mission-Stonghold Build a Stronghold 30,000 30,000 X X
Some Missions May Not Be Available Until The Completion Of Others.

Update History

Listed in Reverse Chronological Order -- Click Expand to View Earliest Updates

  • No Further Updates

Additional Info

Trivia

  • With 5 Level 10 Stronghold Bunkers essentially gains an additional 2,750 capacity which is NOT counted toward the Base Defender Platoon capacity.
  • Special Forces became available for placing in a Bunker with the release of the Level 9 Bunkers.
  • Building Pixel Sheet Code : 33.v3

Quotes


Troops rely on a bunker when the going gets tough. Upgrading this defensive structure increases its capacity and defense.
  — In-Game Description 

The Stronghold also keeps the 40% range boost and increases bunkered units damage to 40% against vehicles (but 0% increased damage towards air and infantry).
  — Kixeye description 

Related Pages

External Links

Gallery

Images may have been resized to fit in the page. Click on an image to enlarge.

Gallery - Historical

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Video

War Commander Bunker Upgrade01:07

War Commander Bunker Upgrade

Bunker Upgrade  •  Released : Jan 9, 2013  •  Official Kixeye Video

Navigation

GENERAL  C )  •  ( T )
Command Center
RESOURCE  C )
Metal Factory    Metal Storage    Oil Pump    Oil Storage    Power Plant    Thorium Mine    Thorium Vault
MILITARY  C )
Academy    Aircraft Hangar    Airfield    Armory    Barracks    Helipad    Mercenary Camp    Radio Tower    Storage    Tech Center    War Factory    Weapons Lab    Workshop
Missile Defense Bastion    Orbital Hammer    Tesla Tower
DEFENSE  C )
Barricade    Bunker    Defense Lab    Defense Platform    Drone Silo    Go-Go Bar    Heavy Platform    Mine Factory    Missile Silo    Rocket Silo
Standard Bunker    Stronghold    Watchtower
Airborne Platform    Armored Platform    Insulated Platform    Reinforced Platform
Floating Heavy Platform
DEFENSE TURRETS  C )
AA Ion    AA Plasma    Avalanche    Cryo Cannon    Fire Bomb Artillery    Flak Gun    Flame Cannon    Hellfire    Ion    Laser    Machine Gun    Microwave    Mortar    Napalm    Plasma    Rocket Barrage    Shock
Blitz    Flood    Storm
Heavy Flak    Hunter Missile Turret    Overwatch Launcher    Rail Launcher
WAR TROPHIES  C )
Cerberus Trophy    Cerberus 2 Trophy    Iron March Trophy    Iron Reign Trophy    Iron Lord Trophy    Undead Swarm Trophy    Dragon's Oath Trophy    Operation: Inferno War Trophy    Operation: Afterburn Trophy    Scorched Earth Trophy    Genesis War Trophy    Covenant War Trophy    Revelation War Trophy    Rapture Trophy    Nighthawk Down    Targe Practice    No Stone Unturned    Night's End War Trophy    Golden Spoils War Trophy    X-Missed Miracle    Aftermath War Trophy    Inferno Totem    Volatiles Container    Broken Dreams War Trophy    The Big Five O    Golden God    Drone Mobile    Titan's Fall    Death From Above    Death From Below    Nightmare From Below    Unholy Alliance    The Righteous    Brother's Wrath
Monument of War    Onslaught Trophy    Winter Onslaught Trophy    Burning Desire    Silver Skull Trophy    Gold Skull Trophy    Death's Monument    Monumental Death    Hound Roast    Thorium Inspector    Tribute To The Undead
Diamond Trophy    Gold Trophy    Top of the World
RETIRED / UNRELEASED BUILDINGS
Junkyard ( Retired )    Repair Shop ( Unreleased )    War Room ( Retired )

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